Player Matchup

Arachne
Arachne
 
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BloodyHighFive
Zhong Kui
Level 128
God Stats
52W - 42L
1,567 SR
Queue Stats
1,042W - 1,003L
1,545 Elo+
Solo
Tiamat
Tiamat
JadeStorm05
Tiamat
Level 120
God Stats
26W - 36L
1,488 SR
Queue Stats
347W - 331L
1,503 Elo+
Solo
Charybdis
Charybdis
LydianS
Charybdis
Level 96
God Stats
1W - 1L
1,279 SR
Queue Stats
30W - 41L
1,412 Elo+
Party 2
Maui
Maui
Taryos
Maui
Level 44
God Stats
5W - 3L
1,500 SR
Queue Stats
14W - 21L
1,346 Elo+
Party 2
Team Averages
Level 99
1,467 SR
1,461 Elo+

VS

Team Averages
Level 67
1,540 SR
1,462 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Charlie MST
Cthulhu
Level 42
God Stats
3W - 3L
1,559 SR
Queue Stats
213W - 215L
1,464 Elo+
Party 3
Thanatos
Thanatos
Pancho__0604_
Thanatos
Level 117
God Stats
41W - 42L
1,533 SR
Queue Stats
378W - 371L
1,490 Elo+
Solo
Achilles
Achilles
TTVegoscuder
Achilles
Level 46
God Stats
2W - 5L
1,412 SR
Queue Stats
99W - 103L
1,444 Elo+
Party 3
Hades
Hades
red kil1er
Hades
Level 24
God Stats
12W - 4L
1,697 SR
Queue Stats
40W - 36L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 1 / 3
7,781
556
7,529
10,288
5,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
BloodyHighFive
Zhong Kui
13
1 / 3 / 0
7,434
531
9,525
8,050
6,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
14
2 / 0 / 3
8,186
585
9,093
6,586
4,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
LydianS
Charybdis
13
0 / 0 / 1
7,502
536
3,610
7,328
2,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
Taryos
Maui
11
1 / 1 / 3
7,265
519
2,026
11,311
9,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 2 / 2
6,722
480
5,448
8,852
3,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
Charlie MST
Cthulhu
10
0 / 2 / 2
6,224
445
4,776
13,514
8,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Pancho__0604_
Thanatos
13
2 / 2 / 1
7,157
511
6,406
12,331
5,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
TTVegoscuder
Achilles
11
0 / 1 / 0
6,800
486
4,224
8,910
8,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
11
1 / 1 / 0
6,369
455
5,044
10,321
4,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
8
Kills
5
5
Deaths
8
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
3
5.5
L
Danzaburou
 
Danzaburou
2
2
2
1.5
W
Zhong Kui
BloodyHighFive
Zhong Kui
1
3
0
0.33
L
Cthulhu
Charlie MST
Cthulhu
0
2
2
0.5
W
Tiamat
2
0
3
3.5
W
Charybdis
LydianS
Charybdis
0
0
1
0.5
L
Thanatos
Pancho__0604_
Thanatos
2
2
1
1.25
L
Achilles
TTVegoscuder
Achilles
0
1
0
0
W
Maui
Taryos
Maui
1
1
3
2.5
L
Hades
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,783
Damage
25,898
43,563
Taken
53,928
27,721
Mitigated
31,031
20,273
Healing
20,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,529
5,360
0
5,346
10,288
5,255
35
43
10,245
0
68,536
L
Danzaburou
 
Danzaburou
5,448
1,854
0
2,061
8,852
3,536
0
5,215
3,511
0
36,101
W
Zhong Kui
BloodyHighFive
Zhong Kui
9,525
2,614
0
2,501
8,050
6,637
325
1,428
6,622
56,433
11,062
L
Cthulhu
Charlie MST
Cthulhu
4,776
241
1,465
2,332
13,514
8,958
0
7,757
5,144
25,858
0
W
Tiamat
9,093
352
0
3,301
6,586
4,140
0
3,794
2,792
64,407
0
W
Charybdis
LydianS
Charybdis
3,610
1,522
0
5,136
7,328
2,629
823
0
7,328
0
49,147
L
Thanatos
Pancho__0604_
Thanatos
6,406
1,743
0
8,193
12,331
5,029
0
1,707
10,555
0
64,502
L
Achilles
TTVegoscuder
Achilles
4,224
1,000
0
2,335
8,910
8,680
0
0
8,910
0
39,130
W
Maui
Taryos
Maui
2,026
576
128
3,861
11,311
9,060
201
4,555
6,756
15,147
0
L
Hades
5,044
248
185
3,667
10,321
4,828
0
3,849
5,797
40,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,168
Gold Earned
33,272
429
Minions Killed
360
0
Camps Cleared
0
1,325,511
Distance Traveled
1,300,445
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,781
556
87
6
0
344,324
0
L
Danzaburou
6,722
480
60
4
0
253,924
0
W
Zhong Kui
7,434
531
106
8
0
236,341
1
L
Cthulhu
6,224
445
42
3
0
279,870
4
W
Tiamat
8,186
585
125
9
0
272,284
2
W
Charybdis
7,502
536
83
6
0
210,106
2
L
Thanatos
7,157
511
100
7
0
303,169
0
L
Achilles
6,800
486
74
5
0
207,185
0
W
Maui
7,265
519
28
2
0
262,456
2
L
Hades
6,369
455
84
6
0
256,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role