Player Matchup

Ix Chel
Ix Chel
Agnimitra
Ix Chel
Level 162
God Stats
6W - 3L
1,658 SR
Queue Stats
232W - 218L
1,561 Elo+
Solo
Mulan
Mulan
H3lmAndyNoToxic
Mulan
Level 48
God Stats
3W - 0L
1,786 SR
Queue Stats
91W - 108L
1,514 Elo+
Solo
Danzaburou
Danzaburou
Mr Huggings
Danzaburou
Level 98
God Stats
6W - 5L
1,485 SR
Queue Stats
232W - 243L
1,433 Elo+
Solo
Nemesis
Nemesis
T4zh
Nemesis
Level 124
God Stats
7W - 2L
1,518 SR
Queue Stats
79W - 73L
1,474 Elo+
Party 2
Hades
Hades
dynamite014
Hades
Level 38
God Stats
29W - 24L
1,316 SR
Queue Stats
38W - 39L
1,279 Elo+
Party 2
Team Averages
Level 94
1,553 SR
1,452 Elo+

VS

Team Averages
Level 110
1,415 SR
1,465 Elo+
King Arthur
King Arthur
Aragorn1504984
King Arthur
Level 86
God Stats
21W - 18L
1,536 SR
Queue Stats
246W - 228L
1,550 Elo+
Solo
Achilles
Achilles
Astronauta-PT
Achilles
Level 131
God Stats
422W - 443L
1,445 SR
Queue Stats
446W - 465L
1,451 Elo+
Solo
Nemesis
Nemesis
DxmxLikesUrMiss
Nemesis
Level 66
God Stats
1W - 3L
1,199 SR
Queue Stats
139W - 135L
1,402 Elo+
Party 1
Xbalanque
Xbalanque
SapphireDeluxe
Xbalanque
Level 122
God Stats
8W - 6L
1,449 SR
Queue Stats
877W - 914L
1,483 Elo+
Party 1
Tiamat
Tiamat
temp-194377
Tiamat
Level 144
God Stats
3W - 4L
1,446 SR
Queue Stats
288W - 302L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Agnimitra
Ix Chel
19
4 / 3 / 11
13,242
576
17,127
20,209
9,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
9 / 1 / 6
13,291
578
15,929
22,191
25,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Mr Huggings
Danzaburou
20
12 / 3 / 3
16,688
726
27,208
22,510
12,378
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
T4zh
Nemesis
20
8 / 0 / 4
13,949
606
9,544
19,509
9,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
1 / 4 / 6
12,567
546
11,488
20,337
12,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aragorn1504984
King Arthur
20
3 / 4 / 3
12,575
547
20,283
27,262
35,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Achilles
Astronauta-PT
Achilles
3
0 / 0 / 0
6,536
284
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 9 / 2
9,785
425
10,154
22,611
8,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
SapphireDeluxe
Xbalanque
18
4 / 11 / 0
12,229
532
15,669
29,865
10,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
16
2 / 10 / 1
10,296
448
13,281
23,545
14,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
34
Kills
11
11
Deaths
34
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Agnimitra
Ix Chel
4
3
11
3.17
L
King Arthur
Aragorn1504984
King Arthur
3
4
3
1.13
L
Achilles
Astronauta-PT
Achilles
0
0
0
0
L
2
9
2
0.33
W
9
1
6
12
W
Danzaburou
Mr Huggings
Danzaburou
12
3
3
4.5
L
Xbalanque
SapphireDeluxe
Xbalanque
4
11
0
0.36
W
Nemesis
T4zh
Nemesis
8
0
4
10
W
1
4
6
1
L
Tiamat
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,296
Damage
59,387
104,756
Taken
103,283
69,851
Mitigated
69,677
35,135
Healing
13,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Agnimitra
Ix Chel
17,127
1,954
2,078
5,057
20,209
9,937
2,458
4,962
15,247
104,160
0
L
King Arthur
Aragorn1504984
King Arthur
20,283
2,231
0
1,190
27,262
35,880
0
12,001
15,261
0
118,074
L
Achilles
Astronauta-PT
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
10,154
3,921
0
1,387
22,611
8,282
0
5,851
16,760
0
63,264
W
15,929
1,741
0
4,394
22,191
25,224
1,557
3,774
18,227
0
93,202
W
Danzaburou
Mr Huggings
Danzaburou
27,208
19,024
0
10,323
22,510
12,378
6,541
2,231
20,279
0
180,681
L
Xbalanque
SapphireDeluxe
Xbalanque
15,669
6,348
0
6,017
29,865
10,558
21
2,222
27,643
0
89,400
W
Nemesis
T4zh
Nemesis
9,544
4,967
203
2,163
19,509
9,747
3,842
678
18,831
0
137,140
W
11,488
1,057
439
10,478
20,337
12,565
3,579
1,636
18,701
89,626
0
L
Tiamat
13,281
1,015
0
5,269
23,545
14,957
0
8,541
15,004
74,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,737
Gold Earned
51,421
770
Minions Killed
485
0
Camps Cleared
0
2,355,229
Distance Traveled
1,609,296
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
13,242
576
174
8
0
477,205
1
L
King Arthur
12,575
547
153
7
0
402,379
4
L
Achilles
6,536
284
0
0
0
320
0
L
Nemesis
9,785
425
81
4
0
451,586
0
W
Mulan
13,291
578
98
4
0
497,265
3
W
Danzaburou
16,688
726
194
8
0
425,810
0
L
Xbalanque
12,229
532
131
6
0
357,812
0
W
Nemesis
13,949
606
154
7
0
566,517
0
W
Hades
12,567
546
150
7
0
388,432
0
L
Tiamat
10,296
448
120
5
0
397,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role