Player Matchup

Fenrir
Fenrir
Garu-da_25
Fenrir
Level 177
God Stats
25W - 37L
1,550 SR
Queue Stats
492W - 487L
1,472 Elo+
Party 1
Bacchus
Bacchus
IISSORAII
Bacchus
Level 129
God Stats
4W - 4L
1,440 SR
Queue Stats
628W - 587L
1,476 Elo+
Party 2
Charybdis
Charybdis
IZexionI
Charybdis
Level 171
God Stats
50W - 38L
1,562 SR
Queue Stats
528W - 509L
1,471 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MehLazlooo
Tsukuyomi
Level 108
God Stats
3W - 4L
1,435 SR
Queue Stats
285W - 269L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
ll-Ludwig-ll
Baron Samedi
Level 155
God Stats
12W - 7L
1,617 SR
Queue Stats
518W - 488L
1,488 Elo+
Party 2
Team Averages
Level 148
1,521 SR
1,483 Elo+

VS

Team Averages
Level 108
1,558 SR
1,481 Elo+
Bacchus
Bacchus
 
Bacchus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BOULREGARDjames
Merlin
Level 147
God Stats
5W - 4L
1,745 SR
Queue Stats
257W - 209L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Death by Oni
Ah Muzen Cab
Level 120
God Stats
11W - 13L
1,705 SR
Queue Stats
638W - 623L
1,525 Elo+
Solo
Pele
Pele
JPREM1ERE
Pele
Level 44
God Stats
10W - 12L
1,483 SR
Queue Stats
32W - 55L
1,378 Elo+
Solo
Loki
Loki
Mokuboi3798
Loki
Level 107
God Stats
3W - 11L
1,355 SR
Queue Stats
164W - 151L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Garu-da_25
Fenrir
14
5 / 1 / 3
8,021
617
8,087
10,860
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
IISSORAII
Bacchus
11
1 / 2 / 8
6,956
535
6,066
11,988
11,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
IZexionI
Charybdis
14
5 / 1 / 3
8,268
636
10,672
8,439
3,279
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
MehLazlooo
Tsukuyomi
14
4 / 2 / 0
8,370
644
6,962
7,805
3,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
ll-Ludwig-ll
Baron Samedi
12
1 / 2 / 3
7,312
562
5,617
9,365
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 4 / 4
6,568
505
5,316
14,753
15,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 0 / 1
7,800
600
6,243
5,617
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Death by Oni
Ah Muzen Cab
11
2 / 5 / 1
6,903
531
5,067
12,789
5,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
12
2 / 4 / 0
6,822
525
7,317
14,199
4,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 1
7,177
552
2,989
10,776
3,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
16
Kills
7
8
Deaths
16
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
4
0.75
L
1
0
1
1.5
L
Ah Muzen Cab
Death by Oni
Ah Muzen Cab
2
5
1
0.5
W
Fenrir
Garu-da_25
Fenrir
5
1
3
6.5
W
Bacchus
IISSORAII
Bacchus
1
2
8
2.5
W
Charybdis
IZexionI
Charybdis
5
1
3
6.5
L
Pele
2
4
0
0.5
W
Tsukuyomi
MehLazlooo
Tsukuyomi
4
2
0
2
L
1
3
1
0.5
W
Baron Samedi
ll-Ludwig-ll
Baron Samedi
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,404
Damage
26,932
48,457
Taken
58,134
27,819
Mitigated
30,900
20,491
Healing
8,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,316
962
341
3,705
14,753
15,609
0
5,640
9,113
17,883
0
L
6,243
367
0
405
5,617
2,099
0
1,727
3,890
73,454
0
L
Ah Muzen Cab
Death by Oni
Ah Muzen Cab
5,067
2,498
0
1,375
12,789
5,116
0
1,253
11,536
0
53,819
W
Fenrir
Garu-da_25
Fenrir
8,087
1,676
0
5,659
10,860
4,758
0
1,922
8,938
0
65,163
W
Bacchus
IISSORAII
Bacchus
6,066
793
0
3,269
11,988
11,867
186
3,080
8,908
20,538
0
W
Charybdis
IZexionI
Charybdis
10,672
5,371
0
4,844
8,439
3,279
951
1,286
7,153
0
59,865
L
Pele
7,317
2,081
0
1,311
14,199
4,968
0
3,063
11,136
0
50,427
W
Tsukuyomi
MehLazlooo
Tsukuyomi
6,962
1,315
0
3,040
7,805
3,448
31
0
7,805
0
57,516
L
2,989
921
0
1,000
10,776
3,108
0
0
10,776
0
49,697
W
Baron Samedi
ll-Ludwig-ll
Baron Samedi
5,617
460
757
2,922
9,365
4,467
0
5,271
4,094
51,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,927
Gold Earned
35,270
425
Minions Killed
411
0
Camps Cleared
0
1,345,616
Distance Traveled
1,281,473
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,568
505
20
2
0
247,466
2
L
Merlin
7,800
600
141
11
0
260,067
5
L
Ah Muzen Cab
6,903
531
103
8
0
224,105
0
W
Fenrir
8,021
617
101
8
0
304,519
0
W
Bacchus
6,956
535
43
3
0
266,487
0
W
Charybdis
8,268
636
98
8
0
237,980
0
L
Pele
6,822
525
71
5
0
279,269
1
W
Tsukuyomi
8,370
644
85
7
0
302,906
2
L
Loki
7,177
552
76
6
0
270,566
0
W
Baron Samedi
7,312
562
98
8
0
233,724
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role