Player Matchup

Baron Samedi
Baron Samedi
GovinU
Baron Samedi
Level 142
God Stats
1W - 0L
1,683 SR
Queue Stats
202W - 198L
1,540 Elo+
Solo
Atlas
Atlas
Ramstiyn
Atlas
Level 122
God Stats
4W - 4L
1,288 SR
Queue Stats
302W - 298L
1,432 Elo+
Party 1
Nemesis
Nemesis
Warden_Dragul
Nemesis
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
254W - 266L
1,475 Elo+
Solo
Discordia
Discordia
mravrgejoe1429
Discordia
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 44L
1,577 Elo+
Solo
Chiron
Chiron
yawnzo
Chiron
Level 121
God Stats
2W - 3L
1,523 SR
Queue Stats
223W - 215L
1,453 Elo+
Party 1
Team Averages
Level 127
1,499 SR
1,496 Elo+

VS

Team Averages
Level 154
1,452 SR
1,496 Elo+
Athena
Athena
 
Athena
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Bane of Legends
Cupid
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
267W - 270L
1,563 Elo+
Solo
Nox
Nox
COI iKING
Nox
Level 137
God Stats
0W - 1L
1,258 SR
Queue Stats
5W - 7L
1,349 Elo+
Solo
Amaterasu
Amaterasu
I Chuck I7328
Amaterasu
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 71L
1,511 Elo+
Party 2
Maui
Maui
iNitroCell
Maui
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 72L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GovinU
Baron Samedi
18
5 / 1 / 12
9,746
975
10,382
8,697
5,957
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Atlas
Ramstiyn
Atlas
13
4 / 4 / 8
8,613
861
6,153
12,967
13,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nemesis
16
7 / 2 / 10
9,937
994
7,666
11,472
12,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
mravrgejoe1429
Discordia
15
1 / 2 / 14
8,525
853
13,243
6,953
3,252
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
yawnzo
Chiron
14
4 / 3 / 11
8,716
872
7,270
8,104
3,680
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
1 / 4 / 4
6,824
682
5,306
12,256
12,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 4 / 6
8,088
809
14,630
9,586
5,068
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 5
7,450
745
5,940
7,851
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
I Chuck I7328
Amaterasu
15
6 / 5 / 3
8,569
857
6,683
12,123
10,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
1 / 6 / 6
7,090
709
5,086
12,880
14,032
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
36
21
Kills
12
12
Deaths
22
55
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
4
4
0.75
L
3
4
6
1.5
L
1
3
5
1.17
W
Baron Samedi
GovinU
Baron Samedi
5
1
12
11
L
Amaterasu
I Chuck I7328
Amaterasu
6
5
3
1.5
W
Atlas
Ramstiyn
Atlas
4
4
8
2
W
Nemesis
7
2
10
6
L
1
6
6
0.67
W
Discordia
mravrgejoe1429
Discordia
1
2
14
4
W
Chiron
yawnzo
Chiron
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,714
Damage
37,645
48,193
Taken
54,696
38,524
Mitigated
44,998
18,062
Healing
10,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,306
1,632
251
1,391
12,256
12,236
9
6,267
5,989
8,394
0
L
14,630
7,679
1,075
2,670
9,586
5,068
180
6,213
3,373
0
25,466
L
5,940
50
503
1,678
7,851
3,423
0
6,149
1,702
15,603
0
W
Baron Samedi
GovinU
Baron Samedi
10,382
1,364
3,384
3,616
8,697
5,957
737
2,302
5,987
23,419
0
L
Amaterasu
I Chuck I7328
Amaterasu
6,683
2,150
183
1,138
12,123
10,239
0
4,478
7,645
0
12,719
W
Atlas
Ramstiyn
Atlas
6,153
2,088
518
904
12,967
13,088
87
2,751
9,713
10,590
401
W
Nemesis
7,666
1,039
1,160
3,493
11,472
12,547
1,280
4,020
7,098
1,052
11,068
L
5,086
508
1,230
638
12,880
14,032
0
7,201
5,679
9,496
0
W
Discordia
mravrgejoe1429
Discordia
13,243
1,602
845
562
6,953
3,252
1,560
2,767
3,919
33,644
0
W
Chiron
yawnzo
Chiron
7,270
2,805
1,344
2,236
8,104
3,680
1,320
4,492
3,318
0
12,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,537
Gold Earned
38,021
117
Minions Killed
73
0
Camps Cleared
0
1,014,515
Distance Traveled
880,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,824
682
2
0
0
169,806
0
L
Cupid
8,088
809
25
3
0
174,542
0
L
Nox
7,450
745
30
3
0
187,040
0
W
Baron Samedi
9,746
975
23
2
0
217,209
0
L
Amaterasu
8,569
857
9
1
0
194,969
0
W
Atlas
8,613
861
7
1
0
184,374
0
W
Nemesis
9,937
994
7
1
0
218,128
0
L
Maui
7,090
709
7
1
0
154,277
0
W
Discordia
8,525
853
56
6
0
211,746
0
W
Chiron
8,716
872
24
2
0
183,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role