Player Matchup

Ymir
Ymir
CHURCHK
Ymir
Level 147
God Stats
4W - 2L
1,821 SR
Queue Stats
49W - 44L
1,504 Elo+
Party 2
Scylla
Scylla
Keerax
Scylla
Level 147
God Stats
2W - 1L
1,264 SR
Queue Stats
49W - 44L
1,504 Elo+
Party 2
Artemis
Artemis
vilgner123
Artemis
Level 109
God Stats
1W - 1L
1,724 SR
Queue Stats
46W - 37L
1,513 Elo+
Party 2
Team Averages
Level 134
1,603 SR
1,507 Elo+

VS

Team Averages
Level 111
1,521 SR
1,422 Elo+
Vulcan
Vulcan
AlephL
Vulcan
Level 159
God Stats
7W - 7L
1,557 SR
Queue Stats
382W - 433L
1,383 Elo+
Solo
Artemis
Artemis
flakhenatom
Artemis
Level 76
God Stats
11W - 18L
1,456 SR
Queue Stats
300W - 365L
1,441 Elo+
Party 1
King Arthur
King Arthur
iFarofeiro
King Arthur
Level 99
God Stats
6W - 6L
1,548 SR
Queue Stats
241W - 287L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CHURCHK
Ymir
10
1 / 0 / 3
7,359
818
2,646
7,871
7,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Keerax
Scylla
10
2 / 0 / 2
7,593
844
5,350
4,195
1,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
vilgner123
Artemis
10
1 / 1 / 3
7,408
823
3,466
4,398
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AlephL
Vulcan
8
1 / 0 / 0
6,440
716
5,975
4,194
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
flakhenatom
Artemis
8
0 / 2 / 1
6,135
682
4,030
3,406
1,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
iFarofeiro
King Arthur
8
0 / 2 / 0
6,278
698
704
6,019
3,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
4
Kills
1
1
Deaths
4
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vulcan
AlephL
Vulcan
1
0
0
1
W
Ymir
CHURCHK
Ymir
1
0
3
2.5
W
Scylla
Keerax
Scylla
2
0
2
3
L
Artemis
flakhenatom
Artemis
0
2
1
0.25
L
King Arthur
iFarofeiro
King Arthur
0
2
0
0
W
Artemis
vilgner123
Artemis
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,462
Damage
10,709
16,464
Taken
13,619
11,104
Mitigated
5,729
3,840
Healing
1,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
AlephL
Vulcan
5,975
2,079
0
1,369
4,194
1,383
0
2,297
1,787
17,097
0
W
Ymir
CHURCHK
Ymir
2,646
821
0
1,782
7,871
7,853
181
3,156
4,404
13,835
0
W
Scylla
Keerax
Scylla
5,350
631
0
967
4,195
1,450
1,048
1,597
2,545
39,855
0
L
Artemis
flakhenatom
Artemis
4,030
974
0
0
3,406
1,184
0
2,034
1,288
0
16,195
L
King Arthur
iFarofeiro
King Arthur
704
157
0
53
6,019
3,162
0
3,303
2,517
0
9,881
W
Artemis
vilgner123
Artemis
3,466
1,456
0
1,091
4,398
1,801
1,444
1,283
3,068
0
32,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,360
Gold Earned
18,853
116
Minions Killed
60
0
Camps Cleared
0
504,343
Distance Traveled
401,260
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,440
716
18
2
0
161,358
0
W
Ymir
7,359
818
16
2
0
172,310
0
W
Scylla
7,593
844
62
7
0
168,317
0
L
Artemis
6,135
682
24
3
0
121,140
0
L
King Arthur
6,278
698
18
2
0
118,762
0
W
Artemis
7,408
823
38
4
0
163,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role