Player Matchup

Tiamat
Tiamat
Baam_Mori
Tiamat
Level 86
God Stats
3W - 4L
1,055 SR
Queue Stats
4W - 5L
1,458 Elo+
Party 1
Bacchus
Bacchus
RidnSolo1Dep
Bacchus
Level 125
God Stats
1W - 3L
1,684 SR
Queue Stats
387W - 360L
1,435 Elo+
Solo
Fenrir
Fenrir
TyNFFG
Fenrir
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,458 Elo+
Party 1
Jing Wei
Jing Wei
XxKawaii0takuxX
Jing Wei
Level 155
God Stats
0W - 2L
1,341 SR
Queue Stats
113W - 115L
1,392 Elo+
Solo
Bakasura
Bakasura
zorro2814
Bakasura
Level 88
God Stats
3W - 3L
1,705 SR
Queue Stats
354W - 362L
1,409 Elo+
Solo
Team Averages
Level 115
1,457 SR
1,430 Elo+

VS

Team Averages
Level 90
1,440 SR
1,360 Elo+
Arachne
Arachne
ActivZay
Arachne
Level 86
God Stats
3W - 8L
1,270 SR
Queue Stats
6W - 12L
1,282 Elo+
Party 2
Maman Brigitte
Maman Brigitte
MeekMoncler
Maman Brigitte
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,312 Elo+
Party 2
Heimdallr
Heimdallr
RoofWallPillow
Heimdallr
Level 155
God Stats
6W - 4L
1,560 SR
Queue Stats
170W - 176L
1,447 Elo+
Solo
Ah Puch
Ah Puch
StoniestFan668
Ah Puch
Level 66
God Stats
6W - 5L
1,488 SR
Queue Stats
225W - 233L
1,382 Elo+
Solo
Skadi
Skadi
ZakamboWambo
Skadi
Level 83
God Stats
3W - 2L
1,382 SR
Queue Stats
53W - 61L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Baam_Mori
Tiamat
15
1 / 2 / 2
8,099
450
8,277
11,769
8,068
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
RidnSolo1Dep
Bacchus
13
1 / 1 / 5
8,311
462
5,072
17,913
20,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
TyNFFG
Fenrir
13
6 / 4 / 0
8,099
450
6,504
14,065
6,442
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
15
5 / 1 / 4
8,808
489
8,771
14,552
6,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
zorro2814
Bakasura
9
0 / 2 / 1
6,645
369
1,409
7,382
6,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ActivZay
Arachne
16
4 / 0 / 1
9,935
552
8,257
15,457
6,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maman Brigitte
MeekMoncler
Maman Brigitte
13
1 / 6 / 1
8,232
457
4,293
12,573
4,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
RoofWallPillow
Heimdallr
16
3 / 2 / 2
10,607
589
11,568
9,263
4,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

16
2 / 4 / 1
9,706
539
11,716
10,534
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 2 / 0
8,981
499
4,834
8,015
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
13
Kills
10
10
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
ActivZay
Arachne
4
0
1
4.5
L
Tiamat
Baam_Mori
Tiamat
1
2
2
1
W
Maman Brigitte
MeekMoncler
Maman Brigitte
1
6
1
0.25
L
Bacchus
RidnSolo1Dep
Bacchus
1
1
5
3.5
W
Heimdallr
RoofWallPillow
Heimdallr
3
2
2
2
W
2
4
1
0.63
L
Fenrir
TyNFFG
Fenrir
6
4
0
1.5
L
Jing Wei
5
1
4
7
W
0
2
0
0
L
Bakasura
zorro2814
Bakasura
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,033
Damage
40,668
65,681
Taken
55,842
47,169
Mitigated
23,440
16,137
Healing
14,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ActivZay
Arachne
8,257
5,838
0
5,436
15,457
6,612
786
3,244
11,993
0
82,640
L
Tiamat
Baam_Mori
Tiamat
8,277
701
142
5,631
11,769
8,068
0
7,091
4,678
54,884
0
W
Maman Brigitte
MeekMoncler
Maman Brigitte
4,293
74
0
60
12,573
4,704
595
1,428
11,055
37,891
0
L
Bacchus
RidnSolo1Dep
Bacchus
5,072
963
0
2,352
17,913
20,275
0
4,713
13,200
36,914
0
W
Heimdallr
RoofWallPillow
Heimdallr
11,568
4,639
0
2,959
9,263
4,938
2,155
390
8,694
0
72,105
W
11,716
540
0
2,621
10,534
4,363
98
6,074
4,248
71,121
0
L
Fenrir
TyNFFG
Fenrir
6,504
1,230
65
2,758
14,065
6,442
0
2,652
11,413
0
38,482
L
Jing Wei
8,771
6,275
0
4,123
14,552
6,087
498
1,553
12,992
0
61,093
W
4,834
1,761
0
2,926
8,015
2,823
2,805
1,733
6,282
0
63,382
L
Bakasura
zorro2814
Bakasura
1,409
995
0
1,066
7,382
6,297
0
0
7,382
0
15,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,962
Gold Earned
47,461
343
Minions Killed
507
0
Camps Cleared
0
1,678,285
Distance Traveled
1,716,194
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,935
552
106
6
0
427,085
0
L
Tiamat
8,099
450
95
5
0
341,974
0
W
Maman Brigitte
8,232
457
59
3
0
355,057
0
L
Bacchus
8,311
462
57
3
0
387,686
4
W
Heimdallr
10,607
589
112
6
0
285,844
0
W
Ah Puch
9,706
539
135
8
0
317,247
0
L
Fenrir
8,099
450
43
2
0
370,503
0
L
Jing Wei
8,808
489
107
6
0
359,068
0
W
Skadi
8,981
499
95
5
0
330,961
0
L
Bakasura
6,645
369
41
2
0
219,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role