Player Matchup

Charybdis
Charybdis
D_Shipcrusher
Charybdis
Level 57
God Stats
5W - 5L
1,682 SR
Queue Stats
271W - 249L
1,354 Elo+
Party 2
Serqet
Serqet
PouyaFullHD
Serqet
Level 31
God Stats
35W - 35L
1,248 SR
Queue Stats
301W - 297L
1,307 Elo+
Party 2
King Arthur
King Arthur
diagonal-survey7
King Arthur
Level 64
God Stats
7W - 2L
1,226 SR
Queue Stats
83W - 76L
1,492 Elo+
Solo
Team Averages
Level 51
1,385 SR
1,385 Elo+

VS

Team Averages
Level 53
1,480 SR
1,335 Elo+
Odin
Odin
NomNom_Cookies
Odin
Level 68
God Stats
13W - 22L
1,439 SR
Queue Stats
92W - 90L
1,302 Elo+
Party 1
Chang'e
Chang'e
ScumBagMoe
Chang'e
Level 52
God Stats
1W - 0L
1,729 SR
Queue Stats
19W - 20L
1,418 Elo+
Solo
Hun Batz
Hun Batz
nomnom_icecream
Hun Batz
Level 40
God Stats
1W - 0L
1,271 SR
Queue Stats
96W - 90L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
D_Shipcrusher
Charybdis
11
3 / 2 / 0
8,871
739
11,399
11,806
4,915
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serqet
10
0 / 3 / 2
7,879
657
4,036
11,094
6,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
diagonal-survey7
King Arthur
11
0 / 2 / 2
7,966
664
4,120
10,662
8,762
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
9,243
770
7,123
7,962
6,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
ScumBagMoe
Chang'e
12
3 / 0 / 4
9,544
795
12,484
7,552
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hun Batz
11
1 / 2 / 4
8,796
733
7,311
10,206
5,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
7
7
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charybdis
D_Shipcrusher
Charybdis
3
2
0
1.5
W
3
1
4
5
L
Serqet
0
3
2
0.33
W
Chang'e
ScumBagMoe
Chang'e
3
0
4
5
L
King Arthur
diagonal-survey7
King Arthur
0
2
2
0.5
W
Hun Batz
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,555
Damage
26,918
33,562
Taken
25,720
19,767
Mitigated
14,908
6,434
Healing
6,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
D_Shipcrusher
Charybdis
11,399
3,895
0
1,810
11,806
4,915
0
5,050
6,756
0
42,890
W
7,123
841
0
500
7,962
6,683
269
96
7,611
0
27,044
L
Serqet
4,036
370
0
1,908
11,094
6,090
0
4,222
6,872
0
23,932
W
Chang'e
ScumBagMoe
Chang'e
12,484
654
2,063
3,341
7,552
2,817
505
336
7,018
43,256
0
L
King Arthur
diagonal-survey7
King Arthur
4,120
593
0
2,716
10,662
8,762
0
3,725
6,937
0
17,523
W
Hun Batz
7,311
2,397
0
568
10,206
5,408
386
92
9,970
0
25,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,716
Gold Earned
27,583
101
Minions Killed
122
0
Camps Cleared
0
690,631
Distance Traveled
716,632
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,871
739
53
4
0
214,282
0
W
Odin
9,243
770
41
3
0
248,029
0
L
Serqet
7,879
657
32
3
0
246,181
0
W
Chang'e
9,544
795
53
4
0
234,395
2
L
King Arthur
7,966
664
16
1
0
230,168
3
W
Hun Batz
8,796
733
28
2
0
234,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role