Player Matchup

Thor
Thor
EricHaze
Thor
Level 125
God Stats
8W - 5L
1,568 SR
Queue Stats
140W - 145L
1,419 Elo+
Solo
Janus
Janus
jehad1
Janus
Level 153
God Stats
13W - 12L
1,495 SR
Queue Stats
346W - 353L
1,485 Elo+
Party 4
Sylvanus
Sylvanus
wesamst2
Sylvanus
Level 94
God Stats
3W - 1L
1,573 SR
Queue Stats
390W - 384L
1,454 Elo+
Party 4
Chiron
Chiron
winroyal
Chiron
Level 57
God Stats
2W - 4L
1,439 SR
Queue Stats
14W - 16L
1,408 Elo+
Party 3
Charon
Charon
Эксдрим
Charon
Level 63
God Stats
1W - 0L
1,463 SR
Queue Stats
14W - 15L
1,422 Elo+
Party 3
Team Averages
Level 98
1,508 SR
1,438 Elo+

VS

Team Averages
Level 100
1,522 SR
1,437 Elo+
Set
Set
 
Set
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AndyWestz
Danzaburou
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 44L
1,431 Elo+
Party 1
Khepri
Khepri
Boyanii
Khepri
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 152L
1,440 Elo+
Party 1
Chang'e
Chang'e
PyroKinetiKss
Chang'e
Level 87
God Stats
2W - 2L
1,610 SR
Queue Stats
311W - 302L
1,414 Elo+
Party 2
Pele
Pele
SGT Spack7
Pele
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
465W - 463L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
5 / 3 / 4
7,972
613
10,333
12,409
4,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
jehad1
Janus
14
5 / 1 / 2
8,022
617
7,228
9,404
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
wesamst2
Sylvanus
12
2 / 3 / 1
7,194
553
8,913
12,219
9,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chiron
winroyal
Chiron
10
1 / 2 / 3
6,032
464
4,697
6,601
2,371
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 5
7,042
542
6,453
11,720
9,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
4 / 3 / 0
8,991
692
11,008
15,003
8,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
AndyWestz
Danzaburou
9
1 / 3 / 1
5,663
436
4,486
8,017
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
Boyanii
Khepri
9
0 / 1 / 2
6,401
492
3,702
8,135
8,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
13
3 / 3 / 0
7,925
610
5,882
8,388
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 4 / 2
6,908
531
6,960
15,057
5,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
14
Kills
9
10
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
3
0
1.33
L
Danzaburou
AndyWestz
Danzaburou
1
3
1
0.5
L
Khepri
Boyanii
Khepri
0
1
2
1
W
Thor
5
3
4
2.33
L
Chang'e
3
3
0
1
L
1
4
2
0.5
W
Janus
jehad1
Janus
5
1
2
6
W
Sylvanus
wesamst2
Sylvanus
2
3
1
0.83
W
Chiron
winroyal
Chiron
1
2
3
1.25
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,624
Damage
32,038
52,353
Taken
54,600
30,061
Mitigated
28,494
14,845
Healing
22,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
11,008
5,063
0
6,668
15,003
8,777
0
8,479
6,494
0
73,171
L
Danzaburou
AndyWestz
Danzaburou
4,486
1,689
0
2,778
8,017
3,223
0
2,977
5,040
0
32,225
L
Khepri
Boyanii
Khepri
3,702
190
0
1,718
8,135
8,119
0
2,896
5,239
16,790
0
W
Thor
10,333
3,516
0
2,621
12,409
4,870
0
3,643
8,766
0
72,196
L
Chang'e
5,882
411
640
3,642
8,388
3,007
0
3,225
5,015
51,475
0
L
6,960
1,285
0
6,980
15,057
5,368
0
3,747
11,150
0
50,198
W
Janus
jehad1
Janus
7,228
454
0
3,111
9,404
3,273
0
2,739
6,665
61,112
0
W
Sylvanus
wesamst2
Sylvanus
8,913
3,667
42
3,470
12,219
9,783
0
0
12,219
41,911
8,268
W
Chiron
winroyal
Chiron
4,697
2,366
593
1,418
6,601
2,371
657
1,343
5,258
0
33,568
W
6,453
1,928
0
3,590
11,720
9,764
127
1,859
9,861
27,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,262
Gold Earned
35,888
389
Minions Killed
356
0
Camps Cleared
0
1,272,035
Distance Traveled
1,312,235
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,991
692
109
8
0
236,910
6
L
Danzaburou
5,663
436
50
4
0
229,210
0
L
Khepri
6,401
492
21
2
0
276,244
0
W
Thor
7,972
613
95
7
0
267,057
2
L
Chang'e
7,925
610
100
8
0
255,240
2
L
Pele
6,908
531
76
6
0
314,631
5
W
Janus
8,022
617
117
9
0
324,178
2
W
Sylvanus
7,194
553
90
7
0
213,852
0
W
Chiron
6,032
464
51
4
0
224,970
0
W
Charon
7,042
542
36
3
0
241,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role