Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BlackRoseMQ
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,479 Elo+
Solo
Artemis
Artemis
MrsBerserker83
Artemis
Level 107
God Stats
8W - 7L
1,557 SR
Queue Stats
602W - 612L
1,574 Elo+
Solo
Medusa
Medusa
zX ASCE Xz
Medusa
Level 141
God Stats
3W - 3L
1,628 SR
Queue Stats
350W - 351L
1,432 Elo+
Solo
Horus
Horus
立花吟千代
Horus
Level 106
God Stats
5W - 6L
1,579 SR
Queue Stats
668W - 674L
1,455 Elo+
Solo
Team Averages
Level 105
1,553 SR
1,488 Elo+

VS

Team Averages
Level 129
1,575 SR
1,462 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Armellezzz
Terra
Level 135
God Stats
9W - 5L
1,564 SR
Queue Stats
390W - 391L
1,508 Elo+
Solo
Geb
Geb
G3arZoul
Geb
Level 144
God Stats
20W - 11L
1,588 SR
Queue Stats
621W - 642L
1,433 Elo+
Party 1
Cthulhu
Cthulhu
ImCxrnage
Cthulhu
Level 69
God Stats
10W - 4L
1,922 SR
Queue Stats
444W - 450L
1,458 Elo+
Party 1
Chaac
Chaac
claudio_85_
Chaac
Level 158
God Stats
1W - 4L
1,302 SR
Queue Stats
154W - 158L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 1 / 2
5,153
1,031
2,994
3,924
3,580
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
1
0 / 0 / 0
1,212
242
0
0
0
10
1 / 1 / 2
5,359
1,072
4,489
4,898
2,447
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
zX ASCE Xz
Medusa
8
0 / 1 / 1
4,694
939
2,748
3,017
1,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 1 / 1
5,374
1,075
831
7,037
6,045
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 0 / 4
5,344
1,069
3,656
2,723
1,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
11
1 / 0 / 3
5,775
1,155
2,007
7,108
5,542
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

9
1 / 0 / 2
5,342
1,068
1,731
2,354
2,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
ImCxrnage
Cthulhu
10
1 / 1 / 2
5,449
1,090
2,744
5,401
5,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 2 / 3
5,219
1,044
6,187
5,053
3,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
2
Kills
4
4
Deaths
3
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
2
1
W
Kukulkan
 
Kukulkan
0
0
4
2
W
Terra
1
0
3
2.5
L
Hou Yi
0
0
0
0
W
1
0
2
2
W
Cthulhu
ImCxrnage
Cthulhu
1
1
2
2
L
1
1
2
2
W
1
2
3
1.25
L
Medusa
zX ASCE Xz
Medusa
0
1
1
0.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,062
Damage
16,325
18,876
Taken
22,639
13,480
Mitigated
18,164
10,161
Healing
10,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,994
100
671
359
3,924
3,580
0
1,825
2,099
7,091
0
W
Kukulkan
 
Kukulkan
3,656
430
367
163
2,723
1,452
617
603
2,120
12,945
0
W
Terra
2,007
35
2,115
2,428
7,108
5,542
0
1,228
5,880
6,613
0
L
Hou Yi
0
0
0
0
0
0
0
0
0
0
0
W
1,731
98
1,998
721
2,354
2,354
0
183
2,171
2,275
245
W
Cthulhu
ImCxrnage
Cthulhu
2,744
209
395
827
5,401
5,678
0
366
5,035
7,348
0
L
4,489
1,214
331
1,163
4,898
2,447
0
3,006
1,892
0
12,261
W
6,187
183
439
641
5,053
3,138
0
614
4,439
0
9,601
L
Medusa
zX ASCE Xz
Medusa
2,748
670
400
101
3,017
1,408
0
2,085
932
0
8,086
L
831
323
3,006
4,130
7,037
6,045
0
2,977
4,060
0
1,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,792
Gold Earned
27,129
42
Minions Killed
55
0
Camps Cleared
0
327,776
Distance Traveled
505,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,153
1,031
6
1
0
80,038
0
W
Kukulkan
5,344
1,069
24
5
0
93,214
0
W
Terra
5,775
1,155
14
3
0
120,464
0
L
Hou Yi
1,212
242
0
0
0
0
0
W
Geb
5,342
1,068
1
0
0
98,796
0
W
Cthulhu
5,449
1,090
12
2
0
92,226
0
L
Artemis
5,359
1,072
20
4
0
83,875
0
W
Chaac
5,219
1,044
4
1
0
100,336
0
L
Medusa
4,694
939
10
2
0
74,891
0
L
Horus
5,374
1,075
6
1
0
88,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role