Player Matchup

Ares
Ares
Gold V
Firestorm7447
Ares
Gold V
Level 103
God Stats
31W - 20L
1,574 SR
Queue Stats
520W - 585L
1,220 MMR
Solo
Nike
Nike
Gold V
XeL_Wubsy
Nike
Gold V
Level 68
God Stats
15W - 20L
1,512 SR
Queue Stats
139W - 141L
1,215 MMR
Party 1
Ix Chel
Ix Chel
Gold II
baty57
Ix Chel
Gold II
Level 111
God Stats
9W - 4L
1,528 SR
Queue Stats
325W - 342L
1,343 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,538 SR
1,260 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 98
1,516 SR
1,276 MMR
Medusa
Medusa
Bronze V
AfterShotz
Medusa
Bronze V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,305 MMR
Party 2
Merlin
Merlin
Bronze II
KIDD_BLUEx13
Merlin
Bronze II
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,305 MMR
Party 2
Fenrir
Fenrir
Bronze III
Piranha75
Fenrir
Bronze III
Level 134
God Stats
0W - 1L
1,548 SR
Queue Stats
11W - 18L
1,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 15
11,123
856
9,504
18,796
24,518
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
15
7 / 0 / 13
11,793
907
11,191
12,961
12,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
baty57
Ix Chel
16
11 / 1 / 9
12,672
975
16,141
8,266
4,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AthenaHerculesAchillesGuan YuNe Zha

VS

Bans
KuzenboGaneshaChaacYmirGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AfterShotz
Medusa
11
0 / 6 / 4
8,817
678
10,993
13,724
5,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
13
1 / 9 / 3
9,399
723
10,912
13,126
4,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Piranha75
Fenrir
12
4 / 7 / 1
9,508
731
6,606
17,468
11,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
22
Kills
5
5
Deaths
22
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
AfterShotz
Medusa
0
6
4
0.33
W
4
4
15
2.88
L
Merlin
1
9
3
0.28
L
Fenrir
Piranha75
Fenrir
4
7
1
0.64
W
Nike
7
0
13
13.5
W
Ix Chel
baty57
Ix Chel
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,836
Damage
28,511
40,023
Taken
44,318
41,686
Mitigated
21,268
10,972
Healing
4,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AfterShotz
Medusa
10,993
4,682
0
1,110
13,724
5,167
0
8,835
4,676
0
34,145
W
9,504
879
0
2,896
18,796
24,518
472
3,986
14,111
20,795
0
L
Merlin
10,912
461
0
429
13,126
4,966
0
7,829
5,127
46,259
0
L
Fenrir
Piranha75
Fenrir
6,606
1,262
0
3,022
17,468
11,135
0
8,806
8,394
0
18,535
W
Nike
11,191
860
0
1,793
12,961
12,951
172
4,628
7,987
179
35,980
W
Ix Chel
baty57
Ix Chel
16,141
1,121
3,475
2,808
8,266
4,217
1,053
2,134
5,922
60,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,588
Gold Earned
27,724
137
Minions Killed
126
0
Camps Cleared
0
775,484
Distance Traveled
619,194
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,817
678
41
3
0
197,646
0
W
Ares
11,123
856
26
2
0
243,183
5
L
Merlin
9,399
723
68
5
0
194,113
0
L
Fenrir
9,508
731
17
1
0
227,435
0
W
Nike
11,793
907
27
2
0
285,606
2
W
Ix Chel
12,672
975
84
6
0
246,695
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role