Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Markuroneko
Thanatos
Level 118
God Stats
4W - 1L
1,839 SR
Queue Stats
24W - 27L
1,430 Elo+
Party 1
Nike
Nike
Theshyguy26
Nike
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 129L
1,432 Elo+
Solo
Anubis
Anubis
Vanho
Anubis
Level 29
God Stats
3W - 3L
1,381 SR
Queue Stats
3W - 3L
1,318 Elo+
Party 1
Team Averages
Level 73
1,544 SR
1,436 Elo+

VS

Team Averages
Level 61
1,579 SR
1,399 Elo+
Tyr
Tyr
ChantsHL
Tyr
Level 82
God Stats
2W - 1L
1,864 SR
Queue Stats
118W - 115L
1,487 Elo+
Solo
Nox
Nox
ESTEBAN-2713321
Nox
Level 102
God Stats
2W - 2L
1,747 SR
Queue Stats
587W - 547L
1,473 Elo+
Solo
Achilles
Achilles
Jorpen
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,300 Elo+
Party 2
Ne Zha
Ne Zha
XxJuanDavid06xX
Ne Zha
Level 47
God Stats
6W - 3L
1,460 SR
Queue Stats
100W - 98L
1,436 Elo+
Solo
Medusa
Medusa
snipsonvhs
Medusa
Level 45
God Stats
1W - 2L
1,324 SR
Queue Stats
2W - 2L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
4 / 1 / 4
7,196
720
6,793
8,946
6,302
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
 
Charybdis
11
5 / 0 / 6
6,708
671
8,581
5,165
1,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Markuroneko
Thanatos
11
9 / 0 / 0
6,803
680
3,575
6,393
2,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
3 / 2 / 8
5,511
551
5,790
5,952
2,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Vanho
Anubis
9
1 / 1 / 3
5,281
528
1,913
1,977
789
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,863
486
2,037
10,541
5,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 0
5,106
511
1,207
5,993
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Jorpen
Achilles
8
1 / 5 / 1
4,800
480
6,271
8,912
5,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 5 / 2
5,094
509
2,267
10,136
3,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Medusa
snipsonvhs
Medusa
7
0 / 5 / 0
4,439
444
3,204
5,869
1,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
22
Kills
4
4
Deaths
22
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
4
6
W
Charybdis
 
Charybdis
5
0
6
8
L
1
4
0
0.25
L
1
3
0
0.33
L
Achilles
Jorpen
Achilles
1
5
1
0.3
W
Thanatos
Markuroneko
Thanatos
9
0
0
9
W
3
2
8
3.5
W
Anubis
Vanho
Anubis
1
1
3
2.5
L
1
5
2
0.4
L
Medusa
snipsonvhs
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,652
Damage
14,986
28,433
Taken
41,451
13,626
Mitigated
17,718
13,007
Healing
5,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,793
1,902
0
2,083
8,946
6,302
0
290
8,638
0
46,228
W
Charybdis
 
Charybdis
8,581
4,706
0
3,866
5,165
1,677
1,611
0
5,165
0
49,271
L
2,037
542
0
1,546
10,541
5,953
0
85
10,226
0
9,813
L
1,207
225
0
1,396
5,993
1,912
0
1,001
4,950
26,839
0
L
Achilles
Jorpen
Achilles
6,271
2,801
0
950
8,912
5,241
0
703
8,209
0
23,793
W
Thanatos
Markuroneko
Thanatos
3,575
389
0
5,172
6,393
2,205
85
187
6,168
0
34,244
W
5,790
1,153
0
1,416
5,952
2,653
0
31
5,921
0
19,213
W
Anubis
Vanho
Anubis
1,913
91
55
415
1,977
789
118
547
1,334
23,664
0
L
2,267
672
0
1,162
10,136
3,153
0
124
9,931
0
35,876
L
Medusa
snipsonvhs
Medusa
3,204
1,228
0
15
5,869
1,459
0
0
5,722
0
26,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,499
Gold Earned
24,302
269
Minions Killed
219
0
Camps Cleared
0
962,896
Distance Traveled
947,520
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,196
720
74
7
0
189,089
0
W
Charybdis
6,708
671
86
9
0
174,375
0
L
Tyr
4,863
486
14
1
0
189,741
0
L
Nox
5,106
511
63
6
0
189,426
0
L
Achilles
4,800
480
43
4
0
191,398
1
W
Thanatos
6,803
680
58
6
0
213,877
0
W
Nike
5,511
551
20
2
0
190,450
0
W
Anubis
5,281
528
31
3
0
195,105
0
L
Ne Zha
5,094
509
59
6
0
195,166
4
L
Medusa
4,439
444
40
4
0
181,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role