Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CronosTy3414
Medusa
Level 25
God Stats
1W - 1L
1,283 SR
Queue Stats
6W - 4L
1,418 Elo+
Solo
Sun Wukong
Sun Wukong
DerUberNoober
Sun Wukong
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
HailIllusion
Cthulhu
Level 80
God Stats
5W - 0L
1,715 SR
Queue Stats
313W - 308L
1,458 Elo+
Solo
Scylla
Scylla
Limpmarlin98
Scylla
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 149L
1,446 Elo+
Solo
Team Averages
Level 69
1,500 SR
1,465 Elo+

VS

Team Averages
Level 122
1,508 SR
1,435 Elo+
Lancelot
Lancelot
 
Lancelot
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FrenchMontantor
Bellona
Level 48
God Stats
1W - 1L
1,683 SR
Queue Stats
63W - 67L
1,432 Elo+
Party 1
Serqet
Serqet
Shadowandsu
Serqet
Level 156
God Stats
4W - 6L
1,614 SR
Queue Stats
258W - 265L
1,437 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Silverback19xx
Ah Muzen Cab
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,362 Elo+
Party 1
Jormungandr
Jormungandr
Vendeada101
Jormungandr
Level 142
God Stats
0W - 1L
1,243 SR
Queue Stats
8W - 8L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
17
4 / 0 / 6
9,124
912
10,428
10,629
5,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Medusa
14
2 / 2 / 7
8,183
818
6,144
8,306
4,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sun Wukong
DerUberNoober
Sun Wukong
14
0 / 3 / 6
7,662
766
9,674
11,396
7,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
HailIllusion
Cthulhu
15
3 / 2 / 6
9,021
902
13,551
12,214
13,226
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Scylla
14
5 / 3 / 5
8,868
887
11,162
9,050
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
0 / 2 / 7
6,765
677
3,362
7,785
5,027
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 4 / 6
7,247
725
5,310
11,155
8,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
13
1 / 4 / 5
6,713
671
3,361
12,331
12,029
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Silverback19xx
Ah Muzen Cab
15
3 / 1 / 4
7,681
768
9,309
10,421
5,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Vendeada101
Jormungandr
16
4 / 3 / 3
8,677
868
15,107
14,282
11,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
34
14
Kills
9
10
Deaths
14
30
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
4
0
6
7
L
Lancelot
 
Lancelot
0
2
7
1.75
W
Medusa
2
2
7
2.75
W
Sun Wukong
DerUberNoober
Sun Wukong
0
3
6
1
L
1
4
6
1
W
Cthulhu
HailIllusion
Cthulhu
3
2
6
3
W
Scylla
5
3
5
2.5
L
Serqet
1
4
5
0.88
L
Ah Muzen Cab
Silverback19xx
Ah Muzen Cab
3
1
4
5
L
Jormungandr
Vendeada101
Jormungandr
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,959
Damage
36,449
51,595
Taken
55,974
34,407
Mitigated
42,057
15,154
Healing
16,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
10,428
600
620
3,748
10,629
5,437
192
3,323
7,185
0
24,442
L
Lancelot
 
Lancelot
3,362
746
1,323
1,958
7,785
5,027
0
4,241
3,440
2,326
5,266
W
Medusa
6,144
2,228
57
611
8,306
4,095
1,838
3,160
5,063
0
13,815
W
Sun Wukong
DerUberNoober
Sun Wukong
9,674
655
0
2,574
11,396
7,709
392
1,883
8,881
0
15,967
L
5,310
630
1,377
2,637
11,155
8,508
0
3,373
7,608
0
12,200
W
Cthulhu
HailIllusion
Cthulhu
13,551
607
1,858
3,112
12,214
13,226
0
3,783
8,270
24,254
0
W
Scylla
11,162
1,150
316
2,258
9,050
3,940
414
2,589
6,172
23,811
0
L
Serqet
3,361
237
863
1,985
12,331
12,029
27
4,655
7,488
0
5,646
L
Ah Muzen Cab
Silverback19xx
Ah Muzen Cab
9,309
4,657
743
2,722
10,421
5,041
0
5,013
5,314
0
19,708
L
Jormungandr
Vendeada101
Jormungandr
15,107
2,109
630
2,420
14,282
11,452
0
6,671
7,411
31,641
1,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,858
Gold Earned
37,083
153
Minions Killed
85
0
Camps Cleared
0
1,027,979
Distance Traveled
933,858
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,124
912
32
3
0
213,622
1
L
Lancelot
6,765
677
13
1
0
182,554
0
W
Medusa
8,183
818
27
3
0
221,094
0
W
Sun Wukong
7,662
766
19
2
0
215,449
0
L
Bellona
7,247
725
10
1
0
199,944
0
W
Cthulhu
9,021
902
32
3
0
196,915
0
W
Scylla
8,868
887
43
4
0
180,899
0
L
Serqet
6,713
671
4
0
0
182,886
0
L
Ah Muzen Cab
7,681
768
22
2
0
170,565
0
L
Jormungandr
8,677
868
36
4
0
197,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role