Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Darke36
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,529 Elo+
Party 3
Atlas
Atlas
madcatto
Atlas
Level 96
God Stats
0W - 1L
1,241 SR
Queue Stats
216W - 197L
1,511 Elo+
Party 3
Shiva
Shiva
ogxplayer1233
Shiva
Level 35
God Stats
25W - 20L
1,551 SR
Queue Stats
118W - 125L
1,428 Elo+
Solo
Serqet
Serqet
sgherru
Serqet
Level 139
God Stats
1W - 1L
1,535 SR
Queue Stats
154W - 152L
1,466 Elo+
Party 2
Team Averages
Level 83
1,465 SR
1,487 Elo+

VS

Team Averages
Level 99
1,595 SR
1,476 Elo+
Horus
Horus
Braceus
Horus
Level 89
God Stats
9W - 3L
1,644 SR
Queue Stats
75W - 87L
1,429 Elo+
Party 1
Nike
Nike
DerTheologe
Nike
Level 56
God Stats
15W - 5L
1,673 SR
Queue Stats
116W - 109L
1,478 Elo+
Solo
Ao Kuang
Ao Kuang
LLLCUBED
Ao Kuang
Level 146
God Stats
5W - 9L
1,500 SR
Queue Stats
270W - 272L
1,457 Elo+
Party 1
Anubis
Anubis
SanityJackTV
Anubis
Level 86
God Stats
19W - 16L
1,609 SR
Queue Stats
50W - 53L
1,529 Elo+
Solo
Artemis
Artemis
kewiin65
Artemis
Level 119
God Stats
17W - 15L
1,550 SR
Queue Stats
792W - 741L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 3 / 3
6,404
457
5,841
9,926
4,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
12
1 / 7 / 0
7,131
509
4,075
10,135
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
madcatto
Atlas
10
0 / 5 / 4
6,533
467
5,941
15,698
9,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 2 / 0
7,330
524
8,716
14,007
6,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
sgherru
Serqet
15
5 / 3 / 0
8,104
579
6,889
14,348
6,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Braceus
Horus
13
2 / 1 / 0
8,125
580
5,397
12,078
9,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 1 / 10
7,135
510
8,820
12,696
6,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
LLLCUBED
Ao Kuang
14
8 / 3 / 1
8,409
601
8,237
12,413
4,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
13
1 / 2 / 7
8,254
590
9,129
9,183
4,052
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
kewiin65
Artemis
16
9 / 0 / 2
9,777
698
11,770
6,955
3,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
20
20
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
3
0.5
W
Horus
Braceus
Horus
2
1
0
2
L
Sol
1
7
0
0.14
W
0
1
10
5
W
Ao Kuang
LLLCUBED
Ao Kuang
8
3
1
2.83
W
Anubis
1
2
7
2.25
W
Artemis
kewiin65
Artemis
9
0
2
10
L
Atlas
madcatto
Atlas
0
5
4
0.4
L
1
2
0
0.5
L
Serqet
sgherru
Serqet
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,462
Damage
43,353
64,114
Taken
53,325
29,380
Mitigated
27,392
13,306
Healing
15,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,841
238
0
2,006
9,926
4,117
0
5,861
4,065
34,938
0
W
Horus
Braceus
Horus
5,397
2,654
0
4,502
12,078
9,070
0
0
12,078
0
47,965
L
Sol
4,075
2,010
0
1,081
10,135
2,742
0
605
9,530
46,165
3,171
W
8,820
665
285
1,795
12,696
6,393
251
5,100
7,297
0
43,446
W
Ao Kuang
LLLCUBED
Ao Kuang
8,237
2,076
0
1,885
12,413
4,532
2,390
3,274
8,944
57,408
0
W
Anubis
9,129
48
0
3,609
9,183
4,052
780
3,410
4,852
66,166
0
W
Artemis
kewiin65
Artemis
11,770
7,258
0
3,331
6,955
3,345
468
4,249
2,472
0
79,802
L
Atlas
madcatto
Atlas
5,941
1,459
1,373
2,930
15,698
9,745
0
4,836
10,862
16,237
0
L
8,716
2,242
0
4,446
14,007
6,380
0
1,847
11,504
0
53,055
L
Serqet
sgherru
Serqet
6,889
1,912
0
1,470
14,348
6,396
0
4,217
10,131
0
65,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,502
Gold Earned
41,700
373
Minions Killed
446
0
Camps Cleared
0
1,431,750
Distance Traveled
1,371,973
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,404
457
79
6
0
256,815
2
W
Horus
8,125
580
77
6
0
251,880
0
L
Sol
7,131
509
99
7
0
276,577
0
W
Nike
7,135
510
61
4
0
283,660
0
W
Ao Kuang
8,409
601
82
6
0
316,599
0
W
Anubis
8,254
590
109
8
0
245,704
2
W
Artemis
9,777
698
117
8
0
274,130
0
L
Atlas
6,533
467
17
1
0
278,895
0
L
Shiva
7,330
524
73
5
0
316,811
0
L
Serqet
8,104
579
105
8
0
302,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role