Player Matchup

Chiron
Chiron
ProdSwanson
Chiron
Level 84
God Stats
15W - 19L
1,449 SR
Queue Stats
224W - 249L
1,461 Elo+
Party 1
Cupid
Cupid
Ravinswood
Cupid
Level 107
God Stats
3W - 3L
1,525 SR
Queue Stats
170W - 173L
1,507 Elo+
Party 1
Bakasura
Bakasura
isramacam
Bakasura
Level 145
God Stats
2W - 2L
1,637 SR
Queue Stats
143W - 158L
1,442 Elo+
Solo
Chang'e
Chang'e
koiful-Darling
Chang'e
Level 89
God Stats
1W - 4L
1,344 SR
Queue Stats
260W - 240L
1,500 Elo+
Party 1
Nike
Nike
willclay80
Nike
Level 107
God Stats
0W - 2L
1,252 SR
Queue Stats
23W - 31L
1,378 Elo+
Solo
Team Averages
Level 106
1,441 SR
1,458 Elo+

VS

Team Averages
Level 104
1,557 SR
1,432 Elo+
Sol
Sol
El Jamememes
Sol
Level 126
God Stats
6W - 4L
1,719 SR
Queue Stats
401W - 418L
1,476 Elo+
Solo
Bastet
Bastet
Im Colton Too
Bastet
Level 67
God Stats
65W - 50L
1,498 SR
Queue Stats
452W - 462L
1,455 Elo+
Party 2
Medusa
Medusa
Vemacy
Medusa
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 50L
1,347 Elo+
Solo
Loki
Loki
aMonkiie
Loki
Level 17
God Stats
3W - 5L
1,500 SR
Queue Stats
9W - 10L
1,337 Elo+
Party 2
Sylvanus
Sylvanus
remotejupiter
Sylvanus
Level 156
God Stats
20W - 19L
1,566 SR
Queue Stats
715W - 660L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
2 / 4 / 1
6,410
458
5,350
10,730
3,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cupid
11
0 / 5 / 0
6,250
446
1,078
10,057
3,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
isramacam
Bakasura
13
3 / 3 / 0
7,532
538
4,406
12,781
5,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 3
6,601
472
9,019
11,028
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 3
6,255
447
4,757
11,074
7,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 4
8,559
611
10,681
8,546
3,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 4 / 2
7,513
537
4,864
11,121
5,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Vemacy
Medusa
13
6 / 0 / 4
8,680
620
9,577
4,470
1,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
9
0 / 4 / 6
6,186
442
3,303
10,907
3,363
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
remotejupiter
Sylvanus
13
4 / 0 / 5
7,937
567
6,671
9,405
6,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
6
Kills
17
18
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
2
4
2
0.75
L
Chiron
2
4
1
0.63
L
Cupid
0
5
0
0
W
Medusa
Vemacy
Medusa
6
0
4
8
W
Loki
0
4
6
0.75
L
Bakasura
isramacam
Bakasura
3
3
0
1
L
0
3
3
0.5
W
Sylvanus
remotejupiter
Sylvanus
4
0
5
6.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,610
Damage
35,096
55,670
Taken
44,449
22,733
Mitigated
20,166
15,558
Healing
14,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,681
4,762
0
4,822
8,546
3,403
1,070
3,853
4,175
58,916
4,939
W
4,864
1,956
0
1,777
11,121
5,477
0
1,673
8,712
0
38,414
L
Chiron
5,350
2,587
318
3,248
10,730
3,319
0
3,396
7,334
0
32,939
L
Cupid
1,078
678
101
2,406
10,057
3,196
0
1,588
8,469
0
37,838
W
Medusa
Vemacy
Medusa
9,577
2,949
0
1,333
4,470
1,682
959
436
3,794
0
60,981
W
Loki
3,303
1,146
0
1,856
10,907
3,363
0
1,833
8,711
0
24,504
L
Bakasura
isramacam
Bakasura
4,406
3,216
0
2,565
12,781
5,206
0
2,473
10,308
0
60,213
L
9,019
202
1,072
5,193
11,028
3,947
0
6,209
4,819
45,479
0
W
Sylvanus
remotejupiter
Sylvanus
6,671
2,623
1,367
3,393
9,405
6,241
0
1,324
7,922
38,713
12,938
L
4,757
683
0
655
11,074
7,065
0
3,070
8,004
322
30,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,048
Gold Earned
38,875
356
Minions Killed
356
0
Camps Cleared
0
1,354,988
Distance Traveled
1,345,196
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,559
611
99
7
0
242,085
0
W
Bastet
7,513
537
63
5
0
264,953
1
L
Chiron
6,410
458
48
3
0
271,160
0
L
Cupid
6,250
446
68
5
0
249,360
4
W
Medusa
8,680
620
89
6
0
288,162
0
W
Loki
6,186
442
29
2
0
281,218
0
L
Bakasura
7,532
538
125
9
0
293,459
2
L
Chang'e
6,601
472
72
5
0
279,689
0
W
Sylvanus
7,937
567
76
5
0
268,778
3
L
Nike
6,255
447
43
3
0
261,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role