Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Sidancer
Surtr
Level 120
God Stats
2W - 1L
1,463 SR
Queue Stats
29W - 29L
1,462 Elo+
Solo
Serqet
Serqet
StRaCuA
Serqet
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,515 Elo+
Party 1
Tiamat
Tiamat
Storvine
Tiamat
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 55L
1,453 Elo+
Solo
Ares
Ares
Xecma
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,273 Elo+
Party 1
Team Averages
Level 85
1,493 SR
1,441 Elo+

VS

Team Averages
Level 157
1,459 SR
1,527 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ALXPPF
Sun Wukong
Level 155
God Stats
8W - 5L
1,573 SR
Queue Stats
584W - 514L
1,651 Elo+
Solo
Ganesha
Ganesha
DYANKOKO
Ganesha
Level 190
God Stats
4W - 0L
1,256 SR
Queue Stats
131W - 125L
1,515 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ingogalioli
Kumbhakarna
Level 146
God Stats
3W - 3L
1,466 SR
Queue Stats
416W - 432L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 3 / 2
7,996
800
10,666
15,207
18,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
Sidancer
Surtr
13
2 / 5 / 3
7,480
748
8,048
10,412
10,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
StRaCuA
Serqet
12
1 / 2 / 3
6,655
666
1,833
5,387
3,551
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Storvine
Tiamat
14
1 / 2 / 5
7,275
728
13,079
7,234
4,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Xecma
Ares
12
0 / 5 / 6
6,510
651
3,691
11,487
12,149
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
3 / 1 / 11
9,069
907
10,479
12,774
5,957
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ah Puch
 
Ah Puch
14
5 / 2 / 11
8,988
899
13,526
6,621
3,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
ALXPPF
Sun Wukong
16
5 / 1 / 11
9,493
949
9,340
12,214
9,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
DYANKOKO
Ganesha
13
0 / 2 / 14
8,555
856
6,548
9,905
9,067
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kumbhakarna
ingogalioli
Kumbhakarna
14
4 / 2 / 13
8,667
867
5,631
14,175
13,163
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
77
7
Kills
17
17
Deaths
8
19
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
3
2
1.33
W
Cliodhna
 
Cliodhna
3
1
11
8.5
W
Ah Puch
 
Ah Puch
5
2
11
5.25
W
Sun Wukong
ALXPPF
Sun Wukong
5
1
11
10.5
W
Ganesha
DYANKOKO
Ganesha
0
2
14
3.5
L
Surtr
Sidancer
Surtr
2
5
3
0.7
L
Serqet
StRaCuA
Serqet
1
2
3
1.25
L
Tiamat
Storvine
Tiamat
1
2
5
1.75
L
Ares
Xecma
Ares
0
5
6
0.6
W
Kumbhakarna
ingogalioli
Kumbhakarna
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,317
Damage
45,524
49,727
Taken
55,689
49,742
Mitigated
40,943
10,106
Healing
20,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,666
142
1,177
3,358
15,207
18,539
0
8,370
6,837
20,873
1,660
W
Cliodhna
 
Cliodhna
10,479
810
1,130
4,544
12,774
5,957
1,368
5,320
7,268
0
21,504
W
Ah Puch
 
Ah Puch
13,526
840
1,215
1,732
6,621
3,710
340
3,587
3,034
25,647
0
W
Sun Wukong
ALXPPF
Sun Wukong
9,340
1,377
1,790
2,336
12,214
9,046
978
6,086
5,732
0
32,951
W
Ganesha
DYANKOKO
Ganesha
6,548
428
1,567
2,667
9,905
9,067
339
4,557
5,168
12,710
0
L
Surtr
Sidancer
Surtr
8,048
1,179
1,891
816
10,412
10,567
0
5,246
5,166
2,024
11,906
L
Serqet
StRaCuA
Serqet
1,833
176
571
479
5,387
3,551
0
2,925
2,462
0
2,915
L
Tiamat
Storvine
Tiamat
13,079
405
403
1,169
7,234
4,936
0
3,789
3,445
26,706
0
L
Ares
Xecma
Ares
3,691
340
0
242
11,487
12,149
0
5,375
6,112
5,771
0
W
Kumbhakarna
ingogalioli
Kumbhakarna
5,631
388
105
3,419
14,175
13,163
373
7,647
6,528
9,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,916
Gold Earned
44,772
103
Minions Killed
149
0
Camps Cleared
0
936,692
Distance Traveled
969,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,996
800
38
4
0
189,413
0
W
Cliodhna
9,069
907
30
3
0
221,648
0
W
Ah Puch
8,988
899
37
4
0
180,450
0
W
Sun Wukong
9,493
949
67
7
0
216,617
0
W
Ganesha
8,555
856
0
0
0
173,989
0
L
Surtr
7,480
748
26
3
0
181,877
0
L
Serqet
6,655
666
7
1
0
181,450
0
L
Tiamat
7,275
728
27
3
0
204,249
0
L
Ares
6,510
651
5
1
0
179,703
0
W
Kumbhakarna
8,667
867
15
2
0
177,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role