Player Matchup

Charon
Charon
Platinum V
 
Charon
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold III
CommanderKilo
Poseidon
Gold III
Level 132
God Stats
12W - 8L
1,801 SR
Queue Stats
133W - 112L
1,673 MMR
Solo
Sol
Sol
Platinum II
HazardousMeat
Sol
Platinum II
Level 135
God Stats
80W - 71L
1,568 SR
Queue Stats
341W - 335L
1,825 MMR
Party 1
Skadi
Skadi
Platinum V
Mikey Fiyahs
Skadi
Platinum V
Level 129
God Stats
36W - 29L
1,624 SR
Queue Stats
82W - 91L
1,738 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
MrBowieKnife
Amaterasu
Platinum IV
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 21L
1,580 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,599 SR
1,663 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,536 SR
1,655 MMR
Nu Wa
Nu Wa
Platinum IV
 
Nu Wa
Platinum IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold I
EL GRAN BIG
Achilles
Gold I
Level 160
God Stats
9W - 9L
1,672 SR
Queue Stats
131W - 127L
1,718 MMR
Solo
Horus
Horus
Platinum III
Epsilon0001
Horus
Platinum III
Level 127
God Stats
4W - 5L
1,571 SR
Queue Stats
225W - 223L
1,658 MMR
Solo
Set
Set
Gold II
RedSlayer84
Set
Gold II
Level 127
God Stats
1W - 3L
1,434 SR
Queue Stats
60W - 64L
1,725 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
stikked
Zhong Kui
Gold I
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 206L
1,672 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 1 / 10
7,078
590
5,365
10,244
8,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
CommanderKilo
Poseidon
14
7 / 0 / 2
8,199
683
7,190
8,073
2,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 1 / 4
8,027
669
7,394
6,682
2,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 3 / 2
7,032
586
6,787
8,783
3,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
MrBowieKnife
Amaterasu
13
2 / 2 / 2
7,841
653
10,058
13,930
11,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AresAo KuangThanatosArachne

VS

Bans
JanusMartichorasFreyaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 5 / 1
6,197
516
9,128
9,569
3,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
EL GRAN BIG
Achilles
11
2 / 2 / 0
6,797
566
6,563
13,440
11,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

8
0 / 5 / 1
5,470
456
3,324
12,524
9,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 1
6,800
567
5,479
10,797
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
stikked
Zhong Kui
11
1 / 3 / 1
6,425
535
5,375
7,349
6,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
15
Kills
7
7
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
1
10
5
L
Nu Wa
 
Nu Wa
1
5
1
0.3
W
Poseidon
CommanderKilo
Poseidon
7
0
2
8
L
Achilles
EL GRAN BIG
Achilles
2
2
0
1
L
0
5
1
0.1
W
2
1
4
4
W
4
3
2
1.67
W
Amaterasu
MrBowieKnife
Amaterasu
2
2
2
1.5
L
3
0
1
3.5
L
Zhong Kui
stikked
Zhong Kui
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,794
Damage
29,869
47,712
Taken
53,679
29,529
Mitigated
35,542
14,733
Healing
11,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
5,365
691
0
1,562
10,244
8,497
0
4,138
6,106
20,019
0
L
Nu Wa
 
Nu Wa
9,128
3,019
0
1,742
9,569
3,413
14
2,835
6,734
52,001
0
W
Poseidon
CommanderKilo
Poseidon
7,190
1,623
0
3,223
8,073
2,885
365
2,315
5,758
75,504
0
L
Achilles
EL GRAN BIG
Achilles
6,563
2,470
0
2,503
13,440
11,311
0
1,896
11,544
0
43,590
L
3,324
1,280
920
2,522
12,524
9,272
0
6,733
5,791
0
11,705
W
7,394
4,111
0
3,144
6,682
2,935
1,291
3,043
3,639
67,295
8,557
W
6,787
2,065
0
872
8,783
3,449
185
4,251
4,532
0
51,339
W
Amaterasu
MrBowieKnife
Amaterasu
10,058
6,059
0
5,932
13,930
11,763
45
899
13,031
0
57,489
L
5,479
2,333
0
1,750
10,797
4,985
0
2,959
7,838
0
54,483
L
Zhong Kui
stikked
Zhong Kui
5,375
1,206
0
2,090
7,349
6,561
0
4,814
2,535
48,192
6,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,177
Gold Earned
31,689
423
Minions Killed
331
0
Camps Cleared
0
1,278,544
Distance Traveled
1,240,671
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,078
590
24
2
0
259,283
4
L
Nu Wa
6,197
516
86
7
0
226,241
2
W
Poseidon
8,199
683
101
8
0
285,995
3
L
Achilles
6,797
566
56
5
0
225,388
2
L
Horus
5,470
456
18
2
0
266,803
4
W
Sol
8,027
669
121
10
0
237,844
4
W
Skadi
7,032
586
87
7
0
231,906
5
W
Amaterasu
7,841
653
90
8
0
263,516
0
L
Set
6,800
567
80
7
0
292,915
0
L
Zhong Kui
6,425
535
91
8
0
229,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role