Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
SCC HeAdShOtPrO
Maman Brigitte
Level 128
God Stats
5W - 3L
1,656 SR
Queue Stats
417W - 394L
1,480 Elo+
Party 1
Vulcan
Vulcan
ShadowWolf133mp
Vulcan
Level 99
God Stats
6W - 2L
1,711 SR
Queue Stats
117W - 114L
1,412 Elo+
Party 1
Agni
Agni
cceagles8
Agni
Level 44
God Stats
0W - 2L
1,279 SR
Queue Stats
190W - 226L
1,414 Elo+
Solo
Cerberus
Cerberus
oTF Dutch
Cerberus
Level 153
God Stats
8W - 6L
1,671 SR
Queue Stats
482W - 470L
1,479 Elo+
Party 1
Team Averages
Level 107
1,563 SR
1,457 Elo+

VS

Team Averages
Level 84
1,464 SR
1,396 Elo+
Vulcan
Vulcan
Dramzorr
Vulcan
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 79L
1,479 Elo+
Party 2
Thoth
Thoth
Manatease3452
Thoth
Level 106
God Stats
8W - 4L
1,533 SR
Queue Stats
310W - 328L
1,369 Elo+
Solo
Izanami
Izanami
RobertAWGE
Izanami
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 20L
1,410 Elo+
Party 2
Hel
Hel
XxGodzKnightxX
Hel
Level 68
God Stats
4W - 1L
1,543 SR
Queue Stats
152W - 160L
1,360 Elo+
Solo
Cerberus
Cerberus
adricoatl
Cerberus
Level 130
God Stats
1W - 1L
1,246 SR
Queue Stats
59W - 76L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
20
1 / 3 / 12
11,687
730
11,647
21,056
13,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Maman Brigitte
SCC HeAdShOtPrO
Maman Brigitte
19
10 / 8 / 6
12,344
772
20,435
19,065
6,415
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
9 / 7 / 4
12,769
798
26,466
15,020
4,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Agni
7
0 / 2 / 2
7,402
463
1,754
3,061
865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
oTF Dutch
Cerberus
17
2 / 9 / 10
10,843
678
11,869
29,657
30,262
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dramzorr
Vulcan
19
6 / 4 / 10
12,524
783
20,460
13,598
5,986
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
11 / 5 / 14
13,992
875
25,664
18,249
8,992
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
RobertAWGE
Izanami
13
1 / 8 / 5
9,750
609
4,267
13,232
5,180
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
9 / 2 / 12
13,480
843
11,835
16,124
7,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
adricoatl
Cerberus
20
2 / 3 / 23
12,701
794
15,503
24,310
35,281
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
93
22
Kills
29
29
Deaths
22
34
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
3
12
2.33
W
Vulcan
Dramzorr
Vulcan
6
4
10
2.75
W
11
5
14
3.6
W
Izanami
RobertAWGE
Izanami
1
8
5
0.44
L
Maman Brigitte
SCC HeAdShOtPrO
Maman Brigitte
10
8
6
1.63
L
9
7
4
1.57
W
9
2
12
7.5
W
Cerberus
adricoatl
Cerberus
2
3
23
4.5
L
Agni
0
2
2
0.5
L
Cerberus
oTF Dutch
Cerberus
2
9
10
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,171
Damage
77,729
87,859
Taken
85,513
54,829
Mitigated
63,031
20,014
Healing
39,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
11,647
2,115
5,635
6,660
21,056
13,151
51
17,076
3,980
29,324
0
W
Vulcan
Dramzorr
Vulcan
20,460
6,949
2,396
2,008
13,598
5,986
1,404
11,793
1,805
52,621
0
W
25,664
1,660
2,018
3,276
18,249
8,992
3,634
16,385
1,864
58,633
0
W
Izanami
RobertAWGE
Izanami
4,267
2,340
168
340
13,232
5,180
574
11,343
1,889
0
6,638
L
Maman Brigitte
SCC HeAdShOtPrO
Maman Brigitte
20,435
1,780
1,055
1,220
19,065
6,415
0
16,224
2,841
31,932
0
L
26,466
14,382
257
518
15,020
4,136
0
13,315
1,705
57,699
0
W
11,835
2,486
11,172
9,099
16,124
7,592
1,606
12,700
3,424
23,603
0
W
Cerberus
adricoatl
Cerberus
15,503
1,091
1,957
7,012
24,310
35,281
461
18,547
4,871
33,578
0
L
Agni
1,754
348
48
30
3,061
865
0
2,991
70
3,129
0
L
Cerberus
oTF Dutch
Cerberus
11,869
590
724
3,867
29,657
30,262
0
23,856
5,801
20,968
1,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,045
Gold Earned
62,447
178
Minions Killed
206
0
Camps Cleared
0
1,129,899
Distance Traveled
1,483,085
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,687
730
26
2
0
274,581
0
W
Vulcan
12,524
783
68
4
0
309,824
0
W
Thoth
13,992
875
60
4
0
279,805
0
W
Izanami
9,750
609
6
0
0
241,703
0
L
Maman Brigitte
12,344
772
27
2
0
283,477
3
L
Vulcan
12,769
798
93
6
0
240,602
0
W
Hel
13,480
843
30
2
0
331,427
0
W
Cerberus
12,701
794
42
3
0
320,326
0
L
Agni
7,402
463
3
0
0
61,982
0
L
Cerberus
10,843
678
29
2
0
269,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role