Player Matchup

Bastet
Bastet
Diamond II
Magierdiamand31
Bastet
Diamond II
Level 142
God Stats
126W - 57L
1,877 SR
Queue Stats
264W - 253L
2,293 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,877 SR
2,293 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 66
1,801 SR
1,351 MMR
Xbalanque
Xbalanque
Gold IV
MEATYBaits
Xbalanque
Gold IV
Level 66
God Stats
14W - 7L
1,801 SR
Queue Stats
84W - 85L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 0
8,961
1,120
8,975
10,931
4,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
FreyaAnubisAnhurAh Muzen CabPoseidon

VS

Bans
ChronosHadesBakasuraHeraHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
MEATYBaits
Xbalanque
11
1 / 4 / 0
6,968
871
6,751
11,116
5,233
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
MEATYBaits
Xbalanque
1
4
0
0.25
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,975
Damage
6,751
10,931
Taken
11,116
4,766
Mitigated
5,233
5,126
Healing
1,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
MEATYBaits
Xbalanque
6,751
3,463
0
1,521
11,116
5,233
0
0
11,116
0
26,550
W
8,975
1,977
0
5,126
10,931
4,766
0
493
10,438
0
46,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,961
Gold Earned
6,968
93
Minions Killed
57
6
Camps Cleared
0
186,332
Distance Traveled
157,481
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,968
871
57
7
0
157,481
0
W
Bastet
8,961
1,120
93
12
6
186,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role