Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
HuggablePeach
Izanami
Level 129
God Stats
2W - 4L
1,548 SR
Queue Stats
2W - 9L
1,274 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
JacoolPlay
Morgan Le Fay
Level 139
God Stats
3W - 2L
1,474 SR
Queue Stats
209W - 204L
1,527 Elo+
Solo
Ganesha
Ganesha
TBapa
Ganesha
Level 128
God Stats
2W - 3L
1,505 SR
Queue Stats
2W - 4L
1,485 Elo+
Party 3
Ravana
Ravana
jbeast1236
Ravana
Level 129
God Stats
23W - 22L
1,544 SR
Queue Stats
257W - 242L
1,495 Elo+
Party 1
Team Averages
Level 136
1,514 SR
1,456 Elo+

VS

Team Averages
Level 133
1,567 SR
1,484 Elo+
Nu Wa
Nu Wa
ChadFunkySlaps
Nu Wa
Level 127
God Stats
7W - 6L
1,528 SR
Queue Stats
43W - 45L
1,477 Elo+
Party 2
Ymir
Ymir
ComeDemon
Ymir
Level 129
God Stats
6W - 11L
1,439 SR
Queue Stats
73W - 83L
1,528 Elo+
Party 2
Anhur
Anhur
DialupDream
Anhur
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,468 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Sho3l3ss Joe
Maman Brigitte
Level 158
God Stats
27W - 19L
1,635 SR
Queue Stats
118W - 127L
1,417 Elo+
Solo
Tyr
Tyr
side-kicker2000
Tyr
Level 149
God Stats
1W - 1L
1,733 SR
Queue Stats
69W - 78L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 4 / 0
6,329
487
3,872
13,279
6,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
10
2 / 2 / 1
6,133
472
2,694
6,944
2,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
JacoolPlay
Morgan Le Fay
10
0 / 1 / 2
6,076
467
3,400
4,859
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
TBapa
Ganesha
10
0 / 1 / 3
6,290
484
1,421
8,078
4,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Ravana
jbeast1236
Ravana
12
4 / 2 / 2
7,173
552
8,570
7,465
3,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
7,475
575
4,998
5,429
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
9
2 / 1 / 4
6,884
530
3,335
7,964
6,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 2 / 1
7,047
542
5,025
6,408
2,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Maman Brigitte
Sho3l3ss Joe
Maman Brigitte
12
2 / 1 / 2
7,197
554
3,375
8,510
3,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 0 / 3
8,102
623
9,690
11,851
8,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
6
Kills
10
10
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
4
0
0
W
2
3
3
1.17
W
Ymir
2
1
4
4
W
1
2
1
0.75
L
Izanami
2
2
1
1.25
L
Morgan Le Fay
JacoolPlay
Morgan Le Fay
0
1
2
1
W
Maman Brigitte
Sho3l3ss Joe
Maman Brigitte
2
1
2
3
L
Ganesha
TBapa
Ganesha
0
1
3
1.5
L
Ravana
jbeast1236
Ravana
4
2
2
2.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,957
Damage
26,423
40,625
Taken
40,162
18,987
Mitigated
23,205
9,780
Healing
11,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,872
950
0
4,434
13,279
6,399
0
1,091
12,188
0
44,721
W
4,998
910
0
1,050
5,429
1,669
746
1,381
3,857
55,960
0
W
Ymir
3,335
695
213
1,842
7,964
6,602
0
2,038
5,836
15,618
0
W
5,025
3,204
0
2,049
6,408
2,236
0
606
5,802
0
51,495
L
Izanami
2,694
1,493
0
1,010
6,944
2,214
225
1,941
5,003
0
41,521
L
Morgan Le Fay
JacoolPlay
Morgan Le Fay
3,400
289
0
750
4,859
1,911
0
2,425
2,434
37,020
0
W
Maman Brigitte
Sho3l3ss Joe
Maman Brigitte
3,375
137
0
3,780
8,510
3,956
466
275
8,179
42,048
8,729
L
Ganesha
TBapa
Ganesha
1,421
66
227
2,353
8,078
4,936
0
1,335
6,743
23,013
0
L
Ravana
jbeast1236
Ravana
8,570
3,082
0
1,006
7,465
3,527
0
4,561
2,904
0
53,764
W
9,690
900
0
2,693
11,851
8,742
0
176
11,667
0
59,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,001
Gold Earned
36,705
336
Minions Killed
367
0
Camps Cleared
0
1,250,749
Distance Traveled
1,293,634
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,329
487
67
5
0
274,053
4
W
Nu Wa
7,475
575
91
7
0
247,290
0
W
Ymir
6,884
530
28
2
0
269,725
3
W
Anhur
7,047
542
87
7
0
206,038
0
L
Izanami
6,133
472
111
9
0
244,991
5
L
Morgan Le Fay
6,076
467
78
6
0
173,164
0
W
Maman Brigitte
7,197
554
76
6
0
293,956
1
L
Ganesha
6,290
484
10
1
0
272,181
5
L
Ravana
7,173
552
70
5
0
286,360
0
W
Tyr
8,102
623
85
7
0
276,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role