Player Matchup

Mercury
Mercury
FatherRokie
Mercury
Level 62
God Stats
4W - 1L
1,921 SR
Queue Stats
269W - 232L
1,494 Elo+
Solo
Guan Yu
Guan Yu
InsidePerfect
Guan Yu
Level 112
God Stats
5W - 2L
1,672 SR
Queue Stats
329W - 278L
1,509 Elo+
Party 1
Kuzenbo
Kuzenbo
Takret
Kuzenbo
Level 81
God Stats
9W - 8L
1,524 SR
Queue Stats
397W - 357L
1,494 Elo+
Party 1
Nox
Nox
Vahagnmels
Nox
Level 46
God Stats
3W - 2L
1,095 SR
Queue Stats
123W - 118L
1,460 Elo+
Solo
Zeus
Zeus
sinoombre
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 97L
1,517 Elo+
Party 1
Team Averages
Level 66
1,542 SR
1,495 Elo+

VS

Team Averages
Level 65
1,486 SR
1,501 Elo+
Bacchus
Bacchus
Domjz
Bacchus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 41L
1,509 Elo+
Party 2
Poseidon
Poseidon
LeoProStalker
Poseidon
Level 80
God Stats
43W - 54L
1,489 SR
Queue Stats
414W - 359L
1,571 Elo+
Solo
Da Ji
Da Ji
Mangox313
Da Ji
Level 105
God Stats
1W - 2L
1,501 SR
Queue Stats
130W - 133L
1,455 Elo+
Solo
Ishtar
Ishtar
Talandy
Ishtar
Level 37
God Stats
5W - 5L
1,593 SR
Queue Stats
19W - 27L
1,462 Elo+
Solo
Tyr
Tyr
Zark90
Tyr
Level 77
God Stats
17W - 18L
1,344 SR
Queue Stats
148W - 122L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FatherRokie
Mercury
17
7 / 2 / 3
9,995
555
10,612
15,354
6,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
16
5 / 4 / 2
10,371
576
14,636
20,402
27,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Kuzenbo
Takret
Kuzenbo
14
2 / 4 / 9
9,013
501
5,234
15,976
19,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 3 / 5
9,185
510
6,662
9,787
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
15
4 / 3 / 4
9,581
532
8,591
9,939
3,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Domjz
Bacchus
13
1 / 2 / 7
8,287
460
8,086
14,476
15,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
LeoProStalker
Poseidon
15
2 / 4 / 1
9,350
519
9,118
9,610
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Mangox313
Da Ji
14
7 / 7 / 3
8,987
499
8,115
17,350
8,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
Talandy
Ishtar
14
3 / 3 / 5
8,568
476
10,407
13,170
6,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
Zark90
Tyr
15
2 / 3 / 1
9,460
526
6,099
17,854
15,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
32
19
Kills
15
16
Deaths
19
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Domjz
Bacchus
1
2
7
2.25
W
Mercury
FatherRokie
Mercury
7
2
3
4.25
W
Guan Yu
5
4
2
1.5
L
Poseidon
LeoProStalker
Poseidon
2
4
1
0.63
L
Da Ji
Mangox313
Da Ji
7
7
3
1.21
W
Kuzenbo
Takret
Kuzenbo
2
4
9
1.63
L
Ishtar
Talandy
Ishtar
3
3
5
1.83
W
1
3
5
1.17
L
Tyr
Zark90
Tyr
2
3
1
0.83
W
Zeus
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,735
Damage
41,825
71,458
Taken
72,460
61,068
Mitigated
50,462
16,549
Healing
16,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Domjz
Bacchus
8,086
1,312
0
4,744
14,476
15,491
0
7,438
6,991
28,568
0
W
Mercury
FatherRokie
Mercury
10,612
6,123
0
1,167
15,354
6,563
0
5,884
9,470
0
80,769
W
Guan Yu
14,636
2,251
16
7,286
20,402
27,209
0
1,547
18,855
4,383
72,649
L
Poseidon
LeoProStalker
Poseidon
9,118
612
0
750
9,610
4,315
0
3,391
6,219
85,513
0
L
Da Ji
Mangox313
Da Ji
8,115
2,879
0
2,141
17,350
8,664
0
2,296
14,923
0
62,446
W
Kuzenbo
Takret
Kuzenbo
5,234
2,523
0
2,676
15,976
19,368
0
5,077
10,899
20,365
0
L
Ishtar
Talandy
Ishtar
10,407
6,714
0
2,757
13,170
6,577
58
6,746
6,372
0
64,458
W
6,662
660
0
1,188
9,787
4,550
852
3,331
6,456
81,811
0
L
Tyr
Zark90
Tyr
6,099
717
0
5,658
17,854
15,415
0
2,733
13,766
128
73,123
W
Zeus
8,591
1,520
0
4,216
9,939
3,378
696
1,571
8,368
69,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,145
Gold Earned
44,652
476
Minions Killed
486
0
Camps Cleared
0
1,836,224
Distance Traveled
1,649,265
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,287
460
27
2
0
387,678
6
W
Mercury
9,995
555
109
6
0
452,580
0
W
Guan Yu
10,371
576
110
6
0
342,931
0
L
Poseidon
9,350
519
160
9
0
320,067
3
L
Da Ji
8,987
499
72
4
0
321,916
0
W
Kuzenbo
9,013
501
22
1
0
365,664
1
L
Ishtar
8,568
476
97
5
0
328,254
1
W
Nox
9,185
510
131
7
0
335,671
1
L
Tyr
9,460
526
130
7
0
291,350
0
W
Zeus
9,581
532
104
6
0
339,378
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role