Player Matchup

Tyr
Tyr
Gold II
 
Tyr
Gold II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
MileHighClub
Janus
Silver II
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,520 MMR
Solo
Hades
Hades
Gold IV
OneWipeAndFlush
Hades
Gold IV
Level 60
God Stats
1W - 1L
1,769 SR
Queue Stats
63W - 65L
1,413 MMR
Party 2
Lancelot
Lancelot
Platinum V
TheGreenestBean
Lancelot
Platinum V
Level 154
God Stats
1W - 3L
1,479 SR
Queue Stats
163W - 160L
1,657 MMR
Party 2
Olorun
Olorun
Gold II
YAMIIIIIII
Olorun
Gold II
Level 121
God Stats
1W - 3L
1,413 SR
Queue Stats
203W - 202L
1,516 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 108
1,532 SR
1,521 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,619 SR
1,522 MMR
Awilix
Awilix
Gold III
Chi-Piniiq
Awilix
Gold III
Level 144
God Stats
3W - 0L
1,994 SR
Queue Stats
87W - 84L
1,528 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
iGomzz
Kukulkan
Platinum IV
Level 102
God Stats
19W - 9L
1,614 SR
Queue Stats
272W - 267L
1,745 MMR
Party 1
Sol
Sol
Gold IV
mos3k
Sol
Gold IV
Level 135
God Stats
5W - 3L
1,600 SR
Queue Stats
23W - 19L
1,504 MMR
Solo
Aphrodite
Aphrodite
Bronze III
richydate5
Aphrodite
Bronze III
Level 124
God Stats
1W - 0L
1,600 SR
Queue Stats
3W - 6L
1,508 MMR
Solo
Hercules
Hercules
Gold I
Ŕemarks
Hercules
Gold I
Level 98
God Stats
8W - 11L
1,288 SR
Queue Stats
408W - 411L
1,326 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 4 / 1
8,384
493
5,262
15,819
15,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 2 / 1
8,219
483
4,528
6,238
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 1
9,575
563
7,683
14,538
10,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
16
3 / 2 / 2
9,509
559
7,618
13,516
8,141
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
YAMIIIIIII
Olorun
14
1 / 5 / 0
8,734
514
6,978
13,667
5,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
RaijinAo KuangThorChernobog

VS

Bans
CharonPeleOdinArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Chi-Piniiq
Awilix
17
6 / 2 / 6
10,348
609
8,420
13,406
5,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
iGomzz
Kukulkan
15
5 / 4 / 2
9,705
571
10,576
9,697
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
mos3k
Sol
17
3 / 0 / 3
9,908
583
11,653
9,450
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
richydate5
Aphrodite
14
1 / 2 / 7
8,838
520
6,295
9,790
7,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hercules
Ŕemarks
Hercules
16
1 / 1 / 3
8,649
509
5,479
13,145
13,408
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
9
Kills
16
16
Deaths
9
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
4
1
0.38
W
Awilix
Chi-Piniiq
Awilix
6
2
6
4.5
L
3
2
1
1.75
L
1
3
1
0.5
L
Lancelot
3
2
2
2
L
Olorun
YAMIIIIIII
Olorun
1
5
0
0.2
W
Kukulkan
iGomzz
Kukulkan
5
4
2
1.5
W
Sol
mos3k
Sol
3
0
3
4.5
W
Aphrodite
richydate5
Aphrodite
1
2
7
2.25
W
Hercules
Ŕemarks
Hercules
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,069
Damage
42,423
63,778
Taken
55,488
42,167
Mitigated
34,578
19,636
Healing
20,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,262
505
0
4,308
15,819
15,943
521
7,633
7,915
0
36,768
W
Awilix
Chi-Piniiq
Awilix
8,420
3,858
0
2,340
13,406
5,712
0
3,244
10,108
0
91,075
L
4,528
235
0
879
6,238
2,485
0
1,370
4,868
56,535
0
L
7,683
1,038
0
7,627
14,538
10,056
653
4,112
10,422
68,039
0
L
Lancelot
7,618
1,357
0
1,826
13,516
8,141
0
6,298
7,200
0
91,012
L
Olorun
YAMIIIIIII
Olorun
6,978
3,750
120
4,876
13,667
5,542
0
8,853
4,459
76,645
1,225
W
Kukulkan
iGomzz
Kukulkan
10,576
1,295
0
1,240
9,697
4,190
0
3,161
6,376
79,950
0
W
Sol
mos3k
Sol
11,653
3,633
0
7,228
9,450
3,944
2,608
3,949
5,501
90,510
7,717
W
Aphrodite
richydate5
Aphrodite
6,295
1,158
2,140
4,670
9,790
7,324
378
5,285
4,437
27,531
0
W
Hercules
Ŕemarks
Hercules
5,479
1,884
0
3,004
13,145
13,408
0
4,579
8,566
0
61,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,421
Gold Earned
47,448
553
Minions Killed
551
0
Camps Cleared
0
1,699,958
Distance Traveled
1,783,080
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,384
493
40
2
0
393,287
0
W
Awilix
10,348
609
116
7
0
405,332
1
L
Janus
8,219
483
97
6
0
258,422
0
L
Hades
9,575
563
132
8
0
304,136
0
L
Lancelot
9,509
559
139
8
0
420,891
0
L
Olorun
8,734
514
145
9
0
323,222
8
W
Kukulkan
9,705
571
128
8
0
328,775
4
W
Sol
9,908
583
171
10
0
363,287
1
W
Aphrodite
8,838
520
42
2
0
326,417
0
W
Hercules
8,649
509
94
6
0
359,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role