Player Matchup

Maui
Maui
CruiseCon7rol
Maui
Level 59
God Stats
3W - 5L
1,582 SR
Queue Stats
125W - 95L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
Rikimiro
Nu Wa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 103L
1,474 Elo+
Party 1
Neith
Neith
hollowcaust
Neith
Level 67
God Stats
2W - 0L
1,684 SR
Queue Stats
87W - 97L
1,489 Elo+
Party 1
Hera
Hera
immortalsmoof15
Hera
Level 65
God Stats
9W - 3L
1,616 SR
Queue Stats
310W - 272L
1,594 Elo+
Party 2
Shiva
Shiva
orenjoos
Shiva
Level 64
God Stats
7W - 2L
1,724 SR
Queue Stats
110W - 99L
1,527 Elo+
Solo
Team Averages
Level 76
1,621 SR
1,530 Elo+

VS

Team Averages
Level 51
1,546 SR
1,569 Elo+
Tyr
Tyr
APPLYILLNESS
Tyr
Level 49
God Stats
1W - 3L
1,414 SR
Queue Stats
182W - 193L
1,494 Elo+
Solo
Fafnir
Fafnir
CrUsTy P1CkLe
Fafnir
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 104L
1,563 Elo+
Solo
Kuzenbo
Kuzenbo
Potampkin
Kuzenbo
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,738 Elo+
Solo
Da Ji
Da Ji
Revenoir69
Da Ji
Level 47
God Stats
0W - 1L
1,815 SR
Queue Stats
38W - 43L
1,488 Elo+
Solo
Maman Brigitte
Maman Brigitte
nizeke
Maman Brigitte
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 44L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 12
9,967
997
5,251
7,475
7,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Rikimiro
Nu Wa
14
0 / 1 / 16
8,143
814
11,445
4,451
2,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
6 / 3 / 5
8,242
824
8,770
7,423
3,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 1 / 9
9,253
925
11,788
4,124
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
orenjoos
Shiva
13
2 / 1 / 12
8,018
802
9,865
7,375
6,586
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,175
618
3,043
11,334
9,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 4 / 3
7,665
767
1,976
11,670
13,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Potampkin
Kuzenbo
11
0 / 6 / 4
6,786
679
2,808
13,729
15,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
13
2 / 2 / 1
7,232
723
5,319
6,860
4,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Maman Brigitte
nizeke
Maman Brigitte
15
3 / 4 / 2
7,954
795
5,043
9,154
4,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
16
17
Kills
5
6
Deaths
17
54
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
0
4
3
0.38
W
4
0
12
10
L
Kuzenbo
Potampkin
Kuzenbo
0
6
4
0.33
L
Da Ji
2
2
1
1.25
W
Nu Wa
Rikimiro
Nu Wa
0
1
16
8
W
6
3
5
2.83
W
5
1
9
9.5
L
Maman Brigitte
nizeke
Maman Brigitte
3
4
2
1
W
Shiva
orenjoos
Shiva
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,119
Damage
18,189
30,848
Taken
52,747
23,120
Mitigated
46,340
14,331
Healing
16,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,043
200
0
6,173
11,334
9,262
0
4,250
6,836
0
9,063
L
1,976
520
1,589
2,865
11,670
13,357
0
5,785
5,732
10,068
0
W
5,251
1,042
948
2,756
7,475
7,731
524
3,301
4,174
10,246
0
L
Kuzenbo
Potampkin
Kuzenbo
2,808
1,004
964
1,923
13,729
15,111
0
8,417
4,972
11,525
0
L
Da Ji
5,319
912
988
700
6,860
4,525
0
4,305
2,382
0
18,365
W
Nu Wa
Rikimiro
Nu Wa
11,445
4,395
358
607
4,451
2,540
1,407
1,792
2,659
23,445
0
W
8,770
3,384
0
447
7,423
3,837
139
1,536
5,887
0
12,289
W
11,788
3,781
1,402
585
4,124
2,426
1,619
1,783
2,341
35,557
0
L
Maman Brigitte
nizeke
Maman Brigitte
5,043
43
321
1,028
9,154
4,085
0
5,727
3,334
19,963
0
W
Shiva
orenjoos
Shiva
9,865
1,169
4,300
2,928
7,375
6,586
416
1,415
5,960
0
12,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,623
Gold Earned
35,812
120
Minions Killed
92
0
Camps Cleared
0
916,025
Distance Traveled
829,096
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,175
618
12
1
0
150,488
0
L
Fafnir
7,665
767
15
2
0
174,546
0
W
Maui
9,967
997
10
1
0
215,602
0
L
Kuzenbo
6,786
679
9
1
0
170,475
0
L
Da Ji
7,232
723
35
4
0
170,308
0
W
Nu Wa
8,143
814
32
3
0
163,975
0
W
Neith
8,242
824
7
1
0
151,256
0
W
Hera
9,253
925
63
6
0
184,473
0
L
Maman Brigitte
7,954
795
21
2
0
163,279
0
W
Shiva
8,018
802
8
1
0
200,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role