Player Matchup

Ares
Ares
Gold I
 
Ares
Gold I
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver I
CantHoldMeBack
Osiris
Silver I
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 46L
1,638 MMR
Solo
Hachiman
Hachiman
Gold III
DangleCramps
Hachiman
Gold III
Level 128
God Stats
3W - 3L
1,522 SR
Queue Stats
35W - 27L
1,666 MMR
Solo
Poseidon
Poseidon
Gold II
Woodcoky
Poseidon
Gold II
Level 144
God Stats
2W - 3L
1,396 SR
Queue Stats
162W - 167L
1,641 MMR
Solo
Janus
Janus
Platinum II
iclonxy128
Janus
Platinum II
Level 67
God Stats
24W - 27L
1,600 SR
Queue Stats
187W - 175L
1,673 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,504 SR
1,624 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,589 SR
1,631 MMR
Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold I
AoKuangLongDhong
Agni
Gold I
Level 80
God Stats
11W - 6L
1,810 SR
Queue Stats
71W - 68L
1,662 MMR
Party 1
Cerberus
Cerberus
Platinum IV
XMakiZeninX
Cerberus
Platinum IV
Level 56
God Stats
5W - 6L
1,455 SR
Queue Stats
66W - 59L
1,690 MMR
Party 1
Thor
Thor
Platinum V
mVMany
Thor
Platinum V
Level 190
God Stats
3W - 6L
1,662 SR
Queue Stats
111W - 103L
1,681 MMR
Party 2
Sobek
Sobek
Gold III
ÏYMrz
Sobek
Gold III
Level 160
God Stats
0W - 1L
1,518 SR
Queue Stats
80W - 78L
1,623 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 2 / 8
7,000
583
4,164
10,845
8,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 3 / 1
6,990
583
2,450
9,319
6,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
DangleCramps
Hachiman
10
2 / 3 / 3
6,479
540
5,314
10,317
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Woodcoky
Poseidon
14
2 / 2 / 1
7,626
636
5,058
8,661
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
13
7 / 1 / 2
8,121
677
11,738
5,075
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ao KuangChernobogRavanaSun Wukong

VS

Bans
AchillesFreyaAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
2 / 3 / 1
6,861
572
5,924
9,921
3,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 3
6,250
521
4,119
6,688
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
XMakiZeninX
Cerberus
11
2 / 1 / 0
6,722
560
3,260
6,898
6,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
mVMany
Thor
10
6 / 4 / 0
6,520
543
6,122
11,857
4,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
ÏYMrz
Sobek
9
1 / 3 / 2
5,787
482
4,144
11,203
8,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
12
Kills
11
11
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
2
8
2.5
L
Hou Yi
 
Hou Yi
2
3
1
0.83
L
0
1
3
1.5
W
0
3
1
0.17
W
Hachiman
DangleCramps
Hachiman
2
3
3
1.17
W
Poseidon
Woodcoky
Poseidon
2
2
1
1.25
L
Cerberus
XMakiZeninX
Cerberus
2
1
0
2
W
Janus
7
1
2
8
L
Thor
mVMany
Thor
6
4
0
1.5
L
Sobek
ÏYMrz
Sobek
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,724
Damage
23,569
44,217
Taken
46,567
24,576
Mitigated
25,282
16,874
Healing
12,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,164
259
0
2,132
10,845
8,916
0
3,779
6,974
16,766
0
L
Hou Yi
 
Hou Yi
5,924
3,634
0
2,807
9,921
3,700
0
4,002
5,883
0
57,945
L
4,119
275
0
1,280
6,688
2,220
0
3,818
2,630
40,834
0
W
2,450
955
0
3,401
9,319
6,802
551
3,170
6,149
0
42,645
W
Hachiman
DangleCramps
Hachiman
5,314
3,832
0
4,056
10,317
4,036
0
2,044
8,243
0
40,530
W
Poseidon
Woodcoky
Poseidon
5,058
1,026
0
5,918
8,661
2,822
0
1,118
7,433
75,271
0
L
Cerberus
XMakiZeninX
Cerberus
3,260
472
0
3,388
6,898
6,344
0
926
5,972
39,294
0
W
Janus
11,738
826
0
1,367
5,075
2,000
0
1,618
3,323
59,506
0
L
Thor
mVMany
Thor
6,122
533
0
1,595
11,857
4,293
0
6,856
4,727
0
39,096
L
Sobek
ÏYMrz
Sobek
4,144
376
0
3,652
11,203
8,725
0
4,654
6,395
17,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,216
Gold Earned
32,140
372
Minions Killed
348
0
Camps Cleared
0
1,228,769
Distance Traveled
1,115,974
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,000
583
9
1
0
227,269
0
L
Hou Yi
6,861
572
85
7
0
225,177
3
L
Agni
6,250
521
90
8
0
226,936
2
W
Osiris
6,990
583
80
7
0
250,467
1
W
Hachiman
6,479
540
63
5
0
237,155
0
W
Poseidon
7,626
636
109
9
0
270,978
4
L
Cerberus
6,722
560
96
8
0
189,725
4
W
Janus
8,121
677
111
9
0
242,900
4
L
Thor
6,520
543
55
5
0
243,880
0
L
Sobek
5,787
482
22
2
0
230,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role