Player Matchup

Hel
Hel
ShoweryMango
Hel
Level 107
God Stats
4W - 1L
1,777 SR
Queue Stats
288W - 296L
1,494 Elo+
Solo
Thoth
Thoth
TSchmidtty1325
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,156 Elo+
Solo
Awilix
Awilix
WisconSinner44
Awilix
Level 153
God Stats
1W - 8L
1,148 SR
Queue Stats
924W - 979L
1,456 Elo+
Solo
Loki
Loki
adzziemac
Loki
Level 138
God Stats
3W - 2L
1,721 SR
Queue Stats
246W - 265L
1,459 Elo+
Solo
Tiamat
Tiamat
declann glo
Tiamat
Level 116
God Stats
6W - 1L
1,607 SR
Queue Stats
54W - 61L
1,477 Elo+
Solo
Team Averages
Level 108
1,550 SR
1,408 Elo+

VS

Team Averages
Level 126
1,509 SR
1,474 Elo+
Cabrakan
Cabrakan
GetVuct
Cabrakan
Level 120
God Stats
12W - 9L
1,460 SR
Queue Stats
517W - 531L
1,487 Elo+
Solo
Yemoja
Yemoja
KingElvisF520
Yemoja
Level 124
God Stats
12W - 11L
1,465 SR
Queue Stats
1,167W - 1,236L
1,432 Elo+
Solo
Chaac
Chaac
SAVAGExLEE
Chaac
Level 125
God Stats
3W - 1L
1,452 SR
Queue Stats
522W - 534L
1,416 Elo+
Solo
Awilix
Awilix
SenyorX88
Awilix
Level 121
God Stats
3W - 0L
1,482 SR
Queue Stats
38W - 42L
1,442 Elo+
Solo
Tiamat
Tiamat
spellas
Tiamat
Level 140
God Stats
2W - 0L
1,686 SR
Queue Stats
10W - 10L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 5
8,450
650
6,128
13,118
9,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 7 / 4
7,828
602
10,523
13,952
5,862
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

17
2 / 1 / 6
8,946
688
8,051
9,123
4,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
16
3 / 4 / 5
8,892
684
10,856
16,520
7,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
15
3 / 4 / 4
8,549
658
17,757
13,125
10,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GetVuct
Cabrakan
16
2 / 4 / 11
9,505
731
9,823
13,404
9,951
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 1 / 12
9,537
734
4,097
20,714
14,039
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
15
2 / 1 / 10
9,318
717
13,519
13,791
10,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Awilix
SenyorX88
Awilix
18
7 / 2 / 8
10,391
799
14,158
10,737
5,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
spellas
Tiamat
17
4 / 1 / 13
10,371
798
15,884
10,669
7,144
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
72
9
Kills
18
19
Deaths
9
24
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
GetVuct
Cabrakan
2
4
11
1.88
W
3
1
12
9
W
Chaac
2
1
10
7
W
Awilix
SenyorX88
Awilix
7
2
8
5.5
L
1
3
5
1.17
L
0
7
4
0.29
L
2
1
6
5
L
Loki
3
4
5
1.38
L
Tiamat
3
4
4
1.25
W
Tiamat
spellas
Tiamat
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,315
Damage
57,481
65,838
Taken
69,315
38,182
Mitigated
46,647
24,454
Healing
36,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
GetVuct
Cabrakan
9,823
715
1,352
915
13,404
9,951
699
6,596
6,371
21,987
0
W
4,097
1,616
14,247
11,315
20,714
14,039
910
10,020
10,312
10,687
0
W
Chaac
13,519
417
2,504
1,958
13,791
10,492
227
6,364
7,023
0
23,666
W
Awilix
SenyorX88
Awilix
14,158
2,879
164
1,022
10,737
5,021
1,080
4,674
5,834
0
26,477
L
6,128
309
6,358
6,299
13,118
9,862
0
6,156
6,962
13,506
0
L
10,523
1,118
517
1,347
13,952
5,862
0
6,849
7,103
15,102
0
L
8,051
1,533
757
1,260
9,123
4,696
0
4,143
4,980
0
22,680
L
Loki
10,856
629
440
4,077
16,520
7,433
0
7,400
9,120
1,002
29,918
L
Tiamat
17,757
659
1,223
2,176
13,125
10,329
0
5,256
7,869
29,949
0
W
Tiamat
spellas
Tiamat
15,884
842
747
2,204
10,669
7,144
1,346
5,175
5,261
37,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,665
Gold Earned
49,122
146
Minions Killed
133
0
Camps Cleared
0
1,245,039
Distance Traveled
1,315,659
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,505
731
27
2
0
250,407
0
W
Yemoja
9,537
734
5
0
0
227,853
0
W
Chaac
9,318
717
23
2
0
258,207
0
W
Awilix
10,391
799
20
2
0
304,258
0
L
Hel
8,450
650
21
2
0
253,388
0
L
Thoth
7,828
602
20
2
0
214,586
0
L
Awilix
8,946
688
51
4
0
265,147
0
L
Loki
8,892
684
20
2
0
263,151
0
L
Tiamat
8,549
658
34
3
0
248,767
0
W
Tiamat
10,371
798
58
4
0
274,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role