Player Matchup

Charon
Charon
Admiral-I-Kizaru
Charon
Level 25
God Stats
0W - 2L
1,756 SR
Queue Stats
9W - 16L
1,459 Elo+
Party 2
Ah Puch
Ah Puch
Daddy_Gotchu
Ah Puch
Level 99
God Stats
2W - 4L
1,420 SR
Queue Stats
19W - 28L
1,343 Elo+
Party 2
Hun Batz
Hun Batz
MutedReplays
Hun Batz
Level 107
God Stats
0W - 1L
1,569 SR
Queue Stats
1W - 7L
1,235 Elo+
Party 2
Bellona
Bellona
Officer_OMEGA_X
Bellona
Level 117
God Stats
2W - 3L
1,516 SR
Queue Stats
32W - 36L
1,360 Elo+
Party 2
Freya
Freya
Raigeki4
Freya
Level 61
God Stats
25W - 12L
1,642 SR
Queue Stats
210W - 231L
1,493 Elo+
Solo
Team Averages
Level 82
1,581 SR
1,378 Elo+

VS

Team Averages
Level 76
1,583 SR
1,465 Elo+
Danzaburou
Danzaburou
AchillesSamaras
Danzaburou
Level 49
God Stats
212W - 237L
1,456 SR
Queue Stats
224W - 256L
1,413 Elo+
Solo
Hel
Hel
LikWid223
Hel
Level 80
God Stats
4W - 2L
1,666 SR
Queue Stats
171W - 176L
1,477 Elo+
Solo
Jormungandr
Jormungandr
R1CHTOFENZ115
Jormungandr
Level 86
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 70L
1,498 Elo+
Party 1
Hades
Hades
TBP Arthemys
Hades
Level 89
God Stats
12W - 7L
1,699 SR
Queue Stats
422W - 403L
1,459 Elo+
Solo
Lancelot
Lancelot
Tio Yaxer
Lancelot
Level 76
God Stats
24W - 23L
1,593 SR
Queue Stats
92W - 76L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,785
424
3,729
15,204
13,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
Daddy_Gotchu
Ah Puch
11
2 / 7 / 0
7,272
455
10,712
12,473
4,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
MutedReplays
Hun Batz
12
0 / 2 / 1
6,882
430
5,962
12,769
5,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 0
6,781
424
2,783
13,317
12,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Freya
Raigeki4
Freya
12
1 / 6 / 0
7,118
445
6,241
11,999
4,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
14
5 / 0 / 1
8,591
537
12,074
14,126
6,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 0 / 6
8,040
503
6,036
7,172
5,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Jormungandr
R1CHTOFENZ115
Jormungandr
14
1 / 0 / 5
8,662
541
9,647
10,408
9,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
6 / 1 / 4
9,334
583
12,246
11,537
6,436
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
Tio Yaxer
Lancelot
16
8 / 2 / 3
9,589
599
8,224
11,553
5,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
3
Kills
20
20
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AchillesSamaras
Danzaburou
5
0
1
5.5
L
0
3
0
0
L
Ah Puch
Daddy_Gotchu
Ah Puch
2
7
0
0.29
W
0
0
6
3
L
Hun Batz
MutedReplays
Hun Batz
0
2
1
0.25
L
0
2
0
0
W
Jormungandr
R1CHTOFENZ115
Jormungandr
1
0
5
3.5
L
Freya
Raigeki4
Freya
1
6
0
0.17
W
6
1
4
8
W
Lancelot
Tio Yaxer
Lancelot
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,427
Damage
48,227
65,762
Taken
54,796
39,557
Mitigated
33,351
12,269
Healing
25,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AchillesSamaras
Danzaburou
12,074
6,064
0
8,246
14,126
6,142
1,576
5,273
8,853
0
88,584
L
3,729
1,168
0
2,483
15,204
13,204
0
7,033
8,171
21,923
0
L
Ah Puch
Daddy_Gotchu
Ah Puch
10,712
642
64
1,642
12,473
4,907
80
8,245
4,228
50,666
0
W
6,036
400
1,513
3,104
7,172
5,518
222
3,138
4,034
30,840
0
L
Hun Batz
MutedReplays
Hun Batz
5,962
1,222
0
2,074
12,769
5,058
0
2,242
10,527
0
59,274
L
2,783
642
0
2,985
13,317
12,176
0
8,186
5,131
0
40,533
W
Jormungandr
R1CHTOFENZ115
Jormungandr
9,647
2,999
0
2,391
10,408
9,343
0
2,956
7,452
63,560
372
L
Freya
Raigeki4
Freya
6,241
2,128
0
3,021
11,999
4,212
0
1,851
10,148
47,289
839
W
12,246
684
234
7,951
11,537
6,436
49
5,897
5,640
68,282
0
W
Lancelot
Tio Yaxer
Lancelot
8,224
1,231
0
1,840
11,553
5,912
0
3,418
8,135
0
90,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,838
Gold Earned
44,216
350
Minions Killed
510
0
Camps Cleared
0
1,484,767
Distance Traveled
1,552,040
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,591
537
129
8
0
273,095
3
L
Charon
6,785
424
34
2
0
283,238
5
L
Ah Puch
7,272
455
61
4
0
280,983
0
W
Hel
8,040
503
39
2
0
300,096
2
L
Hun Batz
6,882
430
76
5
0
357,523
4
L
Bellona
6,781
424
78
5
0
260,992
0
W
Jormungandr
8,662
541
111
7
0
291,694
0
L
Freya
7,118
445
101
6
0
302,031
2
W
Hades
9,334
583
112
7
0
298,773
0
W
Lancelot
9,589
599
119
7
0
388,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role