Player Matchup

Achilles
Achilles
 
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
HIVpositivee
Ishtar
Level 113
God Stats
8W - 5L
1,637 SR
Queue Stats
10W - 9L
1,504 Elo+
Solo
Nu Wa
Nu Wa
Muatal
Nu Wa
Level 103
God Stats
81W - 38L
1,668 SR
Queue Stats
101W - 56L
1,602 Elo+
Party 1
Kuzenbo
Kuzenbo
Punho
Kuzenbo
Level 136
God Stats
44W - 11L
1,810 SR
Queue Stats
247W - 119L
1,619 Elo+
Party 1
Team Averages
Level 131
1,623 SR
1,545 Elo+

VS

Team Averages
Level 92
1,558 SR
1,400 Elo+
Chernobog
Chernobog
Alexfacia
Chernobog
Level 78
God Stats
2W - 2L
1,867 SR
Queue Stats
63W - 55L
1,549 Elo+
Solo
Agni
Agni
Enviezs
Agni
Level 111
God Stats
5W - 14L
1,394 SR
Queue Stats
155W - 325L
1,338 Elo+
Party 2
Bacchus
Bacchus
Isaivh
Bacchus
Level 127
God Stats
7W - 16L
1,590 SR
Queue Stats
248W - 373L
1,410 Elo+
Party 2
Surtr
Surtr
XombieXoo
Surtr
Level 68
God Stats
3W - 10L
1,427 SR
Queue Stats
153W - 178L
1,355 Elo+
Party 2
Thanatos
Thanatos
lmNotRay
Thanatos
Level 76
God Stats
0W - 4L
1,511 SR
Queue Stats
230W - 364L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 1 / 2
8,483
848
9,568
10,959
14,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
 
Bakasura
14
1 / 2 / 4
8,010
801
3,970
10,581
5,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
14
0 / 1 / 4
8,023
802
7,393
7,148
2,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Muatal
Nu Wa
15
2 / 0 / 3
8,540
854
9,196
4,708
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Punho
Kuzenbo
14
0 / 1 / 7
7,815
782
6,175
9,380
12,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Alexfacia
Chernobog
16
1 / 0 / 3
8,992
899
8,292
8,917
3,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
Enviezs
Agni
15
1 / 1 / 2
8,555
856
10,428
5,835
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Isaivh
Bacchus
15
2 / 0 / 3
8,272
827
8,326
9,956
13,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Surtr
XombieXoo
Surtr
15
1 / 3 / 1
8,295
830
5,953
13,203
9,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
lmNotRay
Thanatos
13
0 / 3 / 0
7,249
725
3,500
7,332
3,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
7
Kills
5
5
Deaths
7
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
2
5
W
Bakasura
 
Bakasura
1
2
4
1.5
L
Chernobog
Alexfacia
Chernobog
1
0
3
2.5
L
Agni
Enviezs
Agni
1
1
2
2
W
Ishtar
0
1
4
2
L
Bacchus
Isaivh
Bacchus
2
0
3
3.5
W
Nu Wa
Muatal
Nu Wa
2
0
3
3.5
W
Kuzenbo
Punho
Kuzenbo
0
1
7
3.5
L
Surtr
XombieXoo
Surtr
1
3
1
0.5
L
Thanatos
lmNotRay
Thanatos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,302
Damage
36,499
42,776
Taken
45,243
36,655
Mitigated
32,564
6,835
Healing
10,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,568
582
0
2,125
10,959
14,319
112
5,150
5,405
0
18,659
W
Bakasura
 
Bakasura
3,970
2,500
0
1,587
10,581
5,628
0
4,258
6,055
0
18,137
L
Chernobog
Alexfacia
Chernobog
8,292
4,647
0
3,926
8,917
3,646
0
2,760
5,417
0
46,185
L
Agni
Enviezs
Agni
10,428
425
0
640
5,835
2,342
0
2,419
3,195
40,650
0
W
Ishtar
7,393
4,185
0
1,913
7,148
2,762
1,180
2,064
4,602
0
32,790
L
Bacchus
Isaivh
Bacchus
8,326
271
0
1,927
9,956
13,408
0
3,292
6,106
22,855
355
W
Nu Wa
Muatal
Nu Wa
9,196
1,164
0
738
4,708
1,838
90
1,775
2,806
38,759
0
W
Kuzenbo
Punho
Kuzenbo
6,175
2,085
0
472
9,380
12,108
28
4,227
4,807
13,461
0
L
Surtr
XombieXoo
Surtr
5,953
1,942
0
1,746
13,203
9,246
772
3,420
9,093
420
29,077
L
Thanatos
lmNotRay
Thanatos
3,500
509
0
2,288
7,332
3,922
0
3,480
3,739
0
7,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,871
Gold Earned
41,363
233
Minions Killed
264
0
Camps Cleared
0
1,136,199
Distance Traveled
1,204,809
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,483
848
31
3
0
255,528
0
W
Bakasura
8,010
801
59
6
0
237,698
0
L
Chernobog
8,992
899
92
9
0
240,428
4
L
Agni
8,555
856
87
9
0
247,395
0
W
Ishtar
8,023
802
60
6
0
222,368
0
L
Bacchus
8,272
827
28
3
0
253,994
0
W
Nu Wa
8,540
854
72
7
0
194,881
0
W
Kuzenbo
7,815
782
11
1
0
225,724
0
L
Surtr
8,295
830
49
5
0
224,069
0
L
Thanatos
7,249
725
8
1
0
238,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role