Player Matchup

Fafnir
Fafnir
CarlosTheKiwi1
Fafnir
Level 127
God Stats
3W - 4L
1,397 SR
Queue Stats
305W - 289L
1,545 Elo+
Solo
Chaac
Chaac
Carso24
Chaac
Level 143
God Stats
0W - 3L
1,466 SR
Queue Stats
78W - 73L
1,520 Elo+
Party 1
Tiamat
Tiamat
Gambitx23
Tiamat
Level 159
God Stats
3W - 3L
1,595 SR
Queue Stats
113W - 114L
1,503 Elo+
Party 1
Anhur
Anhur
Jessnastyy6636
Anhur
Level 123
God Stats
0W - 1L
1,221 SR
Queue Stats
35W - 41L
1,419 Elo+
Solo
Serqet
Serqet
LivingDe4dGirl
Serqet
Level 159
God Stats
1W - 1L
1,479 SR
Queue Stats
62W - 65L
1,458 Elo+
Party 1
Team Averages
Level 142
1,431 SR
1,489 Elo+

VS

Team Averages
Level 152
1,588 SR
1,518 Elo+
King Arthur
King Arthur
DA DONBOT
King Arthur
Level 158
God Stats
3W - 12L
1,246 SR
Queue Stats
649W - 634L
1,586 Elo+
Solo
Kukulkan
Kukulkan
SirDabsAlot6013
Kukulkan
Level 149
God Stats
5W - 0L
1,734 SR
Queue Stats
120W - 112L
1,534 Elo+
Solo
Scylla
Scylla
Versibe
Scylla
Level 154
God Stats
7W - 1L
1,610 SR
Queue Stats
118W - 119L
1,530 Elo+
Party 2
Apollo
Apollo
Xaldrae
Apollo
Level 129
God Stats
3W - 1L
1,827 SR
Queue Stats
515W - 504L
1,484 Elo+
Solo
Xing Tian
Xing Tian
youngfluff707
Xing Tian
Level 168
God Stats
4W - 1L
1,525 SR
Queue Stats
90W - 112L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,406
841
3,406
12,358
14,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Carso24
Chaac
16
1 / 6 / 2
8,502
850
10,697
16,945
26,370
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Gambitx23
Tiamat
13
2 / 4 / 3
7,647
765
11,702
7,142
5,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
6,358
636
1,766
5,862
2,639
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 6 / 2
8,151
815
5,163
11,715
16,317
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DA DONBOT
King Arthur
17
9 / 1 / 11
9,591
959
12,024
8,896
8,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
16
1 / 1 / 16
8,570
857
10,504
7,224
3,453
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Scylla
Versibe
Scylla
14
6 / 2 / 12
8,753
875
11,054
5,607
2,311
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Xaldrae
Apollo
14
7 / 3 / 6
8,495
850
11,481
6,705
3,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
youngfluff707
Xing Tian
13
1 / 1 / 10
8,219
822
3,375
14,323
9,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
79
7
Kills
24
24
Deaths
8
11
Assists
55
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Chaac
Carso24
Chaac
1
6
2
0.33
W
King Arthur
DA DONBOT
King Arthur
9
1
11
14.5
L
Tiamat
Gambitx23
Tiamat
2
4
3
0.88
L
0
4
0
0
L
3
6
2
0.67
W
Kukulkan
1
1
16
9
W
Scylla
Versibe
Scylla
6
2
12
6
W
Apollo
Xaldrae
Apollo
7
3
6
3.33
W
Xing Tian
youngfluff707
Xing Tian
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,734
Damage
48,438
54,022
Taken
42,755
65,532
Mitigated
27,115
10,721
Healing
15,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,406
1,278
1,208
2,561
12,358
14,573
0
5,169
7,189
10,281
0
L
Chaac
Carso24
Chaac
10,697
455
318
3,532
16,945
26,370
0
7,530
9,415
0
23,474
W
King Arthur
DA DONBOT
King Arthur
12,024
1,486
3,209
1,909
8,896
8,507
170
3,543
5,353
0
19,120
L
Tiamat
Gambitx23
Tiamat
11,702
545
343
774
7,142
5,633
0
3,457
3,685
23,968
0
L
1,766
750
0
60
5,862
2,639
0
3,632
2,230
0
5,769
L
5,163
633
765
1,160
11,715
16,317
0
5,145
6,570
0
6,071
W
Kukulkan
10,504
478
259
906
7,224
3,453
1,136
3,187
3,941
28,921
0
W
Scylla
Versibe
Scylla
11,054
394
1,516
532
5,607
2,311
590
2,348
3,128
19,130
0
W
Apollo
Xaldrae
Apollo
11,481
7,550
0
0
6,705
3,286
1,538
2,364
4,245
0
17,614
W
Xing Tian
youngfluff707
Xing Tian
3,375
216
1,268
6,396
14,323
9,558
258
3,666
10,561
5,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,064
Gold Earned
43,628
81
Minions Killed
111
0
Camps Cleared
0
861,299
Distance Traveled
967,910
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,406
841
13
1
0
181,729
0
L
Chaac
8,502
850
33
3
0
184,466
0
W
King Arthur
9,591
959
23
2
0
211,604
0
L
Tiamat
7,647
765
17
2
0
190,569
0
L
Anhur
6,358
636
16
2
0
105,407
0
L
Serqet
8,151
815
2
0
0
199,128
0
W
Kukulkan
8,570
857
38
4
0
194,568
0
W
Scylla
8,753
875
25
3
0
203,437
0
W
Apollo
8,495
850
21
2
0
149,752
0
W
Xing Tian
8,219
822
4
0
0
208,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role