Player Matchup

Anubis
Anubis
 
Anubis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
BluesyHD
Erlang Shen
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
469W - 507L
1,390 Elo+
Party 1
Amaterasu
Amaterasu
GiUsEpPe06780
Amaterasu
Level 66
God Stats
2W - 2L
1,192 SR
Queue Stats
53W - 63L
1,303 Elo+
Party 2
Osiris
Osiris
Squuez
Osiris
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 143L
1,429 Elo+
Party 1
Aphrodite
Aphrodite
forteUA-1
Aphrodite
Level 69
God Stats
4W - 3L
1,447 SR
Queue Stats
67W - 76L
1,357 Elo+
Party 2
Team Averages
Level 85
1,428 SR
1,396 Elo+

VS

Team Averages
Level 85
1,578 SR
1,381 Elo+
Janus
Janus
 
Janus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
FATE-SOMNIAK_
Medusa
Level 89
God Stats
3W - 1L
1,824 SR
Queue Stats
114W - 127L
1,421 Elo+
Solo
Terra
Terra
Paarzivall
Terra
Level 47
God Stats
5W - 7L
1,547 SR
Queue Stats
19W - 19L
1,446 Elo+
Solo
Bellona
Bellona
SORAV92
Bellona
Level 88
God Stats
0W - 2L
1,503 SR
Queue Stats
4W - 5L
1,069 Elo+
Party 3
Fenrir
Fenrir
tutor51
Fenrir
Level 88
God Stats
21W - 25L
1,515 SR
Queue Stats
313W - 320L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
12 / 1 / 2
9,005
600
17,317
10,940
5,862
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
BluesyHD
Erlang Shen
16
4 / 0 / 4
9,130
609
7,500
15,252
7,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Amaterasu
GiUsEpPe06780
Amaterasu
9
1 / 0 / 2
5,883
392
1,667
7,516
5,970
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Osiris
Squuez
Osiris
13
4 / 1 / 2
8,237
549
8,359
12,684
14,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
forteUA-1
Aphrodite
10
0 / 0 / 8
7,009
467
5,277
5,394
3,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 5 / 1
7,124
475
6,235
9,823
2,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 3 / 1
6,797
453
7,908
11,941
4,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
10
1 / 3 / 0
7,472
498
1,278
11,674
9,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bellona
SORAV92
Bellona
10
0 / 4 / 1
6,564
438
5,360
11,200
11,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
tutor51
Fenrir
9
1 / 7 / 1
6,239
416
2,920
15,665
4,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
21
Kills
2
2
Deaths
22
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
12
1
2
13
L
Janus
 
Janus
0
5
1
0.1
W
Erlang Shen
BluesyHD
Erlang Shen
4
0
4
6
L
0
3
1
0.17
W
Amaterasu
GiUsEpPe06780
Amaterasu
1
0
2
2
L
Terra
1
3
0
0.33
L
Bellona
SORAV92
Bellona
0
4
1
0.13
W
Osiris
Squuez
Osiris
4
1
2
5
W
Aphrodite
forteUA-1
Aphrodite
0
0
8
4
L
Fenrir
tutor51
Fenrir
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,120
Damage
23,701
51,786
Taken
60,303
37,723
Mitigated
34,298
19,215
Healing
12,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
17,317
1,248
226
4,732
10,940
5,862
47
4,518
6,422
78,269
0
L
Janus
 
Janus
6,235
525
0
1,733
9,823
2,778
30
5,896
3,927
59,149
0
W
Erlang Shen
BluesyHD
Erlang Shen
7,500
4,257
0
2,802
15,252
7,993
19
692
14,560
0
106,739
L
7,908
2,707
0
927
11,941
4,998
360
5,369
6,572
0
58,972
W
Amaterasu
GiUsEpPe06780
Amaterasu
1,667
605
0
861
7,516
5,970
0
972
6,544
0
17,538
L
Terra
1,278
426
3,726
2,645
11,674
9,629
202
4,833
6,841
8,035
0
L
Bellona
SORAV92
Bellona
5,360
1,945
0
1,862
11,200
11,900
0
1,229
9,971
65
38,132
W
Osiris
Squuez
Osiris
8,359
3,874
0
4,797
12,684
14,093
447
97
12,587
0
50,941
W
Aphrodite
forteUA-1
Aphrodite
5,277
644
2,492
3,305
5,394
3,805
0
1,272
4,122
29,790
0
L
Fenrir
tutor51
Fenrir
2,920
1,170
0
2,028
15,665
4,993
0
5,267
10,398
0
31,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,264
Gold Earned
34,196
387
Minions Killed
294
0
Camps Cleared
0
1,496,639
Distance Traveled
1,410,132
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,005
600
116
8
0
285,150
3
L
Janus
7,124
475
98
7
0
282,021
0
W
Erlang Shen
9,130
609
146
10
0
373,442
0
L
Medusa
6,797
453
89
6
0
287,656
0
W
Amaterasu
5,883
392
24
2
0
250,385
0
L
Terra
7,472
498
11
1
0
280,989
0
L
Bellona
6,564
438
53
4
0
270,002
2
W
Osiris
8,237
549
66
4
0
300,737
0
W
Aphrodite
7,009
467
35
2
0
286,925
0
L
Fenrir
6,239
416
43
3
0
289,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role