Player Matchup

Hercules
Hercules
I SKOOMA I
Hercules
Level 90
God Stats
4W - 6L
1,247 SR
Queue Stats
118W - 135L
1,553 Elo+
Party 2
Susano
Susano
Johnlckhrt2
Susano
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 89L
1,627 Elo+
Solo
Bacchus
Bacchus
NeeekoNya
Bacchus
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 154L
1,455 Elo+
Party 3
Nu Wa
Nu Wa
Sashii
Nu Wa
Level 159
God Stats
7W - 3L
1,729 SR
Queue Stats
285W - 249L
1,596 Elo+
Party 2
Medusa
Medusa
ℓiℓith
Medusa
Level 121
God Stats
3W - 4L
1,742 SR
Queue Stats
250W - 245L
1,442 Elo+
Party 3
Team Averages
Level 129
1,544 SR
1,535 Elo+

VS

Team Averages
Level 122
1,445 SR
1,545 Elo+
Surtr
Surtr
APPLYILLNESS
Surtr
Level 49
God Stats
1W - 1L
1,219 SR
Queue Stats
182W - 193L
1,519 Elo+
Solo
Hou Yi
Hou Yi
J0S50l
Hou Yi
Level 157
God Stats
3W - 1L
1,607 SR
Queue Stats
199W - 211L
1,521 Elo+
Solo
Medusa
Medusa
TBNRSpeedz
Medusa
Level 119
God Stats
2W - 1L
1,272 SR
Queue Stats
135W - 129L
1,535 Elo+
Party 1
Charon
Charon
THEF3ARLESS
Charon
Level 162
God Stats
2W - 0L
1,628 SR
Queue Stats
112W - 104L
1,547 Elo+
Party 1
Amaterasu
Amaterasu
TheSchweet
Amaterasu
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
478W - 452L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
I SKOOMA I
Hercules
16
2 / 4 / 9
8,741
728
6,716
18,013
25,945
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Susano
15
3 / 7 / 7
8,619
718
8,267
14,005
13,026
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
NeeekoNya
Bacchus
14
5 / 4 / 7
9,312
776
6,636
13,540
19,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Sashii
Nu Wa
15
3 / 6 / 9
8,994
750
19,884
10,514
4,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
ℓiℓith
Medusa
17
5 / 5 / 7
9,670
806
11,041
12,654
6,340
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 11
10,582
882
14,675
19,504
27,449
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
J0S50l
Hou Yi
17
7 / 4 / 13
10,652
888
16,845
10,813
6,020
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
TBNRSpeedz
Medusa
16
5 / 2 / 12
10,053
838
10,406
9,452
5,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
17
2 / 3 / 19
10,966
914
9,174
13,319
13,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
TheSchweet
Amaterasu
17
4 / 4 / 15
10,212
851
12,863
19,330
23,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
95
18
Kills
25
26
Deaths
18
39
Assists
70
Player
Kills
Deaths
Assists
KDA
W
7
5
11
2.5
L
Hercules
I SKOOMA I
Hercules
2
4
9
1.63
W
Hou Yi
J0S50l
Hou Yi
7
4
13
3.38
L
Susano
3
7
7
0.93
L
Bacchus
NeeekoNya
Bacchus
5
4
7
2.13
L
Nu Wa
Sashii
Nu Wa
3
6
9
1.25
W
Medusa
TBNRSpeedz
Medusa
5
2
12
5.5
W
Charon
2
3
19
3.83
W
Amaterasu
TheSchweet
Amaterasu
4
4
15
2.88
L
Medusa
ℓiℓith
Medusa
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,544
Damage
63,963
68,726
Taken
72,418
69,396
Mitigated
75,968
18,645
Healing
21,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,675
4,163
1,007
4,273
19,504
27,449
551
8,600
10,624
614
30,392
L
Hercules
I SKOOMA I
Hercules
6,716
915
282
8,688
18,013
25,945
0
3,315
14,326
0
13,951
W
Hou Yi
J0S50l
Hou Yi
16,845
8,827
307
1,456
10,813
6,020
1,599
2,843
7,816
0
31,201
L
Susano
8,267
1,256
263
724
14,005
13,026
0
2,204
11,653
0
18,502
L
Bacchus
NeeekoNya
Bacchus
6,636
361
1,666
2,980
13,540
19,684
0
1,885
11,333
10,172
1,000
L
Nu Wa
Sashii
Nu Wa
19,884
4,581
163
910
10,514
4,401
8
1,259
9,106
34,146
0
W
Medusa
TBNRSpeedz
Medusa
10,406
3,094
1,377
1,091
9,452
5,239
3,449
3,670
5,546
0
36,812
W
Charon
9,174
1,311
1,246
2,731
13,319
13,896
590
3,238
9,777
22,360
176
W
Amaterasu
TheSchweet
Amaterasu
12,863
5,920
1,954
6,540
19,330
23,364
1,136
5,971
13,135
0
21,821
L
Medusa
ℓiℓith
Medusa
11,041
4,731
472
2,497
12,654
6,340
0
918
11,634
0
26,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,336
Gold Earned
52,465
136
Minions Killed
169
0
Camps Cleared
0
1,030,712
Distance Traveled
1,111,801
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,582
882
28
2
0
209,354
0
L
Hercules
8,741
728
12
1
0
248,266
0
W
Hou Yi
10,652
888
45
4
0
212,957
0
L
Susano
8,619
718
24
2
0
194,088
0
L
Bacchus
9,312
776
20
2
0
195,905
0
L
Nu Wa
8,994
750
44
4
0
182,087
0
W
Medusa
10,053
838
57
5
0
207,521
0
W
Charon
10,966
914
11
1
0
235,186
0
W
Amaterasu
10,212
851
28
2
0
246,783
0
L
Medusa
9,670
806
36
3
0
210,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role