Player Matchup

Anhur
Anhur
Angles67
Anhur
Level 106
God Stats
17W - 14L
1,647 SR
Queue Stats
215W - 231L
1,521 Elo+
Party 1
Hades
Hades
DisYangBoyz
Hades
Level 241
God Stats
66W - 44L
1,564 SR
Queue Stats
586W - 513L
1,581 Elo+
Solo
Bacchus
Bacchus
Gongshow009
Bacchus
Level 112
God Stats
41W - 39L
1,574 SR
Queue Stats
797W - 744L
1,498 Elo+
Party 1
Yu Huang
Yu Huang
SID3SWIPE
Yu Huang
Level 128
God Stats
21W - 25L
1,542 SR
Queue Stats
512W - 500L
1,505 Elo+
Party 1
Fenrir
Fenrir
ThatWas3asy
Fenrir
Level 122
God Stats
6W - 7L
1,625 SR
Queue Stats
513W - 507L
1,568 Elo+
Party 1
Team Averages
Level 142
1,590 SR
1,535 Elo+

VS

Team Averages
Level 129
1,496 SR
1,509 Elo+
Nemesis
Nemesis
Nannosphere
Nemesis
Level 124
God Stats
3W - 1L
1,659 SR
Queue Stats
31W - 42L
1,401 Elo+
Solo
Izanami
Izanami
Sc0utM4n
Izanami
Level 131
God Stats
3W - 5L
1,340 SR
Queue Stats
532W - 492L
1,489 Elo+
Solo
Sobek
Sobek
Vinnyeezuz
Sobek
Level 129
God Stats
5W - 5L
1,516 SR
Queue Stats
83W - 66L
1,555 Elo+
Party 2
Cerberus
Cerberus
jºbey
Cerberus
Level 123
God Stats
1W - 0L
1,234 SR
Queue Stats
118W - 88L
1,575 Elo+
Party 2
Raijin
Raijin
pepisroom
Raijin
Level 137
God Stats
1W - 0L
1,733 SR
Queue Stats
19W - 16L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Angles67
Anhur
15
2 / 3 / 1
8,769
548
8,219
11,021
4,551
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 3 / 1
7,831
489
4,043
10,406
6,084
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Gongshow009
Bacchus
12
0 / 2 / 3
7,481
468
5,483
12,977
14,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
SID3SWIPE
Yu Huang
15
1 / 2 / 1
9,089
568
8,792
9,723
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
15
6 / 5 / 1
8,970
561
9,967
17,779
8,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Nannosphere
Nemesis
15
4 / 1 / 4
9,153
572
9,134
15,489
5,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Sc0utM4n
Izanami
14
0 / 3 / 3
8,977
561
5,933
9,450
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
13
3 / 0 / 6
9,354
585
5,438
13,162
12,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
jºbey
Cerberus
16
5 / 1 / 2
10,220
639
11,362
14,114
13,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
pepisroom
Raijin
16
2 / 4 / 4
9,704
607
7,528
12,450
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
14
15
Deaths
9
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
Angles67
Anhur
2
3
1
0.83
L
0
3
1
0.17
L
Bacchus
Gongshow009
Bacchus
0
2
3
0.75
W
Nemesis
Nannosphere
Nemesis
4
1
4
6
L
Yu Huang
SID3SWIPE
Yu Huang
1
2
1
0.75
W
Izanami
Sc0utM4n
Izanami
0
3
3
0.5
L
Fenrir
6
5
1
1.3
W
Sobek
3
0
6
6
W
Cerberus
jºbey
Cerberus
5
1
2
6
W
Raijin
pepisroom
Raijin
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,504
Damage
39,395
61,906
Taken
64,665
37,918
Mitigated
38,492
16,996
Healing
18,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Angles67
Anhur
8,219
4,080
0
4,142
11,021
4,551
799
1,491
9,530
0
75,085
L
4,043
755
40
3,258
10,406
6,084
0
6,841
3,565
54,904
0
L
Bacchus
Gongshow009
Bacchus
5,483
470
0
2,191
12,977
14,983
0
4,765
8,121
20,723
299
W
Nemesis
Nannosphere
Nemesis
9,134
5,063
0
1,656
15,489
5,460
0
2,646
12,843
0
85,267
L
Yu Huang
SID3SWIPE
Yu Huang
8,792
321
0
1,504
9,723
3,641
0
6,570
3,103
90,538
0
W
Izanami
Sc0utM4n
Izanami
5,933
3,745
0
2,348
9,450
3,274
729
1,790
7,660
0
76,350
L
Fenrir
9,967
4,158
0
5,861
17,779
8,659
0
4,518
13,259
0
68,029
W
Sobek
5,438
619
0
4,295
13,162
12,266
0
3,223
9,939
26,644
0
W
Cerberus
jºbey
Cerberus
11,362
599
0
6,014
14,114
13,687
0
5,272
8,842
81,307
0
W
Raijin
pepisroom
Raijin
7,528
944
0
4,209
12,450
3,805
0
6,145
6,305
81,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,140
Gold Earned
47,408
522
Minions Killed
598
0
Camps Cleared
0
1,478,425
Distance Traveled
1,683,607
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,769
548
128
8
0
296,588
3
L
Hades
7,831
489
104
7
0
206,384
3
L
Bacchus
7,481
468
33
2
0
319,252
4
W
Nemesis
9,153
572
102
6
0
384,760
5
L
Yu Huang
9,089
568
166
10
0
289,889
7
W
Izanami
8,977
561
138
9
0
311,235
3
L
Fenrir
8,970
561
91
6
0
366,312
2
W
Sobek
9,354
585
27
2
0
375,386
5
W
Cerberus
10,220
639
188
12
0
305,089
0
W
Raijin
9,704
607
143
9
0
307,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role