Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Pentathleta 853
Tyr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 65L
1,558 Elo+
Solo
Merlin
Merlin
XxPaleRider13xX
Merlin
Level 155
God Stats
15W - 11L
1,630 SR
Queue Stats
243W - 244L
1,554 Elo+
Solo
Cupid
Cupid
akremp
Cupid
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,504 Elo+
Solo
Jormungandr
Jormungandr
pyrozerg
Jormungandr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,756 Elo+
Solo
Team Averages
Level 106
1,526 SR
1,574 Elo+

VS

Team Averages
Level 141
1,552 SR
1,593 Elo+
Charon
Charon
BxRizzled
Charon
Level 165
God Stats
8W - 3L
1,593 SR
Queue Stats
60W - 28L
1,677 Elo+
Party 1
Sun Wukong
Sun Wukong
SaKrificed1
Sun Wukong
Level 128
God Stats
12W - 7L
1,500 SR
Queue Stats
155W - 127L
1,534 Elo+
Solo
Cu Chulainn
Cu Chulainn
SargeBMF
Cu Chulainn
Level 168
God Stats
95W - 86L
1,579 SR
Queue Stats
512W - 530L
1,613 Elo+
Solo
Skadi
Skadi
Yellow Buffalo
Skadi
Level 88
God Stats
8W - 5L
1,710 SR
Queue Stats
11W - 17L
1,489 Elo+
Solo
Ix Chel
Ix Chel
lfarns
Ix Chel
Level 158
God Stats
1W - 0L
1,378 SR
Queue Stats
54W - 31L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
1 / 1 / 0
7,583
1,083
5,448
8,234
5,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 1
7,197
1,028
8,605
10,759
9,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 1
7,307
1,044
6,218
5,865
2,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
akremp
Cupid
12
0 / 0 / 1
7,163
1,023
3,585
5,672
2,251
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
pyrozerg
Jormungandr
12
0 / 0 / 0
6,645
949
1,412
2,235
1,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

332

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BxRizzled
Charon
12
0 / 0 / 2
8,093
1,156
6,795
7,856
6,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
SaKrificed1
Sun Wukong
12
0 / 0 / 2
7,032
1,005
4,837
4,525
4,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
SargeBMF
Cu Chulainn
13
2 / 0 / 1
7,722
1,103
9,053
9,575
8,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 0 / 0
7,482
1,069
1,893
1,995
827
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
lfarns
Ix Chel
13
0 / 1 / 1
7,277
1,040
7,897
4,631
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
1
Kills
3
3
Deaths
1
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
1
0
1
W
Charon
BxRizzled
Charon
0
0
2
1
L
0
0
1
0.5
W
Sun Wukong
SaKrificed1
Sun Wukong
0
0
2
1
W
Cu Chulainn
SargeBMF
Cu Chulainn
2
0
1
2.5
L
0
2
1
0.25
W
1
0
0
1
L
Cupid
akremp
Cupid
0
0
1
0.5
W
Ix Chel
lfarns
Ix Chel
0
1
1
0.5
L
Jormungandr
pyrozerg
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,268
Damage
30,475
32,765
Taken
28,582
21,390
Mitigated
22,054
5,844
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,448
3,156
0
1,287
8,234
5,621
0
2,972
5,083
0
13,316
W
Charon
BxRizzled
Charon
6,795
658
0
1,856
7,856
6,592
0
2,254
4,719
15,726
0
L
8,605
496
0
2,426
10,759
9,550
0
5,584
4,643
0
13,781
W
Sun Wukong
SaKrificed1
Sun Wukong
4,837
603
0
835
4,525
4,127
0
1,273
2,707
0
9,096
W
Cu Chulainn
SargeBMF
Cu Chulainn
9,053
1,403
0
0
9,575
8,685
0
1,640
6,396
0
20,727
L
6,218
122
0
0
5,865
2,528
0
2,337
3,444
31,829
0
W
1,893
627
0
0
1,995
827
0
531
1,276
0
26,102
L
Cupid
akremp
Cupid
3,585
2,096
838
1,203
5,672
2,251
0
1,832
3,523
0
11,949
W
Ix Chel
lfarns
Ix Chel
7,897
1,329
1,569
1,169
4,631
1,823
0
1,182
2,743
26,281
0
L
Jormungandr
pyrozerg
Jormungandr
1,412
390
0
90
2,235
1,440
0
1,667
568
4,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,895
Gold Earned
37,606
164
Minions Killed
171
5
Camps Cleared
6
656,404
Distance Traveled
734,511
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,583
1,083
42
6
4
186,087
0
W
Charon
8,093
1,156
19
3
0
151,926
0
L
Tyr
7,197
1,028
28
4
0
156,633
0
W
Sun Wukong
7,032
1,005
16
2
1
153,983
0
W
Cu Chulainn
7,722
1,103
34
5
1
153,901
0
L
Merlin
7,307
1,044
65
9
1
133,066
0
W
Skadi
7,482
1,069
63
9
3
134,496
0
L
Cupid
7,163
1,023
28
4
0
131,005
0
W
Ix Chel
7,277
1,040
39
6
1
140,205
0
L
Jormungandr
6,645
949
1
0
0
49,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role