Player Matchup

Horus
Horus
Clappo
Horus
Level 92
God Stats
6W - 6L
1,623 SR
Queue Stats
275W - 263L
1,568 Elo+
Solo
Kali
Kali
DjLeafs6
Kali
Level 53
God Stats
1W - 2L
1,439 SR
Queue Stats
70W - 69L
1,423 Elo+
Solo
Agni
Agni
JP1152021
Agni
Level 106
God Stats
18W - 17L
1,485 SR
Queue Stats
207W - 195L
1,498 Elo+
Solo
Zeus
Zeus
Lathipoo
Zeus
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 43L
1,390 Elo+
Solo
Danzaburou
Danzaburou
Stealth Dan
Danzaburou
Level 147
God Stats
9W - 10L
1,442 SR
Queue Stats
339W - 332L
1,501 Elo+
Solo
Team Averages
Level 105
1,498 SR
1,476 Elo+

VS

Team Averages
Level 70
1,384 SR
1,385 Elo+
King Arthur
King Arthur
ClammyTmo
King Arthur
Level 47
God Stats
2W - 1L
1,311 SR
Queue Stats
137W - 121L
1,407 Elo+
Party 2
Awilix
Awilix
MrCheezel
Awilix
Level 123
God Stats
22W - 21L
1,568 SR
Queue Stats
201W - 204L
1,458 Elo+
Party 2
Anhur
Anhur
VN-KlNG
Anhur
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,387 Elo+
Party 1
Scylla
Scylla
VN-Toxic
Scylla
Level 99
God Stats
1W - 1L
1,304 SR
Queue Stats
15W - 17L
1,364 Elo+
Party 1
Ymir
Ymir
YourBoiTheGoat
Ymir
Level 12
God Stats
2W - 4L
1,236 SR
Queue Stats
8W - 12L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Clappo
Horus
11
1 / 0 / 3
7,747
484
4,436
7,475
4,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
15
2 / 1 / 2
8,412
526
6,837
10,647
4,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
16
2 / 0 / 0
9,328
583
8,358
5,716
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
14
4 / 3 / 1
8,986
562
9,537
10,456
4,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Stealth Dan
Danzaburou
12
2 / 1 / 2
7,762
485
9,374
6,920
2,707
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ClammyTmo
King Arthur
13
2 / 3 / 1
7,998
500
6,461
17,269
15,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Awilix
MrCheezel
Awilix
12
1 / 5 / 2
7,084
443
4,866
13,230
5,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
VN-KlNG
Anhur
12
0 / 2 / 0
6,700
419
4,359
11,700
3,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Scylla
VN-Toxic
Scylla
15
2 / 0 / 0
8,315
520
4,429
6,740
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 2
6,764
423
1,552
10,564
6,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
11
Kills
5
5
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ClammyTmo
King Arthur
2
3
1
0.83
L
Horus
Clappo
Horus
1
0
3
2.5
L
Kali
2
1
2
3
L
Agni
2
0
0
2
L
Zeus
4
3
1
1.5
W
Awilix
MrCheezel
Awilix
1
5
2
0.4
L
Danzaburou
Stealth Dan
Danzaburou
2
1
2
3
W
Anhur
VN-KlNG
Anhur
0
2
0
0
W
Scylla
VN-Toxic
Scylla
2
0
0
2
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,542
Damage
21,667
41,214
Taken
59,503
18,879
Mitigated
33,040
14,479
Healing
11,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ClammyTmo
King Arthur
6,461
1,358
0
3,450
17,269
15,122
0
9,316
7,953
0
51,964
L
Horus
Clappo
Horus
4,436
1,623
252
3,075
7,475
4,299
0
774
6,701
0
26,292
L
Kali
6,837
3,488
0
2,310
10,647
4,748
657
1,531
9,044
0
76,494
L
Agni
8,358
364
0
936
5,716
2,303
0
1,586
4,000
87,733
0
L
Zeus
9,537
1,253
0
4,441
10,456
4,822
125
1,071
9,361
60,078
0
W
Awilix
MrCheezel
Awilix
4,866
2,045
0
1,387
13,230
5,125
0
2,818
10,412
0
50,647
L
Danzaburou
Stealth Dan
Danzaburou
9,374
4,120
0
3,465
6,920
2,707
0
789
6,127
0
63,050
W
Anhur
VN-KlNG
Anhur
4,359
3,207
0
3,083
11,700
3,955
0
0
11,700
0
50,364
W
Scylla
VN-Toxic
Scylla
4,429
555
0
1,730
6,740
2,468
0
3,866
2,874
75,487
0
W
1,552
145
0
1,791
10,564
6,370
0
1,895
8,669
13,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,235
Gold Earned
36,861
492
Minions Killed
408
0
Camps Cleared
0
1,450,643
Distance Traveled
1,512,566
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,998
500
83
5
0
301,672
1
L
Horus
7,747
484
29
2
0
243,448
0
L
Kali
8,412
526
115
7
0
367,281
2
L
Agni
9,328
583
162
10
0
328,724
4
L
Zeus
8,986
562
98
6
0
238,253
2
W
Awilix
7,084
443
78
5
0
298,275
0
L
Danzaburou
7,762
485
88
6
0
272,937
4
W
Anhur
6,700
419
80
5
0
288,351
7
W
Scylla
8,315
520
145
9
0
306,837
3
W
Ymir
6,764
423
22
1
0
317,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role