Player Matchup

Sol
Sol
Gold I
DeerayDavis
Sol
Gold I
Level 154
God Stats
9W - 8L
1,556 SR
Queue Stats
135W - 154L
1,690 MMR
Solo
Hou Yi
Hou Yi
Gold V
ElDuvahkiinH
Hou Yi
Gold V
Level 135
God Stats
11W - 4L
1,795 SR
Queue Stats
12W - 5L
1,652 MMR
Party 1
Charon
Charon
Gold V
FrontBussy69
Charon
Gold V
Level 119
God Stats
4W - 1L
1,976 SR
Queue Stats
19W - 16L
1,661 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,775 SR
1,668 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,496 SR
1,659 MMR
Ix Chel
Ix Chel
Gold I
MetalblaydX8
Ix Chel
Gold I
Level 174
God Stats
1W - 1L
1,465 SR
Queue Stats
53W - 45L
1,772 MMR
Party 2
Bacchus
Bacchus
Bronze III
TheSailorDuck
Bacchus
Bronze III
Level 82
God Stats
0W - 1L
1,544 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Loki
Loki
Gold I
alex the manXXX
Loki
Gold I
Level 157
God Stats
2W - 7L
1,480 SR
Queue Stats
190W - 214L
1,704 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 8
9,435
858
8,382
9,894
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
13
7 / 2 / 6
9,937
903
12,795
9,108
3,869
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
12
5 / 2 / 8
9,713
883
8,565
9,532
8,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AchillesKuzenboRaijinThothNox

VS

Bans
AtlasHorusAgniGebScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
MetalblaydX8
Ix Chel
10
0 / 7 / 7
7,938
722
7,948
10,716
4,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
11
4 / 1 / 2
8,848
804
6,068
13,733
15,881
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 7 / 3
8,625
784
8,322
11,726
4,987
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
15
Kills
7
7
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
W
Hou Yi
7
2
6
5
W
Charon
5
2
8
4.5
L
Ix Chel
MetalblaydX8
Ix Chel
0
7
7
0.5
L
Bacchus
4
1
2
5
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,742
Damage
22,338
28,534
Taken
36,175
16,879
Mitigated
25,354
7,859
Healing
5,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,382
3,135
0
3,712
9,894
4,220
1,491
4,775
5,081
28,330
3,067
W
Hou Yi
12,795
8,465
0
3,905
9,108
3,869
1,468
5,175
3,540
0
42,840
W
Charon
8,565
1,107
0
242
9,532
8,790
256
3,862
5,468
25,763
443
L
Ix Chel
MetalblaydX8
Ix Chel
7,948
1,334
1,411
2,104
10,716
4,486
0
6,453
4,263
33,045
0
L
Bacchus
6,068
721
0
1,506
13,733
15,881
0
5,659
8,074
17,928
0
L
8,322
1,929
0
680
11,726
4,987
0
4,070
7,656
0
25,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,085
Gold Earned
25,411
124
Minions Killed
90
0
Camps Cleared
0
606,270
Distance Traveled
610,107
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,435
858
49
4
0
197,857
0
W
Hou Yi
9,937
903
53
5
0
193,888
0
W
Charon
9,713
883
22
2
0
214,525
0
L
Ix Chel
7,938
722
32
3
0
182,132
4
L
Bacchus
8,848
804
19
2
0
232,750
0
L
Loki
8,625
784
39
4
0
195,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role