Player Matchup

Yemoja
Yemoja
Jeffy4367
Yemoja
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
310W - 280L
1,515 Elo+
Party 1
Hun Batz
Hun Batz
PirañaMueca
Hun Batz
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,410 Elo+
Party 2
Charon
Charon
SaVage_VeLoCity
Charon
Level 108
God Stats
1W - 0L
1,547 SR
Queue Stats
39W - 40L
1,453 Elo+
Party 1
The Morrigan
The Morrigan
Tian13
The Morrigan
Level 135
God Stats
1W - 1L
1,271 SR
Queue Stats
28W - 36L
1,421 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jhonalfre5
Ah Muzen Cab
Level 22
God Stats
1W - 1L
1,192 SR
Queue Stats
7W - 12L
1,356 Elo+
Party 2
Team Averages
Level 106
1,402 SR
1,431 Elo+

VS

Team Averages
Level 144
1,313 SR
1,500 Elo+
Apollo
Apollo
 
Apollo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Brick_Bazooka_69
Thor
Level 158
God Stats
15W - 33L
1,317 SR
Queue Stats
934W - 936L
1,498 Elo+
Party 4
Hel
Hel
Caius XZX
Hel
Level 159
God Stats
0W - 2L
1,105 SR
Queue Stats
57W - 52L
1,520 Elo+
Solo
Agni
Agni
Hiddenreverie
Agni
Level 158
God Stats
1W - 5L
1,157 SR
Queue Stats
368W - 372L
1,518 Elo+
Party 3
Xing Tian
Xing Tian
imortalwambat
Xing Tian
Level 125
God Stats
5W - 4L
1,483 SR
Queue Stats
519W - 505L
1,464 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jeffy4367
Yemoja
15
2 / 1 / 18
8,685
790
3,110
6,703
6,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
PirañaMueca
Hun Batz
15
9 / 4 / 9
8,556
778
13,975
12,578
7,323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 13
7,850
714
8,362
11,973
10,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
Tian13
The Morrigan
15
3 / 3 / 14
8,412
765
9,843
5,465
2,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
jhonalfre5
Ah Muzen Cab
18
11 / 2 / 8
10,107
919
15,690
11,727
6,182
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
0 / 4 / 9
8,324
757
6,144
10,336
5,273
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 7 / 6
7,807
710
7,489
14,034
5,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 5 / 7
8,728
793
11,607
14,288
7,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 3 / 7
9,146
831
12,517
7,231
3,302
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
imortalwambat
Xing Tian
15
5 / 6 / 4
8,752
796
4,398
15,310
21,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
46
25
Kills
13
14
Deaths
25
62
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
4
9
1.13
L
1
7
6
0.57
L
4
5
7
1.5
L
3
3
7
2.17
W
Yemoja
Jeffy4367
Yemoja
2
1
18
11
W
Hun Batz
PirañaMueca
Hun Batz
9
4
9
3.38
W
0
4
13
1.63
W
The Morrigan
Tian13
The Morrigan
3
3
14
3.33
L
Xing Tian
imortalwambat
Xing Tian
5
6
4
1.17
W
Ah Muzen Cab
jhonalfre5
Ah Muzen Cab
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,980
Damage
42,155
48,446
Taken
61,199
32,319
Mitigated
42,565
19,710
Healing
16,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,144
2,551
202
1,305
10,336
5,273
0
3,097
7,239
0
25,360
L
7,489
624
562
784
14,034
5,667
0
3,901
10,133
0
14,873
L
11,607
770
6,047
5,655
14,288
7,181
282
6,293
7,995
21,982
0
L
12,517
1,255
344
1,056
7,231
3,302
144
2,232
4,999
34,479
0
W
Yemoja
Jeffy4367
Yemoja
3,110
1,156
11,213
2,651
6,703
6,119
0
4,613
2,090
6,269
0
W
Hun Batz
PirañaMueca
Hun Batz
13,975
3,893
720
759
12,578
7,323
101
6,172
6,406
0
19,807
W
8,362
311
453
746
11,973
10,111
39
8,091
3,882
15,832
0
W
The Morrigan
Tian13
The Morrigan
9,843
1,509
363
501
5,465
2,584
216
3,389
2,076
18,002
4,026
L
Xing Tian
imortalwambat
Xing Tian
4,398
836
0
700
15,310
21,142
140
2,891
12,419
8,514
0
W
Ah Muzen Cab
jhonalfre5
Ah Muzen Cab
15,690
7,651
545
1,759
11,727
6,182
317
6,257
5,470
0
33,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,610
Gold Earned
42,757
108
Minions Killed
129
0
Camps Cleared
0
927,878
Distance Traveled
970,139
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,324
757
59
5
0
190,722
0
L
Thor
7,807
710
13
1
0
192,788
0
L
Hel
8,728
793
22
2
0
202,252
0
L
Agni
9,146
831
28
3
0
201,797
0
W
Yemoja
8,685
790
6
1
0
183,044
0
W
Hun Batz
8,556
778
7
1
0
211,382
0
W
Charon
7,850
714
19
2
0
165,451
0
W
The Morrigan
8,412
765
29
3
0
173,111
0
L
Xing Tian
8,752
796
7
1
0
182,580
0
W
Ah Muzen Cab
10,107
919
47
4
0
194,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role