Player Matchup

Danzaburou
Danzaburou
BrrrmHa
Danzaburou
Level 54
God Stats
2W - 1L
1,859 SR
Queue Stats
57W - 100L
1,435 Elo+
Party 1
Ao Kuang
Ao Kuang
K1n6794
Ao Kuang
Level 68
God Stats
0W - 7L
1,428 SR
Queue Stats
212W - 228L
1,434 Elo+
Solo
Yemoja
Yemoja
Niskala85
Yemoja
Level 67
God Stats
104W - 91L
1,485 SR
Queue Stats
128W - 131L
1,413 Elo+
Solo
Cthulhu
Cthulhu
ObiWanCanoIi
Cthulhu
Level 60
God Stats
0W - 1L
1,513 SR
Queue Stats
96W - 119L
1,454 Elo+
Party 1
Chronos
Chronos
TheAkaHutch
Chronos
Level 65
God Stats
9W - 8L
1,620 SR
Queue Stats
132W - 125L
1,525 Elo+
Solo
Team Averages
Level 63
1,581 SR
1,452 Elo+

VS

Team Averages
Level 60
1,540 SR
1,366 Elo+
Athena
Athena
SCUDSxASSxCHEEK
Athena
Level 65
God Stats
2W - 1L
1,789 SR
Queue Stats
3W - 10L
1,327 Elo+
Party 2
Agni
Agni
SmitesForLosers
Agni
Level 61
God Stats
3W - 1L
1,492 SR
Queue Stats
313W - 280L
1,559 Elo+
Solo
Sobek
Sobek
WHJ Johnny
Sobek
Level 18
God Stats
1W - 1L
1,266 SR
Queue Stats
7W - 5L
1,218 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WHJ Neeky
Ah Muzen Cab
Level 127
God Stats
1W - 5L
1,767 SR
Queue Stats
38W - 52L
1,407 Elo+
Party 2
Izanami
Izanami
Zpennyy
Izanami
Level 27
God Stats
11W - 15L
1,387 SR
Queue Stats
28W - 49L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrrrmHa
Danzaburou
11
0 / 3 / 1
6,728
481
3,373
8,279
3,041
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
K1n6794
Ao Kuang
13
6 / 2 / 0
7,862
562
9,055
15,154
6,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
Niskala85
Yemoja
9
0 / 4 / 1
6,021
430
2,713
13,386
8,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
ObiWanCanoIi
Cthulhu
11
0 / 2 / 2
7,077
506
7,989
15,477
10,402
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos
TheAkaHutch
Chronos
12
0 / 4 / 1
7,177
513
4,840
13,696
5,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 6
7,758
554
5,575
12,133
10,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

13
5 / 1 / 1
7,867
562
9,551
10,566
4,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
12
1 / 2 / 2
7,660
547
7,872
12,205
11,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
WHJ Neeky
Ah Muzen Cab
14
3 / 0 / 5
8,205
586
11,133
6,326
2,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Izanami
Zpennyy
Izanami
13
3 / 1 / 0
7,874
562
5,536
5,620
2,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
15
15
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BrrrmHa
Danzaburou
0
3
1
0.17
L
Ao Kuang
K1n6794
Ao Kuang
6
2
0
3
L
Yemoja
Niskala85
Yemoja
0
4
1
0.13
L
Cthulhu
ObiWanCanoIi
Cthulhu
0
2
2
0.5
W
3
2
6
3
W
5
1
1
5.5
L
Chronos
TheAkaHutch
Chronos
0
4
1
0.13
W
Sobek
1
2
2
1
W
Ah Muzen Cab
WHJ Neeky
Ah Muzen Cab
3
0
5
5.5
W
Izanami
Zpennyy
Izanami
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,970
Damage
39,667
65,992
Taken
46,850
33,350
Mitigated
30,761
21,528
Healing
16,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BrrrmHa
Danzaburou
3,373
1,372
0
1,713
8,279
3,041
0
3,161
5,118
0
46,951
L
Ao Kuang
K1n6794
Ao Kuang
9,055
2,418
0
7,164
15,154
6,194
0
4,452
10,620
49,836
2,007
L
Yemoja
Niskala85
Yemoja
2,713
895
1,845
2,981
13,386
8,325
0
4,011
9,337
12,515
0
L
Cthulhu
ObiWanCanoIi
Cthulhu
7,989
1,221
0
4,863
15,477
10,402
0
7,044
7,895
45,638
721
W
5,575
2,434
0
3,818
12,133
10,197
0
6,678
5,341
17,050
0
W
9,551
310
0
6,235
10,566
4,118
32
4,697
5,817
59,203
0
L
Chronos
TheAkaHutch
Chronos
4,840
1,785
0
2,962
13,696
5,388
0
3,668
10,024
57,740
0
W
Sobek
7,872
806
0
3,225
12,205
11,654
0
8,237
3,968
41,052
0
W
Ah Muzen Cab
WHJ Neeky
Ah Muzen Cab
11,133
4,141
0
805
6,326
2,611
765
2,269
3,953
0
69,699
W
Izanami
Zpennyy
Izanami
5,536
4,936
0
2,014
5,620
2,181
210
1,676
3,944
0
65,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,865
Gold Earned
39,364
398
Minions Killed
411
0
Camps Cleared
0
1,360,428
Distance Traveled
1,317,478
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,728
481
103
7
0
261,974
0
L
Ao Kuang
7,862
562
78
6
0
293,669
0
L
Yemoja
6,021
430
21
2
0
270,564
8
L
Cthulhu
7,077
506
72
5
0
272,853
0
W
Athena
7,758
554
16
1
0
266,291
0
W
Agni
7,867
562
90
6
0
287,233
0
L
Chronos
7,177
513
124
9
0
261,368
2
W
Sobek
7,660
547
89
6
0
270,845
0
W
Ah Muzen Cab
8,205
586
98
7
0
234,985
0
W
Izanami
7,874
562
118
8
0
258,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role