Player Matchup

Sol
Sol
MurkyCheshire
Sol
Level 27
God Stats
1W - 9L
1,010 SR
Queue Stats
11W - 33L
1,238 Elo+
Party 2
Odin
Odin
bogzla1
Odin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 33L
1,238 Elo+
Party 2
Izanami
Izanami
gopnikru
Izanami
Level 20
God Stats
4W - 7L
1,275 SR
Queue Stats
4W - 20L
992 Elo+
Party 2
Olorun
Olorun
punkrog228
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,326 Elo+
Party 2
Cupid
Cupid
riot1482
Cupid
Level 124
God Stats
61W - 54L
1,536 SR
Queue Stats
1,533W - 1,619L
1,438 Elo+
Solo
Team Averages
Level 49
1,364 SR
1,247 Elo+

VS

Team Averages
Level 83
1,533 SR
1,511 Elo+
Izanami
Izanami
Frozeros
Izanami
Level 62
God Stats
10W - 6L
1,500 SR
Queue Stats
22W - 15L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
HattoriX
Baron Samedi
Level 96
God Stats
41W - 14L
1,723 SR
Queue Stats
127W - 66L
1,594 Elo+
Solo
Skadi
Skadi
RAROGUS
Skadi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,479 Elo+
Solo
Bastet
Bastet
Sendiia
Bastet
Level 108
God Stats
3W - 1L
1,404 SR
Queue Stats
64W - 41L
1,544 Elo+
Party 1
Heimdallr
Heimdallr
theweeddie
Heimdallr
Level 84
God Stats
6W - 8L
1,535 SR
Queue Stats
206W - 199L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 3
9,981
998
15,601
17,081
7,486
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
bogzla1
Odin
16
1 / 8 / 4
10,384
1,038
6,739
20,291
24,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
gopnikru
Izanami
16
2 / 5 / 1
9,999
1,000
7,823
16,949
7,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
punkrog228
Olorun
16
1 / 9 / 5
10,187
1,019
9,506
18,303
8,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
riot1482
Cupid
15
2 / 4 / 3
10,136
1,014
9,618
17,125
7,608
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

122

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Frozeros
Izanami
17
10 / 2 / 9
12,727
1,273
24,239
16,735
7,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
HattoriX
Baron Samedi
18
5 / 2 / 21
11,667
1,167
22,866
10,305
6,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
RAROGUS
Skadi
17
5 / 2 / 21
11,284
1,128
12,650
10,873
4,995
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bastet
Sendiia
Bastet
18
11 / 0 / 11
11,916
1,192
12,439
5,315
2,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
theweeddie
Heimdallr
17
1 / 1 / 17
10,192
1,019
11,275
9,710
5,012
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
111
7
Kills
32
32
Deaths
7
16
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Izanami
Frozeros
Izanami
10
2
9
7.25
W
Baron Samedi
HattoriX
Baron Samedi
5
2
21
7.75
L
1
6
3
0.42
W
Skadi
RAROGUS
Skadi
5
2
21
7.75
W
Bastet
Sendiia
Bastet
11
0
11
16.5
L
Odin
bogzla1
Odin
1
8
4
0.38
L
Izanami
gopnikru
Izanami
2
5
1
0.5
L
Olorun
punkrog228
Olorun
1
9
5
0.39
L
Cupid
riot1482
Cupid
2
4
3
0.88
W
Heimdallr
theweeddie
Heimdallr
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,287
Damage
83,469
89,749
Taken
52,938
55,106
Mitigated
26,461
9,210
Healing
14,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Frozeros
Izanami
24,239
16,921
0
2,586
16,735
7,631
0
6,846
8,636
0
53,357
W
Baron Samedi
HattoriX
Baron Samedi
22,866
1,395
4,627
4,603
10,305
6,517
0
4,245
5,537
37,092
0
L
15,601
4,202
0
2,622
17,081
7,486
0
2,133
14,798
44,710
1,635
W
Skadi
RAROGUS
Skadi
12,650
5,784
103
800
10,873
4,995
0
4,591
5,804
0
29,562
W
Bastet
Sendiia
Bastet
12,439
2,082
0
734
5,315
2,306
0
2,779
2,386
0
19,733
L
Odin
bogzla1
Odin
6,739
1,695
0
1,242
20,291
24,042
0
5,550
14,591
0
14,810
L
Izanami
gopnikru
Izanami
7,823
5,169
0
1,472
16,949
7,285
0
5,517
11,282
0
18,977
L
Olorun
punkrog228
Olorun
9,506
3,279
652
1,784
18,303
8,685
0
4,980
13,023
29,742
0
L
Cupid
riot1482
Cupid
9,618
5,142
1,066
372
17,125
7,608
0
5,899
11,076
0
20,993
W
Heimdallr
theweeddie
Heimdallr
11,275
4,498
175
824
9,710
5,012
0
5,747
3,768
0
17,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,687
Gold Earned
57,786
226
Minions Killed
205
3
Camps Cleared
8
986,320
Distance Traveled
971,312
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,727
1,273
85
9
6
187,200
0
W
Baron Samedi
11,667
1,167
41
4
1
186,577
0
L
Sol
9,981
998
87
9
1
178,137
0
W
Skadi
11,284
1,128
43
4
0
173,725
0
W
Bastet
11,916
1,192
16
2
1
240,776
0
L
Odin
10,384
1,038
18
2
0
239,538
0
L
Izanami
9,999
1,000
27
3
1
203,016
0
L
Olorun
10,187
1,019
52
5
0
162,046
0
L
Cupid
10,136
1,014
42
4
1
203,583
0
W
Heimdallr
10,192
1,019
20
2
0
183,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role