Player Matchup

Skadi
Skadi
 
Skadi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
EifachSo
Bellona
Level 148
God Stats
8W - 7L
1,695 SR
Queue Stats
683W - 690L
1,504 Elo+
Solo
Chang'e
Chang'e
Liald
Chang'e
Level 142
God Stats
6W - 6L
1,546 SR
Queue Stats
732W - 742L
1,588 Elo+
Party 1
Surtr
Surtr
PinguPlayer99
Surtr
Level 147
God Stats
28W - 24L
1,569 SR
Queue Stats
581W - 578L
1,574 Elo+
Solo
Ravana
Ravana
ZeroX360
Ravana
Level 126
God Stats
9W - 14L
1,509 SR
Queue Stats
673W - 681L
1,582 Elo+
Party 1
Team Averages
Level 138
1,564 SR
1,550 Elo+

VS

Team Averages
Level 114
1,508 SR
1,544 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Hytrogod
Geb
Level 146
God Stats
7W - 2L
1,490 SR
Queue Stats
258W - 253L
1,556 Elo+
Party 2
Chang'e
Chang'e
Javba57
Chang'e
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 85L
1,566 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bazoozoomaster
Morgan Le Fay
Level 64
God Stats
3W - 2L
1,509 SR
Queue Stats
360W - 387L
1,556 Elo+
Solo
Zeus
Zeus
chekdar
Zeus
Level 148
God Stats
6W - 6L
1,543 SR
Queue Stats
424W - 388L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
4 / 5 / 1
8,964
640
18,937
16,980
8,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
EifachSo
Bellona
15
2 / 6 / 2
8,613
615
8,732
17,672
18,437
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
Liald
Chang'e
13
0 / 4 / 5
8,123
580
11,747
20,476
17,624
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 5 / 5
7,947
568
12,042
19,319
22,372
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ravana
ZeroX360
Ravana
15
0 / 4 / 3
8,537
610
13,267
18,297
20,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
9 / 3 / 10
11,294
807
24,494
18,472
10,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 1 / 19
11,100
793
9,194
19,953
21,483
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Javba57
Chang'e
17
5 / 1 / 15
10,476
748
14,457
15,854
9,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Morgan Le Fay
bazoozoomaster
Morgan Le Fay
15
0 / 1 / 13
9,141
653
12,637
12,759
8,940
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
chekdar
Zeus
18
9 / 1 / 11
11,054
790
27,058
9,041
4,730
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
92
6
Kills
24
24
Deaths
7
16
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
4
5
1
0.9
W
Jing Wei
 
Jing Wei
9
3
10
4.67
L
Bellona
EifachSo
Bellona
2
6
2
0.5
W
1
1
19
10.5
W
Chang'e
Javba57
Chang'e
5
1
15
12.5
L
Chang'e
Liald
Chang'e
0
4
5
0.63
L
0
5
5
0.5
L
Ravana
ZeroX360
Ravana
0
4
3
0.38
W
Morgan Le Fay
bazoozoomaster
Morgan Le Fay
0
1
13
6.5
W
Zeus
chekdar
Zeus
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,725
Damage
87,840
92,744
Taken
76,079
87,622
Mitigated
55,296
36,249
Healing
43,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
18,937
4,510
1,992
1,086
16,980
8,509
0
13,398
3,582
0
43,109
W
Jing Wei
 
Jing Wei
24,494
20,656
1,173
2,775
18,472
10,807
2,377
2,727
15,745
0
44,625
L
Bellona
EifachSo
Bellona
8,732
773
1,421
861
17,672
18,437
0
12,039
5,633
0
14,907
W
9,194
330
2,509
4,571
19,953
21,483
240
4,151
15,802
15,450
0
W
Chang'e
Javba57
Chang'e
14,457
2,046
18,016
9,113
15,854
9,336
1,171
2,753
13,101
33,035
0
L
Chang'e
Liald
Chang'e
11,747
1,439
15,708
9,284
20,476
17,624
0
14,473
6,003
19,238
0
L
12,042
2,606
159
2,740
19,319
22,372
0
11,705
7,614
1,631
16,380
L
Ravana
ZeroX360
Ravana
13,267
1,340
432
2,566
18,297
20,680
0
11,731
6,566
0
26,127
W
Morgan Le Fay
bazoozoomaster
Morgan Le Fay
12,637
1,515
1,554
2,230
12,759
8,940
1,059
2,183
10,576
25,991
0
W
Zeus
chekdar
Zeus
27,058
3,112
825
1,212
9,041
4,730
2,811
1,506
7,535
58,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,184
Gold Earned
53,065
120
Minions Killed
202
0
Camps Cleared
0
1,201,482
Distance Traveled
1,263,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,964
640
39
3
0
208,264
0
W
Jing Wei
11,294
807
55
4
0
230,294
0
L
Bellona
8,613
615
14
1
0
248,173
0
W
Geb
11,100
793
5
0
0
289,253
0
W
Chang'e
10,476
748
49
4
0
251,497
0
L
Chang'e
8,123
580
14
1
0
244,511
0
L
Surtr
7,947
568
16
1
0
245,451
0
L
Ravana
8,537
610
37
3
0
255,083
0
W
Morgan Le Fay
9,141
653
26
2
0
245,039
0
W
Zeus
11,054
790
67
5
0
247,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role