Player Matchup

Kuzenbo
Kuzenbo
Vortex Lexx
Kuzenbo
Level 111
God Stats
6W - 1L
1,710 SR
Queue Stats
382W - 422L
1,416 Elo+
Party 1
Horus
Horus
Vortex Vain
Horus
Level 126
God Stats
31W - 19L
1,684 SR
Queue Stats
892W - 902L
1,543 Elo+
Party 1
Anhur
Anhur
ZXRYD
Anhur
Level 69
God Stats
5W - 4L
1,421 SR
Queue Stats
250W - 252L
1,452 Elo+
Solo
Ra
Ra
nihtrepap
Ra
Level 109
God Stats
2W - 1L
1,280 SR
Queue Stats
234W - 225L
1,496 Elo+
Solo
Fenrir
Fenrir
waltzy1969
Fenrir
Level 155
God Stats
15W - 16L
1,520 SR
Queue Stats
677W - 691L
1,462 Elo+
Solo
Team Averages
Level 114
1,523 SR
1,474 Elo+

VS

Team Averages
Level 136
1,569 SR
1,510 Elo+
Olorun
Olorun
Andyxton
Olorun
Level 159
God Stats
5W - 1L
1,712 SR
Queue Stats
115W - 124L
1,495 Elo+
Party 2
Loki
Loki
Arcitio
Loki
Level 128
God Stats
17W - 26L
1,410 SR
Queue Stats
64W - 73L
1,437 Elo+
Solo
Ne Zha
Ne Zha
CarpediemYT
Ne Zha
Level 78
God Stats
2W - 2L
1,774 SR
Queue Stats
140W - 118L
1,515 Elo+
Solo
Cthulhu
Cthulhu
Fakexton
Cthulhu
Level 168
God Stats
0W - 3L
1,391 SR
Queue Stats
61W - 60L
1,498 Elo+
Party 2
Ra
Ra
Jozzycreach
Ra
Level 149
God Stats
2W - 3L
1,558 SR
Queue Stats
55W - 44L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Vortex Lexx
Kuzenbo
7
0 / 0 / 0
4,303
615
1,543
4,797
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
3 / 0 / 0
5,303
758
4,601
3,958
2,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Anhur
ZXRYD
Anhur
7
0 / 2 / 0
4,216
602
849
4,147
1,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 0 / 0
4,873
696
1,022
2,390
667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
waltzy1969
Fenrir
8
0 / 0 / 1
4,438
634
1,825
5,388
1,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Andyxton
Olorun
9
1 / 0 / 0
4,519
646
2,550
3,938
1,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
Arcitio
Loki
8
1 / 1 / 0
4,367
624
1,779
5,698
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
8
0 / 0 / 0
4,708
673
1,089
3,904
2,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Fakexton
Cthulhu
6
0 / 2 / 0
3,832
547
1,077
5,574
3,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
2,897
414
0
0
0

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
3
Kills
2
2
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Olorun
Andyxton
Olorun
1
0
0
1
L
Loki
Arcitio
Loki
1
1
0
1
L
Ne Zha
0
0
0
0
L
Cthulhu
Fakexton
Cthulhu
0
2
0
0
L
0
0
0
0
W
Kuzenbo
Vortex Lexx
Kuzenbo
0
0
0
0
W
3
0
0
3
W
Anhur
ZXRYD
Anhur
0
2
0
0
W
0
0
0
0
W
Fenrir
waltzy1969
Fenrir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,840
Damage
6,495
20,680
Taken
19,114
10,265
Mitigated
8,529
9,171
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Andyxton
Olorun
2,550
1,174
0
1,581
3,938
1,236
0
1,428
2,510
30,593
0
L
Loki
Arcitio
Loki
1,779
331
0
2,894
5,698
1,388
0
680
4,814
0
25,319
L
Ne Zha
1,089
41
0
2,866
3,904
2,194
0
269
3,571
0
24,168
L
Cthulhu
Fakexton
Cthulhu
1,077
60
0
1,128
5,574
3,711
0
0
5,185
15,580
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
Vortex Lexx
Kuzenbo
1,543
476
0
1,727
4,797
4,292
60
981
3,816
14,210
0
W
4,601
1,571
80
1,813
3,958
2,019
0
880
3,078
0
23,516
W
Anhur
ZXRYD
Anhur
849
374
0
1,201
4,147
1,291
0
1,386
2,761
0
26,049
W
1,022
90
180
1,618
2,390
667
0
0
2,390
35,173
0
W
Fenrir
waltzy1969
Fenrir
1,825
820
0
2,552
5,388
1,996
0
380
5,008
0
26,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,133
Gold Earned
20,323
224
Minions Killed
170
0
Camps Cleared
0
746,420
Distance Traveled
587,053
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,519
646
60
9
0
140,715
0
L
Loki
4,367
624
51
7
0
179,128
0
L
Ne Zha
4,708
673
37
5
0
143,311
0
L
Cthulhu
3,832
547
22
3
0
123,899
2
L
Ra
2,897
414
0
0
0
0
0
W
Kuzenbo
4,303
615
21
3
0
148,160
0
W
Horus
5,303
758
37
5
0
151,699
2
W
Anhur
4,216
602
44
6
0
129,176
0
W
Ra
4,873
696
78
11
0
148,626
0
W
Fenrir
4,438
634
44
6
0
168,759
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role