Player Matchup

Ravana
Ravana
 
Ravana
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BarbeRousse--76
Nu Wa
Level 149
God Stats
5W - 5L
1,396 SR
Queue Stats
253W - 243L
1,512 Elo+
Party 1
Ymir
Ymir
Laupaca
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 77L
1,529 Elo+
Solo
Lancelot
Lancelot
Mr__Moustache76
Lancelot
Level 159
God Stats
16W - 19L
1,513 SR
Queue Stats
445W - 439L
1,558 Elo+
Party 1
Anhur
Anhur
Valkun117
Anhur
Level 128
God Stats
20W - 19L
1,538 SR
Queue Stats
143W - 137L
1,524 Elo+
Solo
Team Averages
Level 122
1,489 SR
1,525 Elo+

VS

Team Averages
Level 122
1,534 SR
1,507 Elo+
Poseidon
Poseidon
 
Poseidon
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
AimScorpio
Anhur
Level 98
God Stats
10W - 3L
1,538 SR
Queue Stats
123W - 100L
1,520 Elo+
Solo
Achilles
Achilles
PataterN
Achilles
Level 60
God Stats
2W - 0L
1,729 SR
Queue Stats
13W - 14L
1,445 Elo+
Party 2
Loki
Loki
SitlerHucks
Loki
Level 128
God Stats
2W - 1L
1,725 SR
Queue Stats
367W - 340L
1,536 Elo+
Solo
Ymir
Ymir
standen
Ymir
Level 164
God Stats
1W - 0L
1,177 SR
Queue Stats
63W - 68L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
2 / 3 / 0
6,142
614
4,535
6,876
5,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 2 / 2
5,957
596
3,559
5,532
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Laupaca
Ymir
8
0 / 2 / 1
5,066
507
1,673
9,431
5,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
7
0 / 4 / 0
4,829
483
2,264
7,127
2,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Valkun117
Anhur
8
2 / 4 / 0
5,449
545
3,647
7,043
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
6 / 1 / 2
7,368
737
7,435
6,042
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
9
0 / 1 / 4
5,416
542
5,101
4,505
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
PataterN
Achilles
10
0 / 2 / 2
5,998
600
2,384
8,784
4,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
5 / 0 / 4
6,654
665
5,777
5,405
1,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
standen
Ymir
10
3 / 0 / 1
6,364
636
4,446
6,973
4,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
14
15
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
3
0
0.67
W
Poseidon
 
Poseidon
6
1
2
7
W
Anhur
0
1
4
2
L
0
2
2
0.5
L
Ymir
Laupaca
Ymir
0
2
1
0.25
L
Lancelot
0
4
0
0
W
Achilles
PataterN
Achilles
0
2
2
0.5
W
5
0
4
7
L
Anhur
Valkun117
Anhur
2
4
0
0.5
W
Ymir
standen
Ymir
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,678
Damage
25,143
36,009
Taken
31,709
16,415
Mitigated
14,545
5,168
Healing
11,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,535
1,252
0
1,328
6,876
5,703
0
805
6,035
0
35,200
W
Poseidon
 
Poseidon
7,435
1,695
0
1,170
6,042
1,961
0
1,536
4,506
52,987
0
W
Anhur
5,101
2,061
0
2,210
4,505
1,487
329
1,014
3,491
0
35,989
L
3,559
265
0
320
5,532
1,347
0
2,170
3,234
45,865
0
L
Ymir
Laupaca
Ymir
1,673
471
0
2,320
9,431
5,297
0
2,938
6,471
15,729
0
L
Lancelot
2,264
611
0
30
7,127
2,144
0
3,296
3,733
0
23,569
W
Achilles
PataterN
Achilles
2,384
790
0
2,835
8,784
4,501
0
449
8,335
0
28,931
W
5,777
1,734
0
2,834
5,405
1,857
0
564
4,841
0
47,319
L
Anhur
Valkun117
Anhur
3,647
2,257
0
1,170
7,043
1,924
0
2,304
4,655
0
23,921
W
Ymir
standen
Ymir
4,446
1,329
0
2,120
6,973
4,739
0
1,669
5,304
26,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,443
Gold Earned
31,800
255
Minions Killed
319
0
Camps Cleared
0
969,760
Distance Traveled
1,106,389
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,142
614
62
6
0
178,898
0
W
Poseidon
7,368
737
98
10
0
229,241
1
W
Anhur
5,416
542
58
6
0
195,060
0
L
Nu Wa
5,957
596
76
8
0
202,129
0
L
Ymir
5,066
507
15
2
0
204,774
4
L
Lancelot
4,829
483
50
5
0
209,631
0
W
Achilles
5,998
600
51
5
0
224,972
0
W
Loki
6,654
665
68
7
0
253,428
0
L
Anhur
5,449
545
52
5
0
174,328
2
W
Ymir
6,364
636
44
4
0
203,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role