Player Matchup

Tyr
Tyr
 
Tyr
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
FeDos97
Da Ji
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
255W - 241L
1,548 Elo+
Party 3
Hera
Hera
Harrtos
Hera
Level 225
God Stats
5W - 4L
1,512 SR
Queue Stats
338W - 327L
1,466 Elo+
Solo
Aphrodite
Aphrodite
JuraZmaj
Aphrodite
Level 149
God Stats
0W - 1L
1,713 SR
Queue Stats
80W - 86L
1,596 Elo+
Party 2
Jormungandr
Jormungandr
растоман
Jormungandr
Level 125
God Stats
3W - 1L
1,845 SR
Queue Stats
247W - 241L
1,521 Elo+
Party 3
Team Averages
Level 169
1,614 SR
1,526 Elo+

VS

Team Averages
Level 135
1,532 SR
1,509 Elo+
Nu Wa
Nu Wa
DestinYeX
Nu Wa
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,584 Elo+
Party 1
Aphrodite
Aphrodite
Icee420
Aphrodite
Level 159
God Stats
7W - 4L
1,659 SR
Queue Stats
450W - 486L
1,534 Elo+
Solo
Bacchus
Bacchus
MossadAltair
Bacchus
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 45L
1,399 Elo+
Party 1
Shiva
Shiva
OneTapMan
Shiva
Level 144
God Stats
2W - 1L
1,548 SR
Queue Stats
133W - 137L
1,513 Elo+
Party 1
Anubis
Anubis
spa-wdam
Anubis
Level 163
God Stats
21W - 25L
1,454 SR
Queue Stats
982W - 981L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 4 / 4
7,500
682
6,920
12,249
12,734
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
FeDos97
Da Ji
13
3 / 5 / 1
7,718
702
8,059
10,443
7,436
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
Harrtos
Hera
15
0 / 4 / 4
7,780
707
10,220
8,705
3,668
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Aphrodite
JuraZmaj
Aphrodite
12
0 / 6 / 5
7,186
653
9,684
14,308
8,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
растоман
Jormungandr
13
1 / 4 / 4
7,833
712
9,278
14,245
14,734
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DestinYeX
Nu Wa
14
2 / 1 / 15
8,883
808
13,681
9,217
4,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Icee420
Aphrodite
15
3 / 2 / 17
9,081
826
6,710
13,422
13,059
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bacchus
MossadAltair
Bacchus
15
3 / 2 / 17
9,437
858
7,506
14,131
20,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
OneTapMan
Shiva
16
9 / 3 / 10
10,482
953
14,440
17,097
19,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
spa-wdam
Anubis
17
6 / 1 / 13
9,784
889
14,345
8,197
4,913
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
95
6
Kills
23
23
Deaths
9
18
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
4
4
1
W
Nu Wa
DestinYeX
Nu Wa
2
1
15
9.5
L
Da Ji
FeDos97
Da Ji
3
5
1
0.7
L
Hera
Harrtos
Hera
0
4
4
0.5
W
Aphrodite
Icee420
Aphrodite
3
2
17
5.75
L
Aphrodite
JuraZmaj
Aphrodite
0
6
5
0.42
W
Bacchus
MossadAltair
Bacchus
3
2
17
5.75
W
Shiva
OneTapMan
Shiva
9
3
10
4.67
W
Anubis
spa-wdam
Anubis
6
1
13
12.5
L
Jormungandr
растоман
Jormungandr
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,161
Damage
56,682
59,950
Taken
62,064
47,027
Mitigated
61,693
17,680
Healing
33,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,920
264
0
1,975
12,249
12,734
0
8,916
3,333
0
13,188
W
Nu Wa
DestinYeX
Nu Wa
13,681
3,407
2,191
2,045
9,217
4,390
981
4,915
4,302
29,134
0
L
Da Ji
FeDos97
Da Ji
8,059
1,335
501
1,460
10,443
7,436
0
6,645
3,798
0
10,802
L
Hera
Harrtos
Hera
10,220
2,023
89
987
8,705
3,668
0
5,000
3,705
30,840
0
W
Aphrodite
Icee420
Aphrodite
6,710
745
8,707
7,857
13,422
13,059
448
5,772
7,650
15,483
0
L
Aphrodite
JuraZmaj
Aphrodite
9,684
1,060
5,246
5,659
14,308
8,455
0
8,876
5,432
23,996
0
W
Bacchus
MossadAltair
Bacchus
7,506
494
522
3,525
14,131
20,070
566
7,326
6,805
12,127
611
W
Shiva
OneTapMan
Shiva
14,440
1,448
2,754
4,462
17,097
19,261
520
6,208
10,889
0
19,546
W
Anubis
spa-wdam
Anubis
14,345
859
0
1,787
8,197
4,913
1,748
3,483
4,714
36,856
0
L
Jormungandr
растоман
Jormungandr
9,278
80
556
1,207
14,245
14,734
0
12,194
2,051
18,114
1,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,017
Gold Earned
47,667
115
Minions Killed
125
0
Camps Cleared
0
961,796
Distance Traveled
1,058,959
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,500
682
11
1
0
214,712
0
W
Nu Wa
8,883
808
33
3
0
208,456
0
L
Da Ji
7,718
702
6
1
0
183,283
1
L
Hera
7,780
707
50
5
0
176,693
0
W
Aphrodite
9,081
826
20
2
0
223,535
0
L
Aphrodite
7,186
653
39
4
0
191,341
0
W
Bacchus
9,437
858
10
1
0
218,676
0
W
Shiva
10,482
953
8
1
0
227,185
0
W
Anubis
9,784
889
54
5
0
181,107
0
L
Jormungandr
7,833
712
9
1
0
195,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role