Player Matchup

Loki
Loki
DoctorFlux
Loki
Level 63
God Stats
2W - 5L
1,362 SR
Queue Stats
307W - 325L
1,389 Elo+
Party 1
Terra
Terra
Paarzivall
Terra
Level 47
God Stats
5W - 7L
1,302 SR
Queue Stats
19W - 19L
1,397 Elo+
Solo
Sol
Sol
Syldara2nd
Sol
Level 88
God Stats
5W - 4L
1,500 SR
Queue Stats
518W - 517L
1,444 Elo+
Party 1
Hel
Hel
dsbgib1
Hel
Level 59
God Stats
3W - 5L
1,338 SR
Queue Stats
298W - 294L
1,428 Elo+
Party 1
Neith
Neith
kot-walczacy
Neith
Level 127
God Stats
96W - 104L
1,536 SR
Queue Stats
509W - 540L
1,419 Elo+
Solo
Team Averages
Level 77
1,408 SR
1,415 Elo+

VS

Team Averages
Level 84
1,484 SR
1,448 Elo+
Mercury
Mercury
 
Mercury
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Exotic Recruit
Heimdallr
Level 78
God Stats
3W - 3L
1,370 SR
Queue Stats
134W - 110L
1,459 Elo+
Solo
Nu Wa
Nu Wa
Skadi7533
Nu Wa
Level 107
God Stats
4W - 4L
1,591 SR
Queue Stats
227W - 240L
1,448 Elo+
Solo
Raijin
Raijin
kriz7u7
Raijin
Level 55
God Stats
10W - 10L
1,436 SR
Queue Stats
89W - 96L
1,389 Elo+
Solo
Yemoja
Yemoja
supradeano9
Yemoja
Level 56
God Stats
69W - 60L
1,525 SR
Queue Stats
344W - 348L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,933
493
3,814
8,427
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
7
0 / 2 / 4
5,233
523
727
8,249
4,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
7 / 0 / 0
7,356
736
8,481
7,283
2,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hel
9
0 / 4 / 0
4,768
477
1,499
7,412
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 3 / 0
5,012
501
3,276
6,647
2,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
8 / 1 / 0
7,404
740
9,186
9,931
4,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Exotic Recruit
Heimdallr
10
0 / 3 / 1
5,583
558
4,583
6,639
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Skadi7533
Nu Wa
10
2 / 0 / 4
6,202
620
5,966
3,348
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Raijin
kriz7u7
Raijin
10
2 / 0 / 1
6,631
663
2,462
5,494
1,616
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
9
0 / 3 / 4
5,540
554
2,385
7,650
4,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
7
Kills
12
12
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
1
0
8
L
0
3
0
0
W
Heimdallr
Exotic Recruit
Heimdallr
0
3
1
0.17
L
Terra
0
2
4
1
W
Nu Wa
Skadi7533
Nu Wa
2
0
4
4
L
7
0
0
7
L
Hel
0
4
0
0
L
0
3
0
0
W
Raijin
kriz7u7
Raijin
2
0
1
2.5
W
Yemoja
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,797
Damage
24,582
38,018
Taken
33,062
13,496
Mitigated
13,594
15,456
Healing
10,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,186
4,953
0
2,000
9,931
4,062
0
2,645
7,286
0
63,238
L
3,814
1,195
0
3,244
8,427
2,449
0
1,323
6,953
0
31,344
W
Heimdallr
Exotic Recruit
Heimdallr
4,583
1,709
0
1,456
6,639
2,565
0
3,631
3,008
0
38,224
L
Terra
727
228
1,054
1,008
8,249
4,449
0
1,742
6,439
7,732
0
W
Nu Wa
Skadi7533
Nu Wa
5,966
1,161
41
1,453
3,348
1,051
328
794
2,554
34,630
0
L
8,481
5,970
0
4,700
7,283
2,309
891
1,472
5,777
47,091
4,176
L
Hel
1,499
249
448
2,970
7,412
1,964
0
2,769
4,381
30,186
0
L
3,276
1,013
0
2,032
6,647
2,325
0
2,952
3,655
0
31,738
W
Raijin
kriz7u7
Raijin
2,462
378
0
2,721
5,494
1,616
408
0
5,494
44,107
0
W
Yemoja
2,385
550
1,495
1,133
7,650
4,300
208
3,559
4,091
15,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,302
Gold Earned
31,360
238
Minions Killed
308
0
Camps Cleared
0
1,042,293
Distance Traveled
956,591
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,404
740
99
10
0
237,553
0
L
Loki
4,933
493
49
5
0
242,402
6
W
Heimdallr
5,583
558
56
6
0
193,035
0
L
Terra
5,233
523
13
1
0
203,540
0
W
Nu Wa
6,202
620
49
5
0
187,561
3
L
Sol
7,356
736
78
8
0
218,607
1
L
Hel
4,768
477
54
5
0
181,759
4
L
Neith
5,012
501
44
4
0
195,985
0
W
Raijin
6,631
663
79
8
0
164,288
0
W
Yemoja
5,540
554
25
3
0
174,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role