Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Aliakon
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BZH JonKalott
Ne Zha
Level 156
God Stats
5W - 4L
1,448 SR
Queue Stats
307W - 317L
1,424 Elo+
Solo
Chaac
Chaac
SByulismile
Chaac
Level 66
God Stats
1W - 0L
1,482 SR
Queue Stats
33W - 35L
1,439 Elo+
Solo
Thor
Thor
rick-reaper-
Thor
Level 124
God Stats
4W - 5L
1,373 SR
Queue Stats
258W - 270L
1,479 Elo+
Solo
Team Averages
Level 96
1,460 SR
1,468 Elo+

VS

Team Averages
Level 98
1,561 SR
1,452 Elo+
Ao Kuang
Ao Kuang
Cushdaddy11
Ao Kuang
Level 108
God Stats
1W - 4L
1,733 SR
Queue Stats
84W - 94L
1,424 Elo+
Party 1
Yemoja
Yemoja
EverTroll BR
Yemoja
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 248L
1,367 Elo+
Solo
Raijin
Raijin
GatorBodine21
Raijin
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 38L
1,487 Elo+
Party 1
Ares
Ares
IXuvsI
Ares
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 48L
1,535 Elo+
Solo
Loki
Loki
StankyFeet42O
Loki
Level 156
God Stats
3W - 6L
1,569 SR
Queue Stats
255W - 248L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 2 / 6
5,769
962
3,483
5,383
2,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Aliakon
Yemoja
9
0 / 1 / 5
5,592
932
1,799
5,072
2,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
2 / 0 / 2
6,177
1,030
6,975
2,624
1,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 0 / 3
6,345
1,058
5,571
6,918
5,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 1 / 2
5,566
928
778
3,630
1,341
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cushdaddy11
Ao Kuang
10
2 / 2 / 2
5,314
886
1,048
5,298
2,238
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
1
0 / 0 / 0
1,452
242
0
0
0
11
1 / 3 / 3
5,245
874
4,510
4,991
1,808
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
IXuvsI
Ares
11
0 / 2 / 4
5,392
899
4,128
6,553
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 0 / 2
5,235
873
4,772
3,599
1,424
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
7
Kills
4
4
Deaths
7
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
0
2
6
1.5
W
Yemoja
Aliakon
Yemoja
0
1
5
2.5
W
2
0
2
3
L
Ao Kuang
Cushdaddy11
Ao Kuang
2
2
2
1.5
L
Yemoja
0
0
0
0
L
1
3
3
0.83
L
Ares
IXuvsI
Ares
0
2
4
1
W
4
0
3
5.5
L
1
0
2
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,606
Damage
14,458
23,627
Taken
20,441
12,483
Mitigated
11,420
9,600
Healing
5,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
3,483
837
343
1,044
5,383
2,057
824
2,669
2,714
0
10,115
W
Yemoja
Aliakon
Yemoja
1,799
125
1,853
614
5,072
2,739
35
2,567
2,505
2,834
0
W
6,975
0
330
830
2,624
1,065
0
1,275
1,349
0
18,440
L
Ao Kuang
Cushdaddy11
Ao Kuang
1,048
214
270
1,071
5,298
2,238
0
332
4,966
3,616
0
L
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
4,510
246
724
307
4,991
1,808
0
386
4,605
10,020
0
L
Ares
IXuvsI
Ares
4,128
94
264
882
6,553
5,950
0
766
5,787
6,596
0
W
5,571
185
549
2,874
6,918
5,281
25
2,027
4,891
0
11,646
L
4,772
150
796
1,145
3,599
1,424
0
315
3,284
0
13,612
W
778
74
570
593
3,630
1,341
38
1,148
2,482
0
4,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,449
Gold Earned
22,638
71
Minions Killed
38
0
Camps Cleared
0
571,421
Distance Traveled
500,512
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,769
962
25
4
0
92,809
0
W
Yemoja
5,592
932
4
1
0
98,152
0
W
Ne Zha
6,177
1,030
20
3
0
142,736
0
L
Ao Kuang
5,314
886
6
1
0
120,623
0
L
Yemoja
1,452
242
0
0
0
0
0
L
Raijin
5,245
874
21
4
0
109,460
0
L
Ares
5,392
899
2
0
0
126,809
0
W
Chaac
6,345
1,058
8
1
0
140,122
0
L
Loki
5,235
873
9
2
0
143,620
0
W
Thor
5,566
928
14
2
0
97,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role