Player Matchup

Anhur
Anhur
Arcoid
Anhur
Level 29
God Stats
7W - 5L
1,506 SR
Queue Stats
114W - 40L
1,685 Elo+
Party 3
Kuzenbo
Kuzenbo
ByRez13
Kuzenbo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,396 Elo+
Solo
Vulcan
Vulcan
MidgetSp1nner
Vulcan
Level 4
God Stats
27W - 12L
1,874 SR
Queue Stats
43W - 22L
1,724 Elo+
Party 2
Cliodhna
Cliodhna
WatermelonM0NKEY
Cliodhna
Level 16
God Stats
16W - 4L
1,791 SR
Queue Stats
51W - 18L
1,672 Elo+
Party 2
Chang'e
Chang'e
yellowitsabbie
Chang'e
Level 141
God Stats
10W - 1L
1,803 SR
Queue Stats
113W - 39L
1,689 Elo+
Party 3
Team Averages
Level 41
1,695 SR
1,633 Elo+

VS

Team Averages
Level 92
1,464 SR
1,497 Elo+
Hachiman
Hachiman
Asunä
Hachiman
Level 158
God Stats
1W - 3L
1,529 SR
Queue Stats
79W - 60L
1,615 Elo+
Party 1
Hercules
Hercules
Francovalladolid
Hercules
Level 222
God Stats
2W - 11L
1,548 SR
Queue Stats
119W - 113L
1,553 Elo+
Party 1
Ra
Ra
KPholar10
Ra
Level 29
God Stats
2W - 2L
1,704 SR
Queue Stats
24W - 15L
1,644 Elo+
Party 1
Mercury
Mercury
LoganTheeGreat
Mercury
Level 22
God Stats
0W - 4L
1,247 SR
Queue Stats
44W - 61L
1,429 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
fjsljsal
Morgan Le Fay
Level 29
God Stats
1W - 6L
1,292 SR
Queue Stats
16W - 39L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arcoid
Anhur
16
5 / 0 / 1
9,355
936
5,691
8,512
3,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
ByRez13
Kuzenbo
13
0 / 5 / 7
8,430
843
6,738
17,490
24,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 1 / 2
8,714
871
14,797
6,685
2,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 0 / 4
9,629
963
16,676
7,154
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 2 / 4
8,081
808
8,027
9,811
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Asunä
Hachiman
15
4 / 1 / 4
8,535
854
14,180
10,254
3,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 5
8,154
815
10,706
20,313
19,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
2 / 2 / 5
8,757
876
9,467
8,510
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 5 / 1
7,403
740
1,895
10,157
3,163
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
fjsljsal
Morgan Le Fay
14
0 / 2 / 1
7,362
736
2,449
9,495
3,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
12
Kills
8
8
Deaths
12
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
Arcoid
Anhur
5
0
1
5.5
L
Hachiman
Asunä
Hachiman
4
1
4
6
W
Kuzenbo
ByRez13
Kuzenbo
0
5
7
0.7
L
2
2
5
2.25
L
2
2
5
2.25
L
0
5
1
0.1
W
2
1
2
3
W
5
0
4
7
L
Morgan Le Fay
fjsljsal
Morgan Le Fay
0
2
1
0.25
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,929
Damage
38,697
49,652
Taken
58,729
38,023
Mitigated
33,249
11,484
Healing
13,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Arcoid
Anhur
5,691
3,733
0
1,426
8,512
3,411
1,210
1,646
6,803
0
30,400
L
Hachiman
Asunä
Hachiman
14,180
7,754
0
644
10,254
3,369
0
4,502
5,686
0
28,154
W
Kuzenbo
ByRez13
Kuzenbo
6,738
2,023
0
440
17,490
24,734
93
2,680
14,703
13,763
0
L
10,706
3,716
0
8,019
20,313
19,649
0
11,535
8,519
0
25,176
L
9,467
343
2,072
2,511
8,510
3,136
0
3,609
4,821
38,990
0
L
1,895
129
0
332
10,157
3,163
522
3,741
6,348
0
11,983
W
14,797
4,331
0
810
6,685
2,830
359
2,501
4,109
33,954
0
W
16,676
1,050
0
2,685
7,154
3,255
0
2,090
4,928
0
43,657
L
Morgan Le Fay
fjsljsal
Morgan Le Fay
2,449
235
0
280
9,495
3,932
364
5,444
3,793
19,948
0
W
8,027
788
2,743
3,380
9,811
3,793
1,150
2,555
7,193
25,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,209
Gold Earned
40,211
221
Minions Killed
219
0
Camps Cleared
0
1,192,806
Distance Traveled
1,094,579
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,355
936
46
5
0
223,737
0
L
Hachiman
8,535
854
30
3
0
228,338
0
W
Kuzenbo
8,430
843
13
1
0
238,139
0
L
Hercules
8,154
815
33
3
0
244,878
0
L
Ra
8,757
876
86
9
0
227,717
0
L
Mercury
7,403
740
32
3
0
206,460
0
W
Vulcan
8,714
871
60
6
0
234,102
0
W
Cliodhna
9,629
963
56
6
0
257,778
0
L
Morgan Le Fay
7,362
736
38
4
0
187,186
0
W
Chang'e
8,081
808
46
5
0
239,050
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role