Player Matchup

Mulan
Mulan
 
Mulan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
HadesSama35
Arachne
Level 147
God Stats
47W - 41L
1,472 SR
Queue Stats
761W - 748L
1,513 Elo+
Solo
Scylla
Scylla
Tuetonictank
Scylla
Level 140
God Stats
3W - 3L
1,812 SR
Queue Stats
213W - 207L
1,517 Elo+
Solo
Anubis
Anubis
Wh1teCh0c0lat64
Anubis
Level 156
God Stats
31W - 30L
1,420 SR
Queue Stats
212W - 212L
1,516 Elo+
Solo
Martichoras
Martichoras
brunoguff
Martichoras
Level 137
God Stats
2W - 2L
1,413 SR
Queue Stats
25W - 29L
1,418 Elo+
Solo
Team Averages
Level 138
1,524 SR
1,493 Elo+

VS

Team Averages
Level 123
1,580 SR
1,483 Elo+
Rama
Rama
 
Rama
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
I_DemiGod247_I
Pele
Level 65
God Stats
24W - 27L
1,500 SR
Queue Stats
281W - 272L
1,405 Elo+
Solo
Tiamat
Tiamat
Mr_cactus01
Tiamat
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 132L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
Srkuaker
Sun Wukong
Level 112
God Stats
4W - 4L
1,654 SR
Queue Stats
158W - 132L
1,535 Elo+
Solo
Odin
Odin
假装在努力
Odin
Level 109
God Stats
2W - 2L
1,743 SR
Queue Stats
429W - 438L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
4 / 1 / 4
7,282
662
8,810
10,138
4,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
HadesSama35
Arachne
10
2 / 3 / 1
5,645
513
2,375
5,704
2,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
11
2 / 0 / 5
6,367
579
6,603
5,058
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 0 / 6
7,214
656
9,344
6,080
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Martichoras
brunoguff
Martichoras
11
0 / 0 / 5
6,464
588
4,427
5,495
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 3 / 2
6,322
575
3,729
8,148
2,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 5 / 0
5,560
505
4,702
11,543
3,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
9
0 / 3 / 0
4,782
435
2,517
7,053
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Srkuaker
Sun Wukong
8
1 / 2 / 2
4,784
435
3,694
8,316
6,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 1
5,063
460
5,177
11,439
8,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
16
Kills
4
4
Deaths
16
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
1
4
6
L
Rama
 
Rama
1
3
2
0.67
W
Arachne
HadesSama35
Arachne
2
3
1
0.83
L
2
5
0
0.4
L
Tiamat
0
3
0
0
L
Sun Wukong
Srkuaker
Sun Wukong
1
2
2
1
W
Scylla
2
0
5
4.5
W
8
0
6
11
W
Martichoras
brunoguff
Martichoras
0
0
5
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,559
Damage
19,819
32,475
Taken
46,499
14,643
Mitigated
23,661
10,945
Healing
10,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,810
1,889
0
4,325
10,138
4,997
0
1,328
8,810
0
48,549
L
Rama
 
Rama
3,729
3,010
0
3,053
8,148
2,788
0
1,999
6,149
0
49,998
W
Arachne
HadesSama35
Arachne
2,375
2,086
0
743
5,704
2,171
349
177
5,527
0
19,698
L
4,702
1,027
0
1,619
11,543
3,500
0
3,886
7,657
0
43,234
L
Tiamat
2,517
298
0
2,021
7,053
3,120
0
4,545
2,508
24,482
0
L
Sun Wukong
Srkuaker
Sun Wukong
3,694
553
0
2,548
8,316
6,225
0
3,668
4,648
0
17,539
W
Scylla
6,603
608
0
939
5,058
1,636
350
1,415
3,643
38,373
0
W
9,344
541
0
3,259
6,080
2,936
440
762
5,318
51,217
0
W
Martichoras
brunoguff
Martichoras
4,427
1,816
0
1,679
5,495
2,903
569
0
5,495
0
47,056
L
5,177
2,071
0
1,160
11,439
8,028
24
1,849
9,590
2,407
25,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,972
Gold Earned
26,511
330
Minions Killed
261
0
Camps Cleared
0
1,067,280
Distance Traveled
1,060,297
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,282
662
81
7
0
190,965
0
L
Rama
6,322
575
91
8
0
189,453
3
W
Arachne
5,645
513
39
4
0
214,873
0
L
Pele
5,560
505
58
5
0
231,194
0
L
Tiamat
4,782
435
40
4
0
213,483
1
L
Sun Wukong
4,784
435
31
3
0
229,913
0
W
Scylla
6,367
579
57
5
0
208,512
0
W
Anubis
7,214
656
73
7
0
248,095
0
W
Martichoras
6,464
588
80
7
0
204,835
0
L
Odin
5,063
460
41
4
0
196,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role