Player Matchup

Morgan Le Fay
Morgan Le Fay
Drbanannas
Morgan Le Fay
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,203 Elo+
Solo
Geb
Geb
Pure Sxucyy
Geb
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,410 Elo+
Party 3
Chaac
Chaac
Shaggy964897
Chaac
Level 29
God Stats
0W - 1L
1,555 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anhur
Anhur
TROLLCAZAPUTAS
Anhur
Level 100
God Stats
0W - 4L
1,157 SR
Queue Stats
345W - 362L
1,349 Elo+
Solo
Sun Wukong
Sun Wukong
Too Shiesty1963
Sun Wukong
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 46L
1,383 Elo+
Party 3
Team Averages
Level 59
1,442 SR
1,369 Elo+

VS

Team Averages
Level 84
1,408 SR
1,414 Elo+
Charon
Charon
 
Charon
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DarkrayGhost28
Cu Chulainn
Level 153
God Stats
1W - 1L
1,207 SR
Queue Stats
132W - 122L
1,433 Elo+
Party 2
Hun Batz
Hun Batz
PapirringasPro
Hun Batz
Level 26
God Stats
3W - 4L
1,448 SR
Queue Stats
126W - 146L
1,359 Elo+
Party 2
Geb
Geb
ShadowLord710
Geb
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 80L
1,359 Elo+
Party 2
Artemis
Artemis
Xx_SilverRanger
Artemis
Level 94
God Stats
2W - 2L
1,384 SR
Queue Stats
115W - 114L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Drbanannas
Morgan Le Fay
14
1 / 5 / 7
7,933
721
11,278
12,295
5,932
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 5 / 6
6,866
624
5,863
10,780
7,540
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 3 / 2
8,966
815
13,782
10,509
6,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 4
7,175
652
7,126
7,449
2,931
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Too Shiesty1963
Sun Wukong
13
0 / 3 / 7
6,830
621
6,592
10,259
9,750
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
17
3 / 1 / 11
9,887
899
7,925
16,300
10,182
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
DarkrayGhost28
Cu Chulainn
16
6 / 1 / 7
9,865
897
12,352
12,530
8,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
13
1 / 4 / 7
8,273
752
5,332
8,371
4,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 3 / 11
8,810
801
14,047
14,889
17,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
5 / 1 / 11
9,698
882
8,890
14,029
6,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
66
8
Kills
19
19
Deaths
10
26
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
3
1
11
8.5
W
Cu Chulainn
DarkrayGhost28
Cu Chulainn
6
1
7
9.5
L
Morgan Le Fay
Drbanannas
Morgan Le Fay
1
5
7
0.9
W
Hun Batz
1
4
7
1.13
L
0
5
6
0.6
W
4
3
11
3.17
L
5
3
2
2
L
2
3
4
1.33
L
Sun Wukong
Too Shiesty1963
Sun Wukong
0
3
7
1.17
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,641
Damage
48,546
51,292
Taken
66,119
32,699
Mitigated
46,746
10,296
Healing
27,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
7,925
470
2,058
7,063
16,300
10,182
970
4,801
11,499
24,354
117
W
Cu Chulainn
DarkrayGhost28
Cu Chulainn
12,352
905
514
4,204
12,530
8,480
358
2,917
9,613
1,379
24,626
L
Morgan Le Fay
Drbanannas
Morgan Le Fay
11,278
221
0
1,593
12,295
5,932
0
6,377
5,600
25,761
0
W
Hun Batz
5,332
364
0
0
8,371
4,287
1,089
1,889
6,482
0
11,258
L
5,863
774
989
448
10,780
7,540
0
4,907
5,669
6,489
0
W
14,047
575
471
3,018
14,889
17,272
0
4,099
10,790
19,584
0
L
13,782
525
123
2,122
10,509
6,546
0
4,059
6,346
0
29,676
L
7,126
2,975
1,571
815
7,449
2,931
0
2,753
4,506
0
12,358
L
Sun Wukong
Too Shiesty1963
Sun Wukong
6,592
480
1,009
1,626
10,259
9,750
0
3,253
6,883
0
12,575
W
8,890
1,182
3,841
6,110
14,029
6,525
4,642
3,435
10,594
0
21,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,770
Gold Earned
46,533
97
Minions Killed
135
0
Camps Cleared
0
1,014,610
Distance Traveled
1,012,548
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,887
899
31
3
0
213,959
0
W
Cu Chulainn
9,865
897
42
4
0
204,213
0
L
Morgan Le Fay
7,933
721
32
3
0
196,506
0
W
Hun Batz
8,273
752
18
2
0
224,801
0
L
Geb
6,866
624
4
0
0
196,771
0
W
Geb
8,810
801
3
0
0
192,115
0
L
Chaac
8,966
815
36
3
0
234,874
0
L
Anhur
7,175
652
17
2
0
170,062
0
L
Sun Wukong
6,830
621
8
1
0
216,397
0
W
Artemis
9,698
882
41
4
0
177,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role