Player Matchup

Vulcan
Vulcan
AmericanKing98
Vulcan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 40L
1,268 Elo+
Party 1
Jormungandr
Jormungandr
TRA-_-ALLDAY9
Jormungandr
Level 147
God Stats
4W - 2L
1,528 SR
Queue Stats
322W - 318L
1,398 Elo+
Solo
Hachiman
Hachiman
TheMustachieo
Hachiman
Level 102
God Stats
2W - 0L
1,412 SR
Queue Stats
89W - 85L
1,494 Elo+
Party 1
Ah Puch
Ah Puch
TheTJChallenge
Ah Puch
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
367W - 362L
1,431 Elo+
Solo
Susano
Susano
X_OnlyXenon_X
Susano
Level 116
God Stats
1W - 1L
1,263 SR
Queue Stats
31W - 46L
1,387 Elo+
Solo
Team Averages
Level 103
1,441 SR
1,396 Elo+

VS

Team Averages
Level 94
1,399 SR
1,401 Elo+
Vulcan
Vulcan
BoltingTurnip99
Vulcan
Level 125
God Stats
7W - 8L
1,447 SR
Queue Stats
433W - 431L
1,406 Elo+
Solo
Set
Set
CowboyKid1488
Set
Level 103
God Stats
0W - 2L
1,280 SR
Queue Stats
326W - 362L
1,381 Elo+
Party 2
Sol
Sol
CptRedBeard3035
Sol
Level 129
God Stats
1W - 3L
1,457 SR
Queue Stats
154W - 165L
1,438 Elo+
Solo
Lancelot
Lancelot
MossOnTheRocks
Lancelot
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
447W - 483L
1,448 Elo+
Solo
Fenrir
Fenrir
sohumiam
Fenrir
Level 45
God Stats
0W - 2L
1,310 SR
Queue Stats
37W - 67L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 18
12,433
888
13,423
12,166
5,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jormungandr
TRA-_-ALLDAY9
Jormungandr
18
1 / 2 / 22
10,484
749
7,011
15,990
13,936
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hachiman
TheMustachieo
Hachiman
20
11 / 2 / 21
12,758
911
22,591
13,463
6,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
6 / 3 / 25
11,563
826
21,955
13,625
6,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
11 / 3 / 11
11,555
825
8,436
10,199
5,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 7 / 6
10,303
736
14,840
15,235
7,289
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 9 / 1
8,507
608
4,795
15,129
8,181
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
8 / 5 / 2
10,457
747
18,612
17,030
8,116
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
14
2 / 6 / 1
8,613
615
3,428
14,290
11,307
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
sohumiam
Fenrir
14
1 / 11 / 2
8,384
599
6,142
18,702
9,276
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
25
37
Kills
13
13
Deaths
38
97
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
3
18
5.67
L
1
7
6
0.57
L
1
9
1
0.17
L
8
5
2
1.8
L
Lancelot
2
6
1
0.42
W
Jormungandr
TRA-_-ALLDAY9
Jormungandr
1
2
22
6
W
Hachiman
TheMustachieo
Hachiman
11
2
21
10.75
W
6
3
25
6.17
W
11
3
11
5.5
L
Fenrir
sohumiam
Fenrir
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,416
Damage
47,817
65,443
Taken
80,386
38,337
Mitigated
44,169
19,321
Healing
17,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,423
6,147
0
1,694
12,166
5,864
912
5,737
6,429
31,362
0
L
14,840
3,731
1,445
2,904
15,235
7,289
68
9,739
5,496
30,214
0
L
4,795
850
624
801
15,129
8,181
0
7,063
8,066
0
12,244
L
18,612
4,349
220
6,455
17,030
8,116
0
11,428
5,602
41,206
0
L
Lancelot
3,428
457
629
2,316
14,290
11,307
0
6,286
8,004
0
7,473
W
Jormungandr
TRA-_-ALLDAY9
Jormungandr
7,011
1,091
2,981
3,939
15,990
13,936
123
8,192
7,798
20,478
0
W
Hachiman
TheMustachieo
Hachiman
22,591
13,918
1,409
3,676
13,463
6,759
4,691
8,411
5,052
0
49,686
W
21,955
2,125
996
3,745
13,625
6,580
1,195
6,847
6,778
42,375
0
W
8,436
1,829
187
694
10,199
5,198
819
4,265
5,934
0
16,975
L
Fenrir
sohumiam
Fenrir
6,142
1,683
198
1,418
18,702
9,276
0
7,873
10,829
0
15,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,793
Gold Earned
46,264
197
Minions Killed
144
0
Camps Cleared
0
1,277,318
Distance Traveled
1,162,687
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,433
888
50
4
0
286,614
0
L
Vulcan
10,303
736
45
3
0
283,257
0
L
Set
8,507
608
15
1
0
194,561
0
L
Sol
10,457
747
64
5
0
216,826
0
L
Lancelot
8,613
615
7
1
0
242,539
0
W
Jormungandr
10,484
749
20
1
0
227,594
0
W
Hachiman
12,758
911
57
4
0
272,437
0
W
Ah Puch
11,563
826
49
4
0
254,956
0
W
Susano
11,555
825
21
2
0
235,717
0
L
Fenrir
8,384
599
13
1
0
225,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role