Player Matchup

Nemesis
Nemesis
Dyoser
Nemesis
Level 153
God Stats
0W - 2L
1,470 SR
Queue Stats
146W - 124L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
EuViGnomos
Sun Wukong
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 100L
1,461 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Rlizzi
Kumbhakarna
Level 115
God Stats
1W - 1L
1,770 SR
Queue Stats
93W - 102L
1,495 Elo+
Party 2
Khepri
Khepri
SeLeuÉCorno
Khepri
Level 105
God Stats
4W - 2L
1,816 SR
Queue Stats
314W - 299L
1,541 Elo+
Solo
Fenrir
Fenrir
Sentidobem
Fenrir
Level 48
God Stats
0W - 2L
1,214 SR
Queue Stats
35W - 33L
1,522 Elo+
Solo
Team Averages
Level 108
1,554 SR
1,504 Elo+

VS

Team Averages
Level 122
1,490 SR
1,494 Elo+
Rama
Rama
MaxLuthor
Rama
Level 141
God Stats
3W - 0L
1,711 SR
Queue Stats
234W - 240L
1,446 Elo+
Party 1
Jing Wei
Jing Wei
PBalada_SEP
Jing Wei
Level 109
God Stats
3W - 4L
1,316 SR
Queue Stats
416W - 445L
1,524 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
morceu
Morgan Le Fay
Level 147
God Stats
2W - 1L
1,507 SR
Queue Stats
117W - 113L
1,560 Elo+
Solo
Achilles
Achilles
xDr34d
Achilles
Level 67
God Stats
17W - 8L
1,592 SR
Queue Stats
263W - 248L
1,460 Elo+
Party 1
Agni
Agni
xXGreatOneXx
Agni
Level 147
God Stats
4W - 5L
1,323 SR
Queue Stats
473W - 481L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dyoser
Nemesis
11
1 / 1 / 0
4,985
997
2,324
4,692
3,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
EuViGnomos
Sun Wukong
12
1 / 0 / 0
5,218
1,044
1,477
4,902
3,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Rlizzi
Kumbhakarna
9
0 / 1 / 1
4,649
930
529
5,387
3,690
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Khepri
5
0 / 0 / 0
4,228
846
0
0
0
Fenrir
Sentidobem
Fenrir
9
0 / 2 / 1
4,742
948
1,430
4,115
3,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
0 / 1 / 4
5,198
1,040
2,607
2,854
999
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jing Wei
PBalada_SEP
Jing Wei
9
0 / 0 / 4
5,248
1,050
1,517
2,158
589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
morceu
Morgan Le Fay
9
1 / 0 / 3
5,430
1,086
5,009
2,001
737
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Achilles
xDr34d
Achilles
10
2 / 1 / 2
5,761
1,152
3,238
4,553
5,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 3
6,004
1,201
5,752
2,706
905
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
4
4
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Dyoser
Nemesis
1
1
0
1
L
Sun Wukong
EuViGnomos
Sun Wukong
1
0
0
1
W
Rama
0
1
4
2
W
Jing Wei
PBalada_SEP
Jing Wei
0
0
4
2
L
Kumbhakarna
Rlizzi
Kumbhakarna
0
1
1
0.5
L
Khepri
0
0
0
0
L
Fenrir
Sentidobem
Fenrir
0
2
1
0.25
W
Morgan Le Fay
morceu
Morgan Le Fay
1
0
3
2.5
W
Achilles
xDr34d
Achilles
2
1
2
3
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,760
Damage
18,123
19,096
Taken
14,272
14,219
Mitigated
8,406
4,948
Healing
7,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Dyoser
Nemesis
2,324
118
917
1,398
4,692
3,442
0
2,937
1,558
0
6,874
L
Sun Wukong
EuViGnomos
Sun Wukong
1,477
311
541
797
4,902
3,780
0
3,077
1,695
0
8,793
W
Rama
2,607
1,730
826
601
2,854
999
1,114
65
2,700
0
5,409
W
Jing Wei
PBalada_SEP
Jing Wei
1,517
1,138
0
579
2,158
589
699
0
1,992
0
4,373
L
Kumbhakarna
Rlizzi
Kumbhakarna
529
0
158
637
5,387
3,690
0
2,591
2,400
2,771
0
L
Khepri
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
Sentidobem
Fenrir
1,430
69
140
360
4,115
3,307
0
2,400
1,502
0
2,758
W
Morgan Le Fay
morceu
Morgan Le Fay
5,009
744
482
333
2,001
737
430
152
1,802
7,455
0
W
Achilles
xDr34d
Achilles
3,238
157
355
1,153
4,553
5,176
0
124
4,429
1,246
4,635
W
5,752
227
2,162
954
2,706
905
734
188
2,435
15,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,822
Gold Earned
27,641
40
Minions Killed
49
0
Camps Cleared
0
406,024
Distance Traveled
522,846
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,985
997
14
3
0
117,733
0
L
Sun Wukong
5,218
1,044
18
4
0
98,776
0
W
Rama
5,198
1,040
9
2
0
99,854
0
W
Jing Wei
5,248
1,050
8
2
0
93,985
0
L
Kumbhakarna
4,649
930
2
0
0
97,993
0
L
Khepri
4,228
846
0
0
0
0
0
L
Fenrir
4,742
948
6
1
0
91,522
0
W
Morgan Le Fay
5,430
1,086
7
1
0
101,218
0
W
Achilles
5,761
1,152
5
1
0
114,901
0
W
Agni
6,004
1,201
20
4
0
112,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role