Player Matchup

Set
Set
Gold IV
Kiped
Set
Gold IV
Level 154
God Stats
3W - 5L
1,399 SR
Queue Stats
267W - 265L
1,583 MMR
Solo
Nike
Nike
Gold III
Satyyjjsbfd
Nike
Gold III
Level 128
God Stats
17W - 11L
1,638 SR
Queue Stats
166W - 181L
1,569 MMR
Solo
Tyr
Tyr
Platinum V
cozoah
Tyr
Platinum V
Level 83
God Stats
80W - 71L
1,561 SR
Queue Stats
349W - 342L
1,584 MMR
Solo
Martichoras
Martichoras
Platinum IV
iRaffër
Martichoras
Platinum IV
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 34L
1,578 MMR
Solo
Nu Wa
Nu Wa
Silver I
johancito19
Nu Wa
Silver I
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 78L
1,592 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,519 SR
1,581 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,560 SR
1,581 MMR
Serqet
Serqet
Gold IV
Nicolas1505
Serqet
Gold IV
Level 157
God Stats
8W - 12L
1,435 SR
Queue Stats
386W - 394L
1,587 MMR
Solo
Heimdallr
Heimdallr
Gold II
OmnipotentDemon-
Heimdallr
Gold II
Level 158
God Stats
2W - 6L
1,658 SR
Queue Stats
177W - 185L
1,580 MMR
Solo
Agni
Agni
Gold II
Stoupid__
Agni
Gold II
Level 124
God Stats
9W - 16L
1,558 SR
Queue Stats
217W - 216L
1,577 MMR
Solo
Ishtar
Ishtar
Gold II
alejandr-maoh
Ishtar
Gold II
Level 172
God Stats
34W - 31L
1,597 SR
Queue Stats
376W - 374L
1,598 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
xxxzubydooxxx
Kuzenbo
Platinum V
Level 158
God Stats
4W - 6L
1,552 SR
Queue Stats
332W - 317L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Kiped
Set
10
1 / 2 / 0
5,912
537
3,029
9,152
3,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 1
4,956
451
5,022
6,897
4,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tyr
cozoah
Tyr
12
3 / 1 / 1
7,014
638
4,277
9,453
5,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
iRaffër
Martichoras
11
0 / 1 / 0
6,342
577
4,743
9,045
3,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 1
5,864
533
3,953
4,813
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CharonAo KuangBakasuraGanesha

VS

Bans
ThorAh PuchFreyaChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
2 / 0 / 3
6,502
591
4,069
9,495
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
7
1 / 4 / 0
4,772
434
3,911
7,377
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
12
3 / 0 / 1
6,875
625
4,780
4,852
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 0 / 1
5,914
538
4,466
7,273
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
8
1 / 1 / 2
5,560
505
3,308
7,634
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
5
Kills
7
7
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Set
Kiped
Set
1
2
0
0.5
L
Serqet
2
0
3
3.5
L
Heimdallr
1
4
0
0.25
W
0
1
1
0.5
L
Agni
3
0
1
3.5
L
0
0
1
0.5
W
Tyr
cozoah
Tyr
3
1
1
3.5
W
Martichoras
iRaffër
Martichoras
0
1
0
0
W
1
2
1
0.75
L
Kuzenbo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,024
Damage
20,534
39,360
Taken
36,631
17,912
Mitigated
18,071
11,981
Healing
13,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
Kiped
Set
3,029
1,344
0
990
9,152
3,562
0
1,947
7,043
0
49,421
L
Serqet
4,069
972
0
5,330
9,495
3,680
0
736
8,636
0
48,598
L
Heimdallr
3,911
2,178
0
2,103
7,377
2,715
0
410
6,967
0
16,133
W
5,022
495
0
799
6,897
4,003
0
2,091
4,719
0
19,738
L
Agni
4,780
394
0
1,093
4,852
1,684
0
1,095
3,592
62,189
0
L
4,466
2,728
0
3,249
7,273
2,454
0
294
6,842
0
47,290
W
Tyr
cozoah
Tyr
4,277
680
0
4,536
9,453
5,029
30
0
9,279
340
40,194
W
Martichoras
iRaffër
Martichoras
4,743
1,960
0
4,937
9,045
3,764
0
1,277
7,768
0
58,935
W
3,953
533
0
719
4,813
1,554
2
2,773
1,920
39,989
0
L
Kuzenbo
3,308
1,677
0
1,355
7,634
7,538
0
1,526
5,918
16,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,088
Gold Earned
29,623
359
Minions Killed
323
0
Camps Cleared
0
1,095,379
Distance Traveled
1,050,656
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,912
537
77
7
0
224,095
0
L
Serqet
6,502
591
74
7
0
262,014
0
L
Heimdallr
4,772
434
22
2
0
164,331
0
W
Nike
4,956
451
29
3
0
231,907
0
L
Agni
6,875
625
117
11
0
227,653
1
L
Ishtar
5,914
538
80
7
0
205,177
0
W
Tyr
7,014
638
76
7
0
245,472
0
W
Martichoras
6,342
577
96
9
0
189,011
2
W
Nu Wa
5,864
533
81
7
0
204,894
4
L
Kuzenbo
5,560
505
30
3
0
191,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role