Player Matchup

Thanatos
Thanatos
Fleischemann
Thanatos
Level 170
God Stats
1W - 1L
1,455 SR
Queue Stats
129W - 137L
1,540 Elo+
Party 3
Freya
Freya
Habibi cat1
Freya
Level 168
God Stats
2W - 3L
1,529 SR
Queue Stats
187W - 205L
1,538 Elo+
Party 1
Artio
Artio
Jpollard8
Artio
Level 124
God Stats
1W - 1L
1,258 SR
Queue Stats
8W - 13L
1,412 Elo+
Party 3
Sol
Sol
Pharaoh Gypsy
Sol
Level 155
God Stats
2W - 2L
1,380 SR
Queue Stats
69W - 73L
1,528 Elo+
Party 3
Lancelot
Lancelot
RollingStone623
Lancelot
Level 146
God Stats
2W - 2L
1,422 SR
Queue Stats
154W - 176L
1,413 Elo+
Party 1
Team Averages
Level 153
1,409 SR
1,486 Elo+

VS

Team Averages
Level 129
1,551 SR
1,515 Elo+
Da Ji
Da Ji
EricksInMaHouse
Da Ji
Level 121
God Stats
0W - 3L
1,160 SR
Queue Stats
29W - 36L
1,414 Elo+
Solo
Merlin
Merlin
ToriTK421
Merlin
Level 127
God Stats
6W - 10L
1,477 SR
Queue Stats
219W - 210L
1,546 Elo+
Party 2
Baron Samedi
Baron Samedi
Wiitomahawki
Baron Samedi
Level 122
God Stats
4W - 1L
1,889 SR
Queue Stats
192W - 168L
1,508 Elo+
Solo
King Arthur
King Arthur
WombatTK421
King Arthur
Level 149
God Stats
3W - 3L
1,478 SR
Queue Stats
172W - 154L
1,560 Elo+
Party 2
Maui
Maui
crowdcontrol2
Maui
Level 126
God Stats
14W - 7L
1,751 SR
Queue Stats
803W - 790L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fleischemann
Thanatos
14
4 / 4 / 6
8,483
848
9,538
10,262
4,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
4 / 3 / 8
8,647
865
10,221
9,350
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artio
Jpollard8
Artio
13
0 / 1 / 11
7,515
752
1,824
14,786
10,528
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
1 / 1 / 12
8,304
830
10,210
5,152
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
15
5 / 2 / 5
8,692
869
4,973
9,806
10,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 5
6,590
659
4,177
7,309
3,516
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
ToriTK421
Merlin
15
3 / 3 / 4
7,998
800
9,796
6,758
3,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Wiitomahawki
Baron Samedi
16
4 / 2 / 5
8,708
871
12,287
6,705
4,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
WombatTK421
King Arthur
12
1 / 3 / 6
7,029
703
6,892
8,876
8,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 3 / 7
8,761
876
7,055
11,041
11,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
38
14
Kills
11
11
Deaths
14
42
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
Thanatos
Fleischemann
Thanatos
4
4
6
1.75
W
4
3
8
2.67
W
Artio
Jpollard8
Artio
0
1
11
5.5
W
1
1
12
7
W
Lancelot
5
2
5
3.75
L
Merlin
ToriTK421
Merlin
3
3
4
1.67
L
Baron Samedi
Wiitomahawki
Baron Samedi
4
2
5
3.25
L
King Arthur
WombatTK421
King Arthur
1
3
6
1.33
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,766
Damage
40,207
49,356
Taken
40,689
32,946
Mitigated
30,705
24,664
Healing
11,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,177
587
46
1,789
7,309
3,516
0
3,241
3,754
0
5,165
W
Thanatos
Fleischemann
Thanatos
9,538
1,579
1,088
5,932
10,262
4,834
0
5,169
4,925
0
16,612
W
10,221
2,541
1,398
3,494
9,350
4,517
621
5,171
4,103
21,819
82
W
Artio
Jpollard8
Artio
1,824
190
1,257
6,822
14,786
10,528
0
9,395
5,249
3,825
0
W
10,210
1,458
192
2,116
5,152
2,247
1,199
2,759
2,345
25,732
0
W
Lancelot
4,973
278
528
1,837
9,806
10,820
0
6,060
3,596
0
7,872
L
Merlin
ToriTK421
Merlin
9,796
996
443
729
6,758
3,142
0
4,517
1,824
27,972
0
L
Baron Samedi
Wiitomahawki
Baron Samedi
12,287
1,259
2,793
1,888
6,705
4,536
0
3,015
3,302
24,920
0
L
King Arthur
WombatTK421
King Arthur
6,892
486
559
899
8,876
8,232
0
4,311
4,117
0
9,462
L
7,055
716
165
2,070
11,041
11,279
0
5,522
4,875
13,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,641
Gold Earned
39,086
112
Minions Killed
101
0
Camps Cleared
0
956,788
Distance Traveled
748,011
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,590
659
4
0
0
141,261
0
W
Thanatos
8,483
848
22
2
0
212,380
0
W
Freya
8,647
865
36
4
0
171,585
0
W
Artio
7,515
752
1
0
0
216,267
0
W
Sol
8,304
830
46
5
0
182,742
0
W
Lancelot
8,692
869
7
1
0
173,814
0
L
Merlin
7,998
800
50
5
0
142,115
0
L
Baron Samedi
8,708
871
25
3
0
170,639
0
L
King Arthur
7,029
703
12
1
0
136,280
0
L
Maui
8,761
876
10
1
0
157,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role