Player Matchup

Apollo
Apollo
Crizmuh2
Apollo
Level 123
God Stats
4W - 3L
1,525 SR
Queue Stats
99W - 87L
1,432 Elo+
Party 1
Vulcan
Vulcan
Finnathinn
Vulcan
Level 99
God Stats
0W - 1L
1,395 SR
Queue Stats
59W - 49L
1,440 Elo+
Party 1
Bacchus
Bacchus
Fusader
Bacchus
Level 8
God Stats
1W - 1L
1,494 SR
Queue Stats
19W - 24L
1,711 Elo+
Party 1
Set
Set
NoGutty
Set
Level 107
God Stats
3W - 5L
1,714 SR
Queue Stats
304W - 274L
1,511 Elo+
Solo
Tiamat
Tiamat
Yeahiight1027
Tiamat
Level 122
God Stats
11W - 8L
1,695 SR
Queue Stats
509W - 463L
1,541 Elo+
Solo
Team Averages
Level 92
1,565 SR
1,527 Elo+

VS

Team Averages
Level 117
1,520 SR
1,489 Elo+
Set
Set
Bvstint0
Set
Level 151
God Stats
8W - 14L
1,429 SR
Queue Stats
121W - 137L
1,486 Elo+
Party 2
Ymir
Ymir
Daymaree
Ymir
Level 141
God Stats
4W - 2L
1,577 SR
Queue Stats
44W - 36L
1,550 Elo+
Solo
King Arthur
King Arthur
Fellwinter_Fenix
King Arthur
Level 116
God Stats
5W - 2L
1,624 SR
Queue Stats
102W - 122L
1,428 Elo+
Solo
Janus
Janus
OR5-Znack
Janus
Level 53
God Stats
4W - 7L
1,365 SR
Queue Stats
59W - 72L
1,454 Elo+
Party 2
Medusa
Medusa
PimentonDuro
Medusa
Level 123
God Stats
22W - 14L
1,607 SR
Queue Stats
143W - 139L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Crizmuh2
Apollo
9
1 / 4 / 0
5,365
537
2,577
7,808
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Finnathinn
Vulcan
8
0 / 5 / 0
4,914
491
2,637
6,064
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Fusader
Bacchus
5
0 / 6 / 1
4,373
437
1,801
8,601
8,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
10
1 / 2 / 1
5,540
554
1,750
8,104
3,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 0
5,934
593
5,884
6,939
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,484
648
2,765
6,668
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
9
4 / 1 / 6
5,863
586
2,020
6,438
4,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Fellwinter_Fenix
King Arthur
10
0 / 0 / 1
6,160
616
2,645
9,005
5,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
OR5-Znack
Janus
10
2 / 1 / 5
6,208
621
3,365
4,043
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
9 / 0 / 4
7,561
756
10,715
5,612
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
18
18
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
Apollo
Crizmuh2
Apollo
1
4
0
0.25
W
Ymir
4
1
6
7
W
King Arthur
Fellwinter_Fenix
King Arthur
0
0
1
0.5
L
Vulcan
Finnathinn
Vulcan
0
5
0
0
L
Bacchus
Fusader
Bacchus
0
6
1
0.08
L
Set
1
2
1
0.75
W
Janus
OR5-Znack
Janus
2
1
5
4.5
W
Medusa
9
0
4
11
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,649
Damage
21,510
37,516
Taken
31,766
20,937
Mitigated
16,512
6,375
Healing
7,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,765
1,440
0
845
6,668
2,890
0
1,073
5,468
0
53,929
L
Apollo
Crizmuh2
Apollo
2,577
1,077
0
2,455
7,808
2,661
0
923
6,885
0
38,178
W
Ymir
2,020
377
0
622
6,438
4,953
0
1,006
5,388
14,121
0
W
King Arthur
Fellwinter_Fenix
King Arthur
2,645
295
0
750
9,005
5,167
0
4,351
3,978
0
46,358
L
Vulcan
Finnathinn
Vulcan
2,637
587
0
490
6,064
2,031
34
2,146
3,778
29,021
0
L
Bacchus
Fusader
Bacchus
1,801
74
99
436
8,601
8,011
0
1,250
7,313
5,617
0
L
Set
1,750
1,085
0
273
8,104
3,989
0
812
7,216
0
40,211
W
Janus
OR5-Znack
Janus
3,365
149
0
963
4,043
1,243
37
1,705
2,108
32,478
0
W
Medusa
10,715
6,357
0
4,225
5,612
2,259
1,539
1,070
4,502
0
54,249
L
5,884
476
0
2,622
6,939
4,245
0
0
6,939
41,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,126
Gold Earned
32,276
274
Minions Killed
337
0
Camps Cleared
0
935,709
Distance Traveled
1,070,095
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,484
648
78
8
0
231,760
0
L
Apollo
5,365
537
59
6
0
174,242
0
W
Ymir
5,863
586
22
2
0
213,129
0
W
King Arthur
6,160
616
73
7
0
212,021
0
L
Vulcan
4,914
491
49
5
0
188,778
0
L
Bacchus
4,373
437
7
1
0
177,876
0
L
Set
5,540
554
75
8
0
195,025
0
W
Janus
6,208
621
78
8
0
227,080
0
W
Medusa
7,561
756
86
9
0
186,105
2
L
Tiamat
5,934
593
84
8
0
199,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role